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XXXL21: BLACK MARKET CARDS
Magic Cards
A group of insane Goblins that pretend to understand the usage of magic while in reality these guys make a living by stealing magic goods from travelling traders. As such these Goblins sometimes sell items without really understanding them themselves.


Magic CardDescriptionEffect 1Effect 2-6
Flying CarpetA legendary magic carpet found in the ruins of Araby helps to keep a room tidy or grants the user to fly.Only after stepping on the carpet, the player realizes not knowing how to control it. The carpet lifts up and flies off back to Araby. Player misses next game.The carpet seems to follow any given orders. Player gains Swoop, Sprint and Sure Feet.
Cloak of IshaA mysterous cloak with a protective aura found in the former realm of Wood Elves. May be used instead of regular armor.Turns out a coat is not an adequate replacement for proper armor, player suffers -1 AV.The legendary cloak can be used instead of regular armor, grants +1 AV, Regeneration, Thick Skull.
Hashtut’s DenturesIron prosthetics decorated with arcane runes found in the ruins of Zorn-Uzkul. Supposedly fills the patient with rage..The teeth used to look worse. But the pain destroys most of the player’s brain, player suffers Unchannelled Fury and Loner (+3).Drives the wearer mad and grants Dauntless, Frenzy, Mighty Blow and Animosity.
Lewdgrip’s WhiparmThe detached tentacle arm of a legendary Blood Bowl player keeps passing on pure instinct, if you can sneak it out of mums bedside drawer.The tentacle occasionally growls into the carrying player’s mouth to lay eggs, the player can’t move while trying to spit. Player suffers Take Root.The carrying player gains Accurate, Nerves of Steel and Pass.
Jark’s LongarmThe living arm of a former Blood Bowl legend has a drive on to the ball. Put on a chain leash, the arm can lead its new master.The arm begins to struggle free and fight with the carrying player before kick-off and escapes. A random opponent player catches the hand.Player gains Catch, Diving Catch and On the Ball.
Invisible PasteA mysterious paste makes anything it touches invisible. Found despite being invisible. Can be used a rostered player with a Secret Weapon.The player can’t find their weapon before the match. The player loses any Secret Weapon related stats and skills.Changes the player’s Secret Weapon to a modified roll of +8.
Magic SpongeA multicellular organism consisting of jelly-like mesohyl found on a beach. Legends say the sponge can cures any kind of injury.The player joins for the match but suddenly becomes a Frog for one match.Player loses any temporary or permanent injuries for one match.



Dirty Tricks
A group of former Blood Bowl players that failed as coaches despite their unsportsmanship. Now they try to sell some of their dirty tricks to young coaches and show them cheap ways to improve a team.

Dirty TricksDescriptionEffect 1Effect 2-6
Greased ShoesNasty self made grease tubes to replace the opponent’s shoe.1d3 random opponent players gain Fend and Sprint.1d3 random opponent players lose -1MA.
Toxic MushroomsToxic mushrooms to poison the opponent’s meal before the match.1d3 random opponent players drink from a toxic soup and gain Projectile Vomit.1d3 random opponent players drink from a toxic soup and suffer Bonehead for one match.
Referee Tribunal V.I.P.Open the gates to the vip section and have some fans “”persuade”” the referee tribunal members to leave the buffet and actually watch the game closely.Any player of the activating team that gets banned for fouling has to attend the Referee Tribunal and face a ban of 1d3 games.Any opponent player banned for fouling has to attend the Referee Tribunal and face a ban of 1d3 games.
Fake NewsBribed Gunter the Gobbo manipulates the upcoming game's odds.Next opponent’s TV gets lowered by 70K.Next opponent’s TV gets raised by 70K.
Locked RestroomThe bribed cleaning lady locks in a player for not being able to pay for the rest room usage.Bans activating team from fielding a chosen player on the first drive chosen by opponent. In case of only 11 rostered players the team gains a free Riotous Rookie.Bans an opponent from fielding a chosen player with Right Stuff on the first drive. In case of only 11 rostered players the team gains a free Riotous Rookie.
Manipulated Dice TowerLittle gnoblars manipulate the stadium’s dice tower to direct Nuffle’s holy favor towards one team without affecting TV.Nuffle takes away one of the activating team’s Re-Rolls, Nuffle gives one free Re-Roll to the opponent team.Nuffle takes away one of the opponent’s Re-Rolls, Nuffle gives one free Re-Roll to the activating team.
The FixerUnhappy at certain opposition shenanigans, the coach approaches The Fixer to see if he can’t sort out a different outcome.Next card activation or specialist roll suffers a modifier of -1.Rerolls one of the opponent’s active cards with a modifier of -2.
Rigged CoinThat coin looks a bit suspicious.Allows the opponent team to decide on who receives first no matter of what the client’s coin toss results.Allows the activating team to decide on who receives first no matter of what the client’s coin toss results.



Goblin Cheaters
A group of former Blood Bowl players that failed as coaches despite their unsportsmanship. Now they try to sell some of their dirty tricks to young coaches and show them cheap ways to improve a team.

Goblin CheatersDescriptionEffect 1Effect 2-6
Rusty SpoonEven a rusty spoon can be a deadly weapon.The spoon turns out to look more intimidating than it is, player suffers Secret Weapon.Chosen player with Right Stuff gains Stab and Secret Weapon.
Kicking BootsA new pair of boots pimped up with deadly spikes and sharpened spurs.The spikes keep hurting the player while not offering any advantage. Player suffers -1AG and -1MA.Chosen player with Riht Stuff gains Kick and Dirty Player.
Squig Bomb LauncherThe key is getting the little buggers in there without losing your trigger finger.The cheaters lack any manual or knowledge on how to control this machine. A random player with Right Stuff misses next match and rolls 1db. If the result is a skull or both down, the player suffers an injury from the explosion and misses the next match.The cheaters smuggle in a Squig Bomb Launcher for one game (2,2+,3+,7+ Bombardier, Cannoneer, Hail Mary Pass, Secret Weapon, 50K)
Goblin CatapultIt looks like its been constructed out of string, paper mache and sodden bar towels, but hey... it might work!The cheaters lack any manual or knowledge on how to control this machine. A random player with Right Rtuff gets shot out of the training field and misses next match.Team gains a Goblin Catapult for one game (2,2,2+,2+,9+ Throw Team Mate, Kick Team Mate, Strong Arm, Secret Weapon, Take Root 50K)
Pocket HolesYou can’t take a pair of scissors onto the field, but you can sneak around with them in the club rooms after the game.The cheaters transfer all regular winnings of the upcoming match to the opponent’s treasury.The cheaters transfer all regular winnings of the upcoming match to the activating team’s treasury.
Stolen PlaybookIt also magically reveals whether coaches can read or not.1d3 random players gain Loner (+3).1d3 players gain On the Ball & Shadowing.
Bribed LinerefHey *psst*, yeah, you... see that linesman over there. You ain’t gonna believe what he got up to last night!1d3+1 random opponent players gain swarming, 1 random rostered player gains swarming.1d3+1 random players gain swarming, 1 random opponent player gains swarming.
BlundabussThe blundabuss allows to fire the ball long distances.Due malfunction the player suffers No Hands and Secret Weapon (+11).Chosen player with Right Stuff gains Pass, Hail Mary Pass and +1PA but suffers Secret Weapon (+11).



Troll Cards
A gang of Goblins that believe to be smart enough to manipulate Trolls. In reality, just a group of idiots accepted by Trolls until it becomes lunchtime.
All Troll cards can only be used on rostered Troll players.

Troll CardsDescriptionEffect 1Effect 2-6
SnackSome might think they were people too. But they’re not. They’re a snack.The opponent’s team gains a free Halfling for one match.The troll’s team gains a free Halfling for one match.
CookIf a Halfling tastes great, how amazing could a Halfling chef taste?The Troll eats a cook and loses Projectile Vomit.The Troll eats a cook and loses Always Hungry and removes -1 to his Loner roll.
Throwing PracticeIt might not make their aim better, but it keeps them occupied.Random team mate with Right Stuff ends up missing the next match.The Troll practices throwing team mates and gains Strong Arm and Passing.
Smear it with GlueThe key is getting it out of the team changing rooms afterwards.Troll gains Decay.Troll gains Tentacles.
Therapy SessionA deep conversation with a sport psychotherapist motivates the Troll.Troll eats the therapist, loses Reall Stupid and gains Animal Savagery.Troll loses Loner.
Cooked WitchApparently they taste like garlic and snails and puppy dog tails.The witch puts a spell on the Troll before being eaten, the Troll gains Take Root.The Troll eats a witch and starts moving in an irrational way, the Troll gains Frenzy and Jump Up.
Voices in Head*psst* Hey. You. I’m talking to you. See those gitz over there!The voices don’t stop talking, the Troll can’t play under these conditions and misses next game.The Troll hears voices in the head what to do, Troll gains Pro.
Rolled a 6There is nothing more surprising than when a Troll suddenly seems to understand complex play plans. Except maybe Fanatics not getting knocked out. That would be surprising.Nobody is really surprised, the Troll is so stupid that he forgets to show up, missing next game.Nobody knows why, but the Troll is suddenly able to articulate full sentences and focus on the game Troll loses Really Stupid.



Warpstone Cards
The mentally questionable Night Goblins are looking for voluntary test subjects for their Warpstone experiments. Cards may be activated on players with Right Stuff (exception are rostered Free Agents). Some Coaches might risk the health of a player to gain an advantage.

Warpstone CardsDescriptionEffect 1Effect 2-6
Frog LegsThe player’s legs keep growing in size and strength and he can now jump to enormous heights.Player suffers internal mutations and gains Decay.Player gains Very Long Legs, Leap and Sure Feet.
New FriendA second head grows out of the player’s neck, another smaller head grows on that head’s nose.Player suffers internal mutations and gains Decay.Player gains Two Heads.
StonebrainThe player’s skull grows thick horns.Player suffers internal mutations and gains Decay.Player gains Horns and Thick Skull.
Growing FingersThe player’s fingers keep growing to enormous length.Player suffers internal mutations and gains Decay.Player gains Big Hand, Extra Arm.
Fist with TeethThe player’s fists deform into razor sharp claws.Player suffers internal mutations and gains Decay.Player gains Claw and Stab.
Speaking StomachThe player’s belly opens and a giant mouth with teeth appears, gurgling and uttering nonsensical noises.Player suffers internal mutations and gains Decay.Player gains Monstrous Mouth, Disturbing Presence.
SporesThe player keeps evolving like shrooms on speed.Player suffers internal mutations and gains Decay.Player gains Tentacles, Prehensile Tail and Foul Appearance.
Warpstone CeremonyIn a filthy basement, in a particularly nasty hotel, in an exceptionally bad part of town,
several cloaked figures gather in the soft light of the Warpstone.
Fervent whispers, muffled cries and the occasional groan are all that can be heard as the participants prepare themselves for an ancient and evil ceremony.
And there are refreshments too.
Lasting effect:
Player dies.
Lasting effect:
2 Player is reborn as a Dust Goblin
3 Player is reborn as a Strange Creature
4 Player is reborn with a third eye (gains free Leader)
5 Player is reborn with a mutation (Coach can choose one mutation)
6 Player is reborn with two mutations (Coach can choose two mutations)



XXXL Cards
XXXL Cards always focus and rely on specific XXXL related team management aspects and allow a temporary boost.

XXXL CardsDescriptionEffect 1Effect 2-6
Gobbo Goblets SponsorshipGobbo Goblets, XXXL’s official wine delivery system of the XXXL, offers a deal to sponsor the team. Requires: No active sponsor contractInstead of paying with gold, Gobbo Goblets just send barrels full with toxic wine. Some players appear on the next matchday intoxicated. 1d3 random players gain Really Stupid or may be temporary replaced with untrained Riotous Rookies.Adds a temporary sponsor contract with Gobbo Goblets with the unique PR strategy “Better than nothing: Don’t lose and take the money”, they pay a regular sponsor payment (2d3+FF modifier).
Excited SponsorTo celebrate the onoing positive relationship between team and sponsor, the sponsor decides to pay a bonus based on the next match performance. Requires: Active sponsor contract.The disappointed sponsor removes -1 per suffered TD to the upcoming sponsor payment roll.The sponsor adds +1 dice per scored TD to the upcoming sponsor payment roll.
LeaderThe team captain requests that he should be allowed to take the pre match team talk. And how can the coach say no to his captain? Requires: Rostered Team CaptainThe Team Captain is a toxic primadonna and hurts the team atmosphere, the captain and 1d3 random team mates gain Loner or add +1 to an existing Loner.The Team Captain understands how to motivate and lead team mates, the player gains Leader-
Cheating the CheatsI mean.... It’s almost compulsory.... right? Requires: Active BribeTeam gets banned from the upcoming Bribery with any active bribes valuated as failed.Allows to view current bribes of ther teams and redistribute gold between the own active bribes.
Fudging the Team SheetBecause this requires reading and writing its more risky than you could imagine. Requires: No Active BribeTeam can neither hire or fire any players during next Regular Team Management phase.Team may unready again and hire and fire under regular Team Management rules before the upcoming match.
GrottydasGrottydas have released a new range of amazing sporting accessories. Requires: Rostered Secret WeaponPlayer has to play without any gadget with base skills based on a regular Goblin.Player regain Right Stuff and Dodge and a modified Secret Weapon Roll of +8 or add +1 if they already feature a modified SW roll.
Level Once Coaching BadgeWith the idea of coaching staff being that they actually help out in some way, there is of course a way for the leeg to make money out of training them. Coaching badges. Requires: Rostered SpecialistSpecialist misses next game.Cheerleader: add +1 to Cheerleader Roll
Fan: pays +2d3 per fielded drive
Filcher: may filch twice
Player-Coach: may coach a rostered Troll
Shaman: may reroll one dice of a Shaman Roll
Squig Tamer: gains Leader
There is no I in WeA pep talk with a exclusive contracted Free Agent before the upcoming match has an effect on the player’s attitude. Requires: Free Agent under Exclusive ContractThe rostered Free Agent demands to be the central point of the upcoming game and will start a fight with any team mate scoring more TDs. Roll 1db per scored TD, on a skull result the scoring player will miss the next game.A rostered Free Agent believes in the coach and gives everything to be a valuable part of the team, the player loses Loner.



Unwanted Ones
A group of old Goblin players that were fired by their former teams. Despite their injuries they sometimes have the abilities to be useful for a team. Unwanted Ones come with the skill Disposable and don’t add their base skills to the team’s TV.

Players from these cards may be used to temporary replace rostered players who are suffering from a MNG status or take a free roster spot.

Every season includes one guest player who replaces a random Unwanted One card.
When a coach activates an Unwanted One roll 1d6. On a result of 4+ replace the Unwanted One with the current guest player.
The guest player may appear several times per season but adds -1 to the Unwanted One roll each time they are induced, but a natural 6 will always activate the guest. The guest player may gain spp and suffer permanent injuries.

NameMASTAGPAAVPVSkills
Fubby Fart613+4+8+20KDodge, Right Stuff, Stunty, Kick, Smashed Collar Bone
Garnash Gizzard624+4+8+20KDodge, Right Stuff, Stunty, Guard, Brolen Neck
Immortal Huck523+4+8+20KDodge, Right Stuff, Stunty, Wrestle, Smashed Hip
Low Blow Joe623+4+7+20KDodge, Right Stuff, Stunty, Diving Tackle, Serious Concussion
Magic Gabrush613+4+8+20KDodge, Right Stuff, Stunty, Pass, Smashed Collar Bone
Rot Gakdup624+4+8+20KDodge, Right Stuff, Stunty, Block, Broken Neck
Scared Freddie523+4+8+20KDodge, Right Stuff, Stunty, Side Step, Smashed Ankle
Howey Bowlson623+4+7+20KDodge, Right Stuff, Stunty, Leader, Fractured Skull


SeasonXXXL Guest PlayersNameMASTAGPAAVSkillsSkillaccessPlayervalue
3
The Old One633+4+9+Pogo Stick, Very Long LegsG/A,P,S60K
2
Drub Drill723+3+8+Dodge, Pass Block, Shadowing, Stunty -70K
1
Dik Waldorf513+5+7+Dodge, Right Stuff, Stunty, Side Step, Swarming, comes with Prik-0K
1
Prik Stakdorf613+4+8+Dodge, Right Stuff, Stunty, Coaching Roll-70K
0
Longlip Stikka623+5+8+Dodge, Stunty, Stab-55K



Seasonal Cards
Seasonal Cards are based on the ongoing Pre-Season Tournament. Season 3 featured the Warpstone Rage Festival.

Warpstone Rage CardsDescriptionEffect 1Effect 2-6
Warpstone TrainingInstead of training with a ball the team decides to get high on warpstone.Player can’t pick a double skill.Player rolling a Double on a Skill Up may choose a mutation.
Warpstone MedicsInstead of using scissors and saws the team’s apothecary decides to rub an injury with warpstone.Player gains Decay.Team may turn a permanent injury into a temporary, free mutation.
Warpstone RookiesSome teams seem to really appeal to those gitz that get into the hard stuff.Players hired during the Regular Team Management phase start with Decay.Team may hire Warpstone Cultists instead of regular Goblins.
Warpstone UltrasAmped up on the Warpstone Flake, these heavies are a real force on the sidelines.Team loses 1DF per rostered mutant (max -3).Team gains +1 DF per rostered mutant (max +3).
Warpstone MonopolyIf they’re addicted to it, and you own it, it’s as good as owning them, right?1d3 opponent mutants gain Foul Appearance.1d3 opponent mutants gain Bonehead.
Too Much WarpstoneIs there such a thing?1d3 rostered mutants gain Bonehead.1d3 rostered mutants gain Foul Appearance.
Warpstone SnackIf you shove a flake of Warpstone deep into some mince....Troll suffers Decay and loses Regeneration.Coach can choose temporary mutation for Troll.
Rotting TrollLasting Effect: A forbidden warpstone ceremony in honor of the lost Chaos God Nurgle shall deform a victim troll into a Rotspawn.The Troll hears about the plan and leaves the team.Troll mutates into a Rotspawn.