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Qty | Specialist | MA | ST | AG | PA | AV | Skills | Costs |
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0-1 | Bribed Ref | 5 | 2 | 5+ | - | 7+ | Right Stuff, Stunty, Loner (3+), No Hands | 90K |
0-1 | Cheeleader Leader | 6 | 2 | 2+ | - | 7+ | Right Stuff, Dodge, Stunty, No Hands, Hypnotic Gaze | 70K |
0-1 | Fan | 5 | 1 | 4+ | 5+ | 7+ | Right Stuff, Dodge, Stunty | 0K |
0-1 | Filcher | 6 | 2 | 3+ | 5+ | 8+ | Right Stuff, Dodge, Stunty | 70K |
0-1 | Player-Coach | 6 | 2 | 3+ | 4+ | 8+ | Right Stuff, Dodge, Stunty | 70K |
0-1 | Shaman | 6 | 2 | 3+ | 5+ | 8+ | Right Stuff, Dodge, Stunty, Regeneration | 70K |
0-1 | Squig Tamer | 6 | 2 | 3+ | 5+ | 9+ | Right Stuff, Dodge, Stunty | 70K |
0-1 | Necromancer | 6 | 2 | 3+ | 4+ | 8+ | Right Stuff, Dodge, Stunty | 40K |
Bribed Ref Despite being illegal some teams actually hire referees. While they obviously cannot act too suspicious they often can decide matches just by standing in the way. A Bribed Ref may not block and may not be blocked. Exceptions are accidental blocks via Ball&Chain movement. It is also allowed to use Bombs, Chain Pushes, Secret Weapon Stabs, Wizard Spells or induced card effects against a Bribed Ref. A Bribed Ref standing on the LOS during a Kick Off is temporary not immune from physical interaction and may be blocked or blocked without legal consequences. This status lasts only for the first turns of the receiving and kicking team. A Bribed Ref may foul, but has add -1 per caught foul on their mandatory Licence Roll after each match. A Bribed Ref may be fouled, but caught players face a Referee Tribunal after the match facing a potential ban.
| Cheerleader Leader Some argue that it is actually the cheerleaders that fans come to see. Dancing and cheering for their teams they drive fans wild! Being already very acrobatic some of them also put in a good showing on the pitch. Cheerleaders on the pitch use their dancing to hypnotize opponent teams, but are unable to handle a ball because of their tutus. Cheerleaders offer also a voluntary Cheerleader Roll that may be activated before an upcoming match.
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Fan A team desperate for money can offer a service where fans are allowed to play with their favorite team! They are willing to pay 1d6*10K for every game they get fielded for at least one turn. If the fan gets to play at least one turn and survives, the agreed payment will be transferred to the team’s treasury together with match and sponsor winnings. If the fan passes away during the game a mandatory special roll decides the consequences.
| Filcher There are certainly some Blood Bowl players who made it despite their lack of talent. It was rather their contacts to Higher Ups that granted them the opportunity to realize the dream to become a star. But one dirty hand washes another and many teams benefit from the cronyism. The Filcher grants a voluntary attempt to filch for Black Market or Corruption Cards during team management phases. When filching the Filcher's coach gets to choose between the current two top cards of the filched card deck. A filched card may be used at once or be looted for later use. Activated Corruptions will become active at the next game phase of the league while Black Market cards become active at once. The unwanted card goes to the bottom of the deck.
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Player-Coach Handling a whole team of mad Goblins can be a burden for one single sane Coach. Professional Blood Bowl teams often rely on the service of specialized Assistant Coaches. If activated, the coach can train one random rostered Goblin player with Right Stuff (exception are rostered Free Agents) to gain a new free skill for one match. Additionally, while a Player Coach may be a peaked player and never skill up, they may share any of their gained SPPs and spread them among team mates.
Coach Roll can be used voluntary before a match, effect lasts for one match and adds no TV. Coach picks 3 potential players to be coached, roll 1d3 to decide the player and 1d15 to decide the coached skill. If the player in question does already have the rolled skill, add the rolled skill to the Player Coach instead. | Shaman Goblin Shamans have always been important figures in Goblin societies. Their hallucinogenic brews made out of maddening mushrooms and toxic spider venom can dissolve brains but with Nuffle’s will they can also numb the pain of an injury. This makes them nearly as qualified as a regular professional Apothecary. A shaman may attempt to heal one non-lethal injury suffered in the previous match with a 1d6,1d8 Shaman Roll. The Coach may choose the new result or keep the old injury.
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Squig Tamer Squig Tamers are specialised on working with Squigs. They may be activated to re-roll any rostered Squig’s movement roll during a Team Management phase. Alternatively Tamers can instead attempt a Tamer Roll which may temporary remove the Squig's Unchanneled Fury. One Tamer may attempt to train several rostered Squigs per round but must add -1 to the diceresult, with a natural 6 still being valued as a success but any modified 1 or lower resulting in a failure.
| Necromancer A locked specialist who focuses on experimenting with the Undead. Can be unlocked by winning the Undertaker’s Boneyard Invitational. A team with a Necromancer gains access to Low Cost Linemen Dust Goblins but loses their Apothecary, will be asked to pay higher upkeep for rostered Free Agents and Additional Positionals. Additionally teams plagued by the undead keep losing constantly popularity among fans. A Necromancer will never leave the team via Legal Trades and must not be fired. The Necromancer’s Desecrator skill grants the ability to raise players that were killed in any game of the league’s previous match day. If he succeeds the player raises from the dead and joins the Necromancer’s team. Undead players lose their old positional spot and won’t demand any upkeep. However, if the Necromancer dies, all his undead players will fall apart after the end of the game. When using this skill successfully on an already undead player will add Decay. Players with Decay can't be desecrated again.
Additionally the Necromancer may visit the local cemetery for the cost of 1 DF. Visiting the cemetery grants a Cemetary Roll.
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