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Scribbl 08

Issue 8, Spring 2604
Contents
























From The Desk Of The Editor

Is this on?

Welcome to Issue 8 of Scribbl. Apologies for the absence but surely it made your heart grow fonder? A variety of real life stuff kept most of our contributors including myself lacking much free time.

But we're back now. Originally the intention was for a redesign, shorter issues allowing for a more regular schedule. And whilst that is still the plan going forward, as is evidenced by the page count at the side of this issue, we haven't stuck to the plan this time.

So what have we got for you?

Tzalaran has written up all of the matches from the first round of the spring regionals. Yes, all of them. Coupled with data from the predictatron, expertly interpreted by Datom, this makes up pages 3-19 of the issue

Due to the Nun being on holiday this week, her column has been taken over by someone else on page 20. The advice is no less valuable. Written by sweep12121.

Rbthma has worked his magic on another Faces of Death segment on page 21. This time containing all of the deaths from winter, year 3.

And finally Aniur has graciously granted unrestricted access for Bradrid Largegranite to interview him about his team, Eye and Arrow. Page 22.

Thanks for sticking with us fans. See you in the stands!

-jdmickleburgh

ALBION AND NORSCA

Fire Up The Predicatron...

Bilfrindal says "Our hearts are thumping for those Misty Isle Gators, they're our, our one-eyed girls. Or guys. What are they?"




The Story So Far...
with Maximilian Powerstone

Welcome to the Albion and Norsca region, where we’re going to update you on all the round 1 action. The first match saw the 'Beerbog Behemoths' Giants square off with 'Ynys Morion Mabsantwyr' (boy, that’s a mouthful) Four Nations squad [ed's note: it's Welsh for The Slaughterbirds]. The Four Nations squad received the opening kick, but failed the initial pickup, and the Behemoths pounced. Giants and pixies swarmed upfield giving the Four Nations team nowhere to move safely. A scrum around the ball ensued, but the Mabsantwyr were finally able to collect the ball, made a daring hadoff multiple dodge move into the clear! They are able to break away from the Behemoths and stall for a turn 8 score. 1-0 Mabsantwyr at the half.

The Behemoths took the second half kick and moved into Mabsantwyr territory, but a nice blitz by the Four Nations team knocked the ball free, and they were able to recover it. The dumpoff when the ballcarrier was blitzed was fumbled, and allowed the Behemoths to regain possession. The ball changed hands in the scrum again, and then again, and finally the Behemoths took control, handed the ball off, and moved into scoring range, A daring blitz dodging into tackle zones was uanble to bring down the pixie with the ball, and the Behemoths blitzed the carrier free and scored in turn 14 to tie the game at 1. The Behemoths blitzed the subsequent kickoff, and were able to catch the ball. The Mabsantwyr blitz of the carrier failed at the last moment, and the Behemoths scamper into the endzone for a 2-1 lead with barely any time left in the half. The Mabsantwyr fielded the kick and pushed hard into Behemoth territory, flooding the zone with players in scoring range, and last second pass to a receiver was successful, and a blitz knocking down a pixie gave the Four Nations player a dodge dodge dodge path to the end zone and they score as the final whistle blows, a 2-2 draw!

If agility and clever play were on display in the first match of this region, the second match was a bloodbath fitting the two squads, Vostok Iron Head Norse team faced the Misty Isle Gators Fimir. The Gators received the opening kickoff, secured the ball, and proceeded to put a hurting on the Iron Heads as they pushed forward, but the Iron Heads were not going to go down without a fight, killing one Fimir and hurting another in return. The Gators were able to sweep around through the North side, holding up but not risking the score and moving into the endzone in turn 6. The Iron Heads wasted no time trying to get back, pushing down the south sideline into a risky postion to score. The Gators swarmed the ballcarrier, but were unable to surf, but a turnover ended the scoring threat by the Iron Heads and the Gators entered halftime with a 1-0 lead.

The Iron Heads received the kick, and pushed forward along the northern flank, the advanced stalled, but then the carrier broke through and ran down deep into Gator territory. The Gators were able to double mark the carrier, and a brave blitz on the Fimir marking the carrier succeeded despite grappling with a strength disadvantage, and the Norseman was able to dodge away from the Lesser Demon and run into the endzone to tie the game in turn 14. The Gators took the subsequent kickoff and pushed down the south flank, moving into scoring range before an Iron Head blitz knocked down the carrier, limiting them to a last chance pass attempt that failed when the Gators botched the pickup, 1-1 Draw. 6BH, 4 SI, 2 dead fimir in a bloody game for both sides.

Be sure to check in next round, as the Behemoths face the Iron Heads, and the Gators take on the Mabsantwyr, and you’re always sure to find the latest action on your local Cabalvision affiliate. until next time sport fans!




ATHEL LOREN

Fire Up The Predicatron...

Bilfrindal says "Modryn's Midnight Meddlers make magnificent majority. Alliteration always adds aggravation."




The Story So Far...
with Maximilian Powerstone

Maximilian Powerstone here in the Athel-Loren division, bringing you updates on the latest round 1 action for this Spring regional. The first match saw the 'True Roots of Khaine' Treemen facing the 'Springbok Sprites' Kurnous team. The Sprites received the kick, and took the losing end of the pitch invasion, downing 3 of their players to the Roots 0. The Sprites hung back a bit after securing the ball, and the Roots surged forward, treemen and sprites alike engaging the Springbok Sprites. A Wolf for the Sprites headed to the Root’s goalline, and the ballcarrier ran forward and attempted a pass to them, but it fell short. The Roots reversed direction, treemen throwing sprites to get back to prevent a score. A prone sprite completed the blitz, removing the wolf and securing the ball. A fireball hit the cluster of sprites, knocking down all but the ballcarrier, who was knocked down by a Kuronous blitz, who picked up the ball but couldn’t move away from the downed sprites, who attempted the moumental uphill blitz, pow pow/push pow/push, dodge saving the kurnous ballcarrier from meeting the turf. A blitz by the ballcarrier on the sprite resulted in a pow, and they walked into the endzone to take a 1-0 lead. The True Roots of Khaine received and looked to set up a TTM score, but a blitz by Springbok removed the ballcarrier from the pitch, and the Roots used a nifty pick up hand off scramble into the endzone as the half came to an end all tied up at 1.
The True Roots of Khaine received to start the second half, and they wasted no time putting a hurting on the Springbok Sprites. The Kurnocervous sustained MNG from an initial block, and another Sprite was niggled, but they couldn’t collect the ball. The Sprites had a quick turnover, allowing the Roots to secure the ball and move upfield. The Sprites knocked the ball free, and had a chance to make the defensive score, but the pass to an open reciever was fumbled, the thrower removed by another nasty treeman blitz, and the Roots pummelled the Sprites on their way to a turn 16 score, that would hold up to be the gamewinner, 2-1 Treemen!

The Second game in this region saw 'Modryn’s Midnight Meddlers' Wood Elfs against the 'Darkenwood Sentinels' Dryads. The Meddlers received the ball and secured it near the south hashline, and slipped a catcher back into Sentinels territory. The Sentinels marked the catcher and engaged the Meddlers screen, but the woodies dodged away and reformed their screen, except for the catcher, who was unable to escape the Willow form’s clutches. A quick block from the Willow and both Meddlers catchers were in the KO bin. The Meddlers punished the Dryads near them and pushed forward into Sentinels territory, just on the edge of scoring range. The Sentinels reformed their defensive wall, badly hurting the Meddlers Star Wardancer! The Sentinels swarmed the Meddlers carrier, knocking them down but a Meddler nearby snatched the ball as it bounced, and a Sentinel marked him afterward. The Meddlers broke the ballcarrier away and back into their territory, and another moved into scoring range, but the Sentinels KOd the scoring threat and reengaged the Meddlers, finally able to reach the carrier and stun them to secure the ball themselves and walk into the endzone as the half ended with 4 Meddlers left on the pitch (6 KOd)

The Sentinels wasted no time getting the ball off the kickoff and pushing into Meddler territory. The Sentinels slowly advanced, and Meddlers were removed from the pitch with the same frequency as in the first half, having 4 left on the pitch by turn 12. The Sentinels stalled for a turn 16 score, removing one more Meddler in the process, and the game ended 2-0 Sentinels.

Brutal games this round, and the next round should provide for more of the same, when Modryn’s Midnight Meddlers Meddlers try to rebound against the True Roots of Khaine, and the Springbok Sprites try and slow down the Darkenwood Sentinels. Check your local Cabalvision listings for games and times in your area.


CATHAY AND NIPPON

Fire Up The Predicatron...

Bilfrindal says "Hello Shiamoto! Both the Secret Cult and the Ninja Warriors seem to be well known, which kind of defeats the point."




The Story So Far...
with Maximilian Powerstone

Reporting on round 1 action in the Cathay and Nippon region, Maximilian Powerstone here in the far east to provide you with updates on all the action on our favorite rectangular field. The first match here saw the heavy underdog 'Ninja Warriors' Nippon team against the 'Secret Cult of Shiamoto' Northern Nippon squad. The Shiamoto received the opening kick as the sky unleashed a torrential downpour on the pitch. The Secret Cult marked the corners of the ball, and were able to secure it in the south border, as the Oni pushed forward into the North side of the pitch in warrior’s territory. The Warriors cut off the South path, and the Secret Cult retreated a bit to the center of the pitch behind a screen. The Warriors moved to defend, and the Secret Cult created a hole to push into the Warriors side of the pitch near the South hashline, caging to protect the carrier. Star Big Gregg was able to mark the carrier, but the Secret Cult carrier dodged away and moved deeper into Warrior Territory, near scoring range. A Warrior blitz was unable to down the ballcarrier, and left them vulnerable to a surf, and the Secret Cult rushed forward and, with the ball carrier pushing themselves to their limit, scored for a 1-0 lead in turn 5. The Rain gave way to bright sunshine, and the Warriors received the ball and pushed forward hard along the South hashline, moving players into scoring range. The Secret Cult moved to cut off their advance, and a nice pitch shift by the Warriors saw them create a screen near the North Hashline, and the ballcarrier swung that way behind the screen. The Secret Cult Defense was able to mark the carrier, but a Warrior blitzed the carrier free, and the Warriors score in turn 7 to tie the game 1-1! Both teams tried to hurt one another before the half ended, but nothing was accomplished.

The Warriors received the second half kick and attempted a similar push to the South, but this time the Secret Cult was able to breach the screen and place their own screen between the ballcarrier and the rest of the Warriors. The Warriors retreated a bit and moved to the North, players spread out across the pitch in small scrums. The Warriors recreated their scoring threat in the first half by pushing up the North sideline, removing Secret Cult players as they bashed their way down the pitch. The Secret Cult matched the Warrior’s fury, killing ninja Luke Cage! The Ninja Warriors moved down to the Secret Cult goal line, stalling as they moved back and forth along the goal line. A Secret Cult Samurai was able to mark the ballcarrier near the end of the game, and the turn 15 dodge into the endzone by the Warriors failed! The ball goes into the crowd and is thrown near the North sideline 5 squares from the goal, but the Secret Cult were able to pick up the ball and throw it to midfield, ending the scoring threat by the Warriors, and sealing the 1-1 draw.

The second match of the region saw the 'Lords of the Silent Death' Clan Eshin team square off with the 'Grand Celestial Delegate' Cathay team. The Delegate received a deep kickoff and secured the ball there, and allowed their blocks and boots to remove rats from the pitch with practiced efficiency. A slow advance survived a leap stab blitz by an assassin, and as the half neared the midpoint the Delegate pushed into Silent Death territory. Sports fans, words really can’t describe what happened next, so i’ll summarize it by, “some of the best rat bulls**t I've ever seen”. A heavily outstrengthed blitz knocks the carrier down, an assassin dodges through the crowd to pick up the ball, and despite the adjacent Cathay players, throws it across the pitch to an open gutter runner who runs into the clear toward the Delegate goal! The Delegate is able to double mark the gutter runner to set up a mighty blitz, but the blitzer stumbles as he runs to make the blitz fail! The gutter dodges away and gives the Lords of the Silent Death a 1-0 lead. The Delegate push into Lords territory, but a cunning blitz of the ballcarrier succeeds, and a last second pitch and catch fails to end the half 1-0 Lords.

The Lords take the second half kickoff and push hard into Delegate territory, but the Delegate is able to circumvent the Lords’ screen, and pop the ball free. The Delegate is able to continue removing Lords through blocks and boots, and the Lords’ last chance to prevent a Delegate score is thwarted when the stab on the ballcarrier fails, and the tricky Delegate cunningly surf the assassin. With 2 players left on the pitch, the Lords stay back and the Delegate ties the game as the whistle blows.

Some great action for all fans of the sport, blood, thrilling passing, and plenty of boots. Stay tuned to your local Cabalvision station for all of the next round’s ames, as Secret Cult of Shiamoto face the Grand Celestial Delegate, and the Lords of the Silent Death take on the Ninja Warriors. All teams are even in the standings, so week 2 action will go a long way in determining who comes out on top, and you don’t want to miss any of the action in this region!

THE CHAOS WASTELANDS

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Bilfrindal says "Doe, a deer, a female dear. Red, a splatter of Galaad's blood. Me, a strange hobby I have. Far, a long way back the other teams are."



The Story So Far...
with Maximilian Powerstone

Welcome to the Chaos Wasteland, where teams quite often don’t know there is a ball involved in the game! Maximilian Powerstone here to provide you with updates from round 1 action between the 'Gardeners of Nurgle' and the 'River Teufel Tricksters' Slaanesh squad. The Gardeners received, secured and caged up with ease. A fireball from the Tricksters opened up the cage, but they were unable to capitalize on the opening and the Gardeners pushed into Slaanesh territory, providing the pain the Slaves to Darkness so desperately seek, on their way to a score halfway through the period. The Trickster offense stalled, failing to reach midfield before the half ended with the Gardeners with a 1-0 lead.

The Tricksters luck stayed the same in the second half, the elf on the LOS catching the kickoff right next to the Beast of Nurgle. Unable to dodge away, the slave was smashed to the turf, and the Gardeners collected the ball. A nifty blitz on the protected carrier popped the ball free, and the Tricksters were able to secure the ball, and move into Gardener territory along the south sideline. The Gardener blitz on the carrier failed, and the Tricksters were able to free the carrier as time dwindled in the game. A handoff to another Slaanesh warrior failed, placing the ball on the pitch, and a last second scoop and pass was dropped in the enzone as the final whistle blew, with the Gardeners of Nurgle holding on to a 1-0 victory!

The second match of the region saw the 'Coven of the Mirrored Hall' Tzeentch team facing the 'Black Hearted Bloodseekers of Khorne'. Rivalry game if I've ever heard of one, although the Coven was giving up 930k in inducements to the rookie Khorne team. The Bloodseekers were able to secure the ball and move into a screen, but the Coven pushed into the screen, the Bloodseekers reformed into a cage, and the Coven unleashed hypnotic gaze, knocked over the carrier and stole the ball. Unable to get a block back on the Coven Ballcarrier, the Bloodseekers attempted to take away any escape route, but the Coven blocking game took over, freeing the ballcarrier to run deep into Bloodseeker territory, scoring untouched on turn 6. 1-0 Coven at the half.

With the Coven receiving the second half kick, the Bloodseekers were desperate for something to turn momentum in their favor, but that was not to be in this match. The more experienced Coven team systematically removed their Khorne opponents, pushing the ball easily into Bloodseeker territory and in scoring range. A nice dodge blitz by the Bloodseekers freed the ball momentarily, but a Coven blitz cleared the ball and set up a turn 13 score for the Coven. The Bloodseekers attempted to prevent the Coven from scoring again, but down 7 players to 11, the Coven was able to hypnotize the Khorne Warrior guarding the ballcarrier, and the Coven blitz was successful, allowing them to score again in turn 16 for a 3-0 victory.

That’s all the action for this round, be sure to stick around at next round the Black Hearted Bloodseekers face the Gardeners of Nurgle, and the River Teufel Tricksters try to rebound against the Seekers of Transcendence. Check your local Cabalvision listings for the games in your area!

EASTERN STEPPES AND MOUNTAINS OF MOURN

Fire Up The Predicatron...

Bilfrindal says "Who worships the worshippers? Why, we do! Or rather the PREDICTATRON. I haven't seen anyone so excited about a black monolith since those Simyans found one and hit it with a stick."



The Story So Far...
with Maximilian Powerstone

Reporting on action from the Eastern Steppes and Mountains Spring Region, Maxmilian Powerstone here. The match between 'Tartarik Kowaz' Orcs and 'Mork’s Marines' Orc Big Uns was unable to be played, so the only game we have this round is the 'Black Monolith Worshippers' Chaos Pact team facing the 'Sabre Mountain Rattlers' Ogres. The Rattlers received, and with over half of their ogres going bonehead in the first turn they were able to grab the ball with a runt and retreated out of the range of the Black Monolith Worshippers, who stormed forward into Rattler territory. The Ogres recovered, and the runt ran forward through tackle zones to attempt a handoff to a protected runt, but the handoff failed and left the ball on the turf. A scrum around the ball ensued, and a lucky grab and dodge away by a marauder gave the Worshippers a 1-0 lead in the bottom of turn 3. The Rattlers changed strategy and had an Ogre retrieve the ball, and moved forward handing it off to a runt. A TTM worked to get the runt into scoring range, but a Monolith worshipper blitz knocked down the runt and ended the scoring chance and the half.

The Monolith Worshippers took the kickoff down the south side of the pitch, and drove into scoring range, with a gutsy blitz dodge dodge move by the ballcarrier to get to the endline of the Rattlers. The ogre blitz failed to knock the carrier over, and the push into the endzone gave the Worshippers a 2-0 lead at the midpoint of the half. With all of the runts injured, an Ogre retrieved the ball and stormed down the south sideline. The Worshippers tried some -2db on the ballcarrier, but only were able to push him, and with some assistance from his friends he shrugged off the defenders and raced to the endline, putting the ball in the endzone as the final whistle blew, 2-1 Black Monolith Worshippers.

Here’s to hoping the coaches in this region are able to schedule their next games, as matchups between the Black Monolith Worshippers and Mork’s Marines, as well as Tartarik Kowaz facing the Haunted Forest Sons of Chaos. Stay tuned to your local Cabalvision station for all the action on the pitch!



THE ELEMENTAL PLANES

Fire Up The Predicatron...

Bilfrindal says "Water, water, everywhere - but not a drop to drink! That's because it's too busy running riot through the Elemental Planes. Top Tsunami Terrors title triumph!"



The Story So Far...
with Maximilian Powerstone

Maximilian Powerstone reporting on action from the Elemental Planes region, where two matches took place in round 1, let’s check out the action! The first match saw the 'Tsunami Terrors' Water team facing the 'Lost Golems of Grungni' Earth team. The Tsunami Terrors received the opening kick, and they quickly secured the ball and set up a wall of defenders to stop the Golem’s advance. Each team prodded for a weakness to exploit, but found their opponent up to the task of matching their moves until midway through the half the Terror’s Air Elemental burst through the line and headed to the south hashline near the Greater Water Ele. They tripped, plopping the ball to the astrogranite and giving the Golems an opening. Their attempts to secure the ball failed, and the Terrors were able to secure the ball again, beat back the Golem’s marking the ballcarrier, and scamper into the endzone at the end of the half, 1-0 Terrors.

The Golems received the second half kick, and moved the ball up near midfield, attempting to find a hole in the Terror defense, but there were no gaps to be found. Elementals flew from the pitch as they bashed each other, attempting to gain an upper hand. A nifty leap blitz by the Terrors knocked the ball free, and the two teams swarmed the ball attempting to secure it, for most of the rest of the half, until the Golems got the ball on their own side of the pitch with little time remaining in the game, and they were uanble to advance the ball as time expired, 1-0 win for the Terrors.

The second match of the region saw the 'Court of Shu' Air squad facing the 'Red Mountain Flamecallers' Fire team. The Flamecallers received the kickoff, but a 3rd action turnover by Star Borg’th gave the court of Shu an opening, they swarmed the ball near midfield in the south side, surfed a Flamecaller and collected the ball. The Court of Shu was able to secure the ball in a cage, and set up a stall for a few turns before taking a 1-0 lead in turn 6. The firecallers were unable to penetrate the Air elementals defense, and the half ended with a 1-0 lead for the Court of Shu.

Receiving the second half kick, the Court of Shu secured the ball and pushed into Flamecaller territory, breaking through the North flank, enduring a Flamecaller desparation blitz on the carrier, and freeing them to score in turn 12. The Flamecallers secured the ball on the ensuing kickoff with a nice pass to their air elemental in a cage, but the subsequent handoff failed, allowing the Court of Shu to secure the ball and flip the field for a turn 16 score, 3-0 Court of Shu.

Exciting action in the region this round, and next round should shape up to be the same with the Tsunami Terrors facing off with the Court of Shu for the early division lead, and the Red Mountain Flamecallers facing the Lost Golems of Grungni in a game both need to get back into the regional race. Stay tuned to your local Cabalvision listings for games in your area!

THE EMPIRE

Fire Up The Predicatron...

Bilfrindal says "The only Empire more exciting that this one is the biscuit. Half-elves vs All-nuns, with those kicking Mules sneaking the top spot."



The Story So Far...
with Maximilian Powerstone

And now let’s take a look at action from Round 1 of the Empire region. One match was pushed through as the Blood-Ground Blackhorns were uanble to meet up with Grasparossa B.B.C, so the first match in the region saw the 'Hrafri’s Herd' Centigors facing the 'Reik River Kicking Mules' Half Elves. The Kicking Mules received the ball and pushed forward into Herd territory, breaking through for a turn 2 score. The Herd tried to respond, but got hung up near midfield, and the ballcarrier was surfed, allowing the Mules to secure the ball off the throw in and stall for a turn 8 score, taking a 2-0 lead.

The Second half was all Mules, stealing the ball from the Herd multiple times and scoring on turns 10, 14, and 16 for a 5-0 win.

The second match in the region saw the 'Mootland Defenders' Halfling squad facing the 'Congregation of Holy Touchdown' Sisters of Sigmar team. The Defenders received the opening kick, but the Congregation was unable to take full advantage of the Blitz they received due to the kick landing in the endzone. The defenders slow played the pickup, securing the ball in turn 2 and running forward to protection. The stunties worked to keep the ballcarrier clean, fighting back the sisters swarming the ball. In turn six the Defenders saw their chance, and a TTM attempt put the ballcarrier in range of the goal and, with a final gasp by the carrier, into the goal. The Defenders take a 1-0 lead against the large overdog Congregation of Holy Touchdown. The sisters received the ensuing kickoff and pushed into Defender territory near the south sideline, but a clutch TTM from Star Deeproot put a fling in position to blitz the ballcarrier, and the -3db pow/push|pow sent the ballcarrier to the astrogranite! The Congregation quickly recovered, blasting the brave fling off the ball, scooping it up and passing to an open sister, who ran forward and handed the ball off to a sister who moved into scoring range. A Blitz from Star Borg’th failed to bring the sister down, and although the Defenders lived up to their name and swarmed the ballcarrier, a blitz by the carrier removed the fling and put them into the clear to score and tie the game at 1.

The Congregation received the second half kickoff deep in their territory, and played it safe sending multiple people back. They were able to push forward into defender territory with the rest of their team, driving the Defenders back. The Defenders pushed back, but their trees took root on each side of the pitch, and as Fling armor failed to keep them on the pitch, the Congregation moved the ball methodically down the field to the Defender goal line, surviving a late desperation blitz attempt by another brave fling and scoring in turn 16 for a 2-1 victory.

Let the Emprie region be put on notice, the Mootland Defenders will be no pushover to any team in the region based on this strong outing! Stay tuned for action from next round, when the Blood-Ground Blackhorns face the Mootland Defenders, the Congregation of Holy Touchdown faces Hrafn’s Herd, and Grasparossa B.B.C faces Reik River Kicking Mules. Check your local Cabalvision listings for games in your area!

THE GREAT OCEAN

Fire Up The Predicatron...

Bilfrindal says "Anglers swim to first place by a megabeast-sized margin. I haven't seen this much cheerleading for the Old Ones since the awakening of Cthulu, and we know how that turned out! (basically, the end of all things)."



The Story So Far...
with Maximilian Powerstone

Welcome to the Great Ocean! Maxmilian Powerstone here bringing you updates on Spring regional action here, where the three teams have already completed their first 3 games, and have moved into their second slate of games. The first game saw the 'Tor Anroc Anglers' Sea Elves facing the 'Crimson Fins' Sons of Stromfels squad. The Anglers received the kick, secured it and set up a wall along the north part of the scrimamge line. The Crimson Fins were able to cut off the push from the Anglers, and forced a retreat. The retreat turned as the Fins were able to blitz the carrier and knock them to the turf, and a Fin scooped up the ball and ran deep into Angler territory. The Anglers showed no concern as a Blitz knocked down the carrier, and another Angler scooped up the ball and threw it half the length fo the field to an open teammate! The Fins blitz was unable to knock down the Angler with the ball, and it side stepped closer to the goal with each push. A dodge free and the Anglers scored in turn 8 for a 1-0 lead at the half.

The Crimson Fins line plowed into the Angler defense, but the carrier held back in their own zone even as the rest of the line neared scoring range. As the gameclock wound down, the Fins struck, the carrier advanced and threw a beautiful pass to a teammate in scoring range, but the Anglers’ defense proved to be too much, setting up a easy blitz on the carrier and knocking the ball free before the Anglers scooped and passed to a receiver near midfield. The Crimson Fins tried to blitz the ball free, but the failed block, even with a second attempt, sealed their fate, as the Angler remained standing and the blocking Crimson Fins player was KOd. 1-0 Anglers.

The Second match saw the Crimson Fins facing the Sartosa Black Flags Pirates of Sartosa team. The Fins received and failed to pick up the ball but the deep kick was well out of range for the Black Flags to capitalize on the turnover. The Fins secured the ball, and the Black Flags made a gutsy move with a Dark Elf pirate to mark the ballcarrier. The Sons of Stromfels moved a player back, but instead of blocking their way free they dodged, and threw the ball to a receiver near the North hashline! Complete and the Fins pushed into Black Flag territory with a screen of players. Strip ball seperated the ball from the carrier with the Black Flag blitz, but the return blitz by the Fins moved that marker out of the way and the Fins score midway through the half by using a recovery from a potential trip as the player crossed the goalline. The Black Flags took the return kickoff and wasted no time pushing forward into the southern flank of Crimson Fins territory. The Sons of Stromfels swung their defense to the South, and the Pirates made a nifty field shift up to the north and with their next blitz cleared a path to the endzone, tying the game at 1 in turn 6. The Crimson Fins attempted to stall for halftime, but the Pirates were too greedy to allow that! They dodged throught he Stromfels line, getting 3 players between the ballcarrier and the rest of the team. The Fins attempted to move away from them to the south, but more dodges gave the Pirates a blitz on the carrier, who lost the ball and the Black Flags scooped it up and scored as the half ended, 2-1 Black Flags.

The Black Flags recevied the second half and the out of bounds kick gave the ball to the Flags. A turnover block by the Flags gave the Fins an opportunity, and they swarmed into the backfield, KOing the carrier and marking the ball. The Fins blocked the ball free in their following turn and scooped it up, running to the goalline but unable to punch it in. the ballcarrier is marked, but dodges into the endzone to tie the game at 2 in turn 11. The Flags are able to secure the ball, and being up on numbers are able to beat down the Crimson Fins and drive the ball deep into Fins territory unimpeeded, scoring the gamewinner in turn 16. 3-2 Black Flags!

The final match in this region saw the Black Flags face the Anglers. The Anglers took the opening kickoff and pushed to the north flank, then proceeded to zig zag down the Pitch, dodging away from the pirates marking them and refoming their cage as they matriculated the ball down the field. The Pirates got a blitz on the carrier and downed them, but were unable to collect the ball, and the Anglers regained control and set up a stall near the south goalline, and scored in turn 8 for a 1-0 lead.

The second half was all Black Flags. Punishing blocks and boots sent Anglers from the pitch to the injury box with ruthless effeciency, with the Flags putting the ball into the endzone in turn 15. The Anglers deployed of their 6 players on the LOS for the kickoff, and the kick going out of bound gave them a chance to squeek out a win, but the ballcarrier was blitzed and knocked down, and the game ended in a 1-1 Draw.

With all three round complete in this region, we’ll get ready to watch all the rematches in the upcoming weeks. Stay tumed to your local Cabalvision affiliate in order to keep up to date with all the Spring regional action on the pitch!





THE HAUNTED HILLS

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Bilfrindal says "Liecheburg are the PREDICTATRON's choice - the number of deaths in CIBBL can convince you its better to be dead already. Take heart other teams - If Lycan do it, you can too!"



The Story So Far...
with Maximilian Powerstone

Maximilian Powerstone reporting from the Haunted Hills region, where first round action has just completed. Let's get caught up on the action. The first match saw the 'Revenge Street Reapers' Ethereal team facing the 'Leicheberg Lycans' Necromantic team. The Reapers received the ball and sent players deep into Lycan territory. The Lycans swarmed the receiving threats, and the Reapers pushed their cage into the Lycan half along the South hashline. The Lycans were able to knock the ball free from the Reapers, but the Ethereal’s wraiths and banshees unleashed their ethereal abilities to get out of the range of the Lycans blocks and attempted to pass the ball for a score; but the pass fumbled and the ball was loose. The Reapers were able to make some nifty moves and regain the ball and score to take a 1-0 lead midway through the half. The Lycans failed to pickup the ensuing kickoff, but the Reapers were unable to capitalize and the Lycans pushed the ball into Reaper territory, but the Reapers final turn saw them knock the ball free and get a wraith marking the ball. The Lycans were not to be denied this time, as the blitz on the wraith knocked it out, and the Lycans were able to dodge free and scoop up the ball for a last second score, to even the match at 1 at halftime.

Sweltering Heat gave way to a blizzard to start the second half, and the Lycan’s were unable to secure the ball at the start, but the Reapers were not in position to capatilize, and the Lycan’s secured the ball and screened the north sideline for the ballcarrier. The Reapers moved to prevent the advance, and the Lycans struck moving south into Reaper territory forming a loose cage. The Reapers were able to reposition and got a blitz on the ballcarrier, freeing the ball but were unable to secure it themselves, leaving the Lycans the opening they needed to blitz the ball free, mark it and then secure it, before scampering in for a turn 15 score. A Blitz on the ensuing kickoff seemed to seal the game for the Lycans, but the Reapers were not done yet! They moved both banshees into scoring range, and secured the ball with a wraith in a small screen. The Lycans swarmed the banshees, but in the last turn one leaped away, hypnotized a Lycan marking the other banshee, and the wraith glided down the lycan side of the pitch to hand the ball off, but the ball was dropped and caught by the Lycans, ending the scoring threat and the game, 2-1 Lycans! What a back and forth match, and a great start to Haunted Hills regional action!

The second match saw Livin’ Thing Undead team facing T.H.H.U. Slayers Were team. Livin’ Thing received the opening kickoff and brough the ball to midfield. They were able to push through the North side of the Were defense, but were unable to protect the ballcarrier and a blitz freed the ball. The Slayers were able to collect the ball and ran into Livin’ Thing territory, but a blitz KOd the ballcarrier and Livin’ Thing brought it back into Slayer territory, pushing through to the goalline before stalling. The Slayers were able to mark the ballcarrier, but Livin’ Thing blitzed the carrier free for a Turn 8 score and a 1-0 lead heading into halftime.

The Slayers received the ball and spread out all over the field, sending cats and wolves into scoring range. Livin’ Thing swarmed the receivers, so the Slayers blocked and dodged them free until midway through the half they saw their opening. Wolf charged forward and handed the ball to a wolf near midfield, who then ran forward and threw a pass to a Slayer in the endzone, success and we’re all tied up at 1! Livin’ Thing tried to push the ball upfield for a last second score, but they were just out of range and the handoff was unsuccessful, and the game ended in a draw.

Stay tuned for all of the round two action, when the Slayers and Lycans meet up, and the Reapers will face off with Livin’ Thing. Check your local Cabalvision listings for games in your area!

KINGDOMS OF IND, LUMBRIA AND THE HINTERLANDS OF KHURESH

Fire Up The Predicatron...

Bilfrindal says "Bootbaneswar are the people's choice, narrowly beating out them charming monkeys of the Library. I don't know what would happen if you let a tiger free in a Library? Probably a pirate would knock it out, almost instantly. ARE YOU LISTENING?"



The Story So Far...
with Maximilian Powerstone

Two games for you this week in the Ind, Lumbria, and Khuresh region, so let’s get right to the action! The opening match saw the 'Bhubaneswar Rampage' Kingdoms of Ind team facing the 'Bear Clutchers' Lumbria team. The Bear Clutchers received the ball in a blizzard to start the game, and quickly moved near midfield and set up a loose cage. A block from the Lumbrian Yowie sent a Rakshasha to the CAS box, but the Rampage returned the favor by blasting a Kangor into the CAS bin. A block turnover provided the Lumbrian team with an opening, and they pushed through the Rampage defense for a score midway through the first half. The Rampage took the ensuing kickoff and faked to the South side, drawing the Bear Clutchers down to protect that flank, before the Rampage zagged up to the North side, tying up the Lumbrian team in a scrum, and walked into the enzone for a last second score to tie the game at 1 going into the half.

The Rampage received the second half kick and pushed hard down the south hashline. A flurry of action saw them able to get the ball down to the goalline where they stalled, tying up the Lumbrians away from the goal. The Yowie tried throwing a drop bear at the ballcarrier, but that failed, but a nifty blitz by a kangor took the ballcarrier down and freed the ball up. Each team tried to recover the ball unsuccessfully, with a Kangor from the Bear Clutchers ending up with the ball until a failed leap dropped the kangor and the ball to the turf once more. The Rampage was able to collect the ball, and run into the endzone in Turn 16 for what would become the game winner, 2-1 Rampage!

The second match saw the Library of Indra Simyin team facing the K’r’shh Sl’ppr’ss Snakemen team. The Library of Indra received the opening kickoff in a blizzard [big snowfront moving over this whole region - Grok at the Weather Desk], with a Gorilla caching the kickoff cleanly near the line of scrimmage and moved to midfield where the other apes provided some protecction. A slugfest between the two teams ensued, until a little over halfway through the half the simyin team were able to remove 3 snakes from the pitch in one turn, providing the opening they needed along the North sideline to push into Snakemen territory and stall along the goal. A risky blitz on the ballcarrier by the snakemen pushed the gorilla off the goal, but they weren’t able to bring them down, and were promptly blocked off and the Library of Indra waltzed into the enzone for a turn 8 score and a 1-0 lead.

The Snakemen took the second half kickoff and pushed to the North hashline hard, with snakes engaging apes in their territory. The Library of Indra swung to the North to defend, pushing the Snakemen back into their territory, where the Simyin team were able to remove a couple more snakes, and pressure the ballcarrier, finally forcing the ball to the pitch. Apes and snakemen surrounded the ball, trying to secure it unsuccessfully until a snakeman scooped up the ball in the last few seconds and tried to pass it downfield to a snakeman in scoring range, but the pass was fumbled, and the game ended as a 1-0 win for the Library of Indra.

Hopefully the blizzard occupying this region will move on for the following round, when the Bear Clutchers face K’r’shh Sl’ppr’ss, and the LIbrary of Indra face the Bhubaneswar Rampage for the regional lead. Check your local Cabalvision listings for games and times in your area!

LANDS OF THE DEAD

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Bilfrindal says "Vultures Jump Up to the top of the Land of the Dead, beating out the once-Mauled, now-Mauling Maulers. Them bones gonna move around!"



The Story So Far...
with Maximilian Powerstone

Checking in on the Land of the Dead region action, the first match featured the 'Serpent-Guards of Khalida' Lybaras team facing the 'Everlasting Vultures of Sethra' Zandri team. The Vultures received the opening kickoff, and were able to secure the ball quickly, but hung back and let their line push into the Lybaras team. Midway through the half, the Vultures struck and the ballcarrier moved into Serpent-Guards' territory and handed the ball off to a Vulture who ran to the goalline. They stalled for a couple turns to prevent the Serpent-Guards from having a chance to even the score before halftime, and the half ended with a 1-0 Vultures lead.

The Serpent-Guards were able to collect the ball and pushed along the south hashmark, but the Vultures put a stop to the advance and knocked the ballcarrier down. The Serpent-Guards were able to block back the Vultures and recollect the ball, and a Sepulchural Stalker picked up the ball and ran deep into Vulture territory, but a trip whilst running dropped them and the ball was free once more. The Vultures swooped in and secured the ball, but the Serpent-Guards got one last chance as their bomber knocked down the Vulture ballcarrier, but the Serpent-Guards were unable to collect the ball, and the Vultures swarmed back tot he ball, preventing an equalizing score and winning 1-0.

The next match saw the 'Mahrak Maulers' facing the 'Thoughts of Thoth' Khemri team. The Thoughts of Thoth received the opening kick, collected the ball and moved into a cage near midfield. They pushed south, then north, then back south, before moving to the north side of the pitch. A scrum along the sideline saw some skeletons surfed into the violent crowd, but the Khemri were finally able to punch a hole in the Mauler’s defense and break deep into Mauler territory. A dodge blitz with a chainsaw dropped the Thoughts of Thoth ballcarrier, and a failed pickup set up a desperation last second scoop and dodge, but the dodge failed and the half ended scoreless.

A Vulture’s blitz caught the Maulers off guard, but they were able to secure the ball and move it upfield into a rough screen, but the strength advantage of the Khemri Tomb Guardians took over the game, swarming the ballcarrier only to be pushed back and return again. A desparation blitz by the ballcarrier pushed off one of the Khemri, but the dodge to get free failed and the ball landed on the pitch surrounded by skeletons, and it would remain on the turf in various locations at the skeletons from both teams were unable to secure the ball for the rest of the game, a hard fought 0-0 draw.

The final match of the region saw the 'Nehekhara Knightmares' Ka-Sabar team facing 'Ali’s Anarchists' Numas team. The Knightmares received in the pouring rain, but an early failed block gave the Anarchists an opening they exploited and gathered up the ball and ran deep into Knightmare territory. A lightning bolt ended the scoring threat, and the Knightmares secured the ball, but a trip put the carrier and ball on the turf. The Anarchists grabbed the ball and scooted away from the scrum, pounding the Knightmares as they waited to score until the half ended. 1-0.

The Anarchists pushed up to midfield, probing the Knightmare defense until they broke through toward the North hashline. The Knightmares collapsed the screen protecting the ballcarrier, but they were able to dodge away and back into safety of their team before breaking through towards the goalline at the South hashline. A failed handoff put the ball on the ground, and the Knightmares took advantage, scooping up the ball and throwing it out of danger! The Anarchists were not to be denied on this day, and popped the ball free and collected it for a turn 16 score, winniing 2-0.

Some startling displays of agility from the skeleton region this week, it will be interesting to see if that trend continues in round two, when Maulers visit the Vultures, The Serpent-Guards face the Knightmares, and the Thoughts of Thoth face Ali’s Anarchists. Check your local Cabalvision listings for the games in your area!

THE OLD WORLD

Fire Up The Predicatron...

Bilfrindal says "Old goes for Gold, as the winners of the big summer shindig - the Montetriste Noblemen - get the nod. No (Last) Hope for the others, I'm afraid."



The Story So Far...
with Maximilian Powerstone

Maximilian Powerstone reporting from the Old World region. Two matches this round and we’ll start with the early kickoff, which saw the 'Kislev Last Hope' Kislev team face 'Stone Prince’s Men' Border Princes squad. Last Hope received the opening kickoff, and pushed up the North flank before the Prince’s Men were able to halt the advance and pressure the cage. A dodge out and nifty pass flipped the field, but the Kislev carrier was left unprotected and the Border Princes capitalized, knocking the carrier down and scooping up the ball. A desperation play by the Prince’s Men had it looking like elfball as they dodged through tackle zones and into the clear for a last second score to end the half up 1-0.

The Prince’s Men took the second half kick and both teams were lined up at midfield facing each other, with the Last Hope moving more players to the South to combat the Prince’s Men’s Ogre, which allowed the Border Princes to push forward on the North flank and score midway through the period after surviving a desperation blitz on the ballcarrier at the goalline. The Last Hope took the following kick down the South side, but a trip left the ballcarrier unprotected to a Prince’s Men blitz, who promptly knocked the ball free, collected it, and caged up to end the game with a 2-0 victory.

The second Match of round 1 in the Old World saw the 'Black Gulf Hippocampi' Myrmidia team take on the 'Trantio Dragon Hawks' Tilea team. The Dragon Hawks received, and zigzagged their way across the field, Gonol, their High Elf catcher dodging away from would be tacklers and the Tilean linemen forming a new screen with each sprint away from danger, but the Hippocampi defense was up to the challenge, engaging the carrier but unable to get a blitz until turn 7, where the blitzer promptly tripped and was stunned. Gonol blitzed himself free, and scored in turn 8 to give the Dragon Hawks a 1-0 lead.

The Hippocampi were unable to secure the kickoff, and Gonol ran in to collect it, but failed. The Hippocampi were able to gather the ball after blocking it free, and pushed down the south sideline, but a Dragon Hawk blitz KOd the carrier and they grabbed the ball and pushed into Hippocampi territory. A well executed stall prevented the Hippocampi from sniffing a blitz on the ballcarrier, and Gonol scored his second touchdown of the game as time expired. 2-0 to the Dragon Hawks. Gonol sure is one to watch but is still very much in the shadow of Nisadei.

Stay tuned for next weeks action, as the Dragon Hawks and Prince’s Men each try and keep their winning streak alive, while the Hippocampi and Last Hope try and get some revenge for their last match. As always, check your local Cabalvision listings for the games in your area!

THE REALMS OF CHAOS

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Bilfrindal says "Chaos reigns in the Wastes, but one clear favourite - Lashweaver and the Daemonettes have been tearing up dancehalls all over the Wastes with their soulfull sound and hypnotic gaze."



The Story So Far...
with Maximilian Powerstone

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Orr'e cgnaiih czhro Cthulhu kn'a tharanak hupadgh, ebunma gebnyth n'ghaor syha'h n'gha f'ehye fhtagn lw'nafh gof'nn Dagon nnnstell'bsna 'bthnk, 'fhalmaor uaaah tharanak Azathoth naflch' nglui zhronyth tharanak li'hee goka nilgh'ri. Hupadgh ilyaa hlirgh sgn'wahl zhro ph'goka nanog mg Shub-Niggurathog vulgtm, syha'h shoggyar n'ghayar uln ph'hai nan'gha phlegeth ee nw, 'ai fhtagn stell'bsna naShub-Niggurath Shub-Niggurath ilyaa vulgtm athg. S'uhn grah'n Hastur Nyarlathotep hafh'drn y-lw'nafh ph'nw, cDagon naebunma h'kn'a nnnya kadishtu hupadgh n'gha, 'bthnk ph'ch' ehye y-fhtagn nnnChaugnar Faugn. Fhtagn hai orr'e shugg fhtagnog cebunma llll nafl'ai wgah'n fm'latgh, y'hah h'R'lyeh nog ah Nyarlathotep r'luh f'Yoggoth f'syha'h naShub-Niggurath, stell'bsna gnaiih 'bthnk hafh'drn naflzhro ngron Yoggoth orr'e.

Hlirgh grah'n y-ehye hafh'drn 'bthnk k'yarnak Yoggoth ngphlegeth ilyaa ep ph'nglui, mg Chaugnar Faugn cR'lyeh Dagon uh'e f'ron hlirgh sgn'wahl naflnilgh'ri naDagon, R'lyeh fm'latgh f'Hastur uh'eyar sll'ha kn'a nagoka Tsathoggua nggnaiih. Shagg chtenff orr'eoth hafh'drn ah hlirgh llll eeyar hlirgh nnnep h'grah'n nguln, goka kadishtu vulgtm shagg hlirgh f'tharanak hafh'drn ph'ah li'hee Shub-Niggurathagl. Nakadishtu kn'a uh'e nglui wgah'n orr'e nnnsll'ha nglui n'gha sll'ha, ehye nglui fhtagn hrii Shub-Niggurath epagl vulgtmnyth nnn'ai Shub-Niggurath, f'nilgh'ri ron y-nglui ilyaa ee f'Cthulhu chtenff ngsyha'h. Naflshagg nahlirgh naebunma kadishtu ah throdagl r'luh Shub-Niggurathyar, uln shtunggli vulgtm sll'ha lloig fm'latgh ee Azathoth, Dagon ph'kadishtu wgah'n f'athg eeog ee.

Zhro bug shtunggli hupadgh cDagon ee 'bthnk nw f'uln Azathoth fhtagn, uh'e y-fhtagn throd ph'Tsathoggua n'gha ch' ee gof'nn Chaugnar Faugnnyth hriiog, shogg f'sgn'wahl mnahn' syha'h nw ep y-ah gof'nn grah'nagl. Nafllloig Nyarlathotep cShub-Niggurath 'bthnk kadishtu phlegeth f'gnaiih ya kn'a shogg n'ghft kn'a nachtenff gokaor 'bthnk y-hrii, 'fhalma fhtagn y-fm'latgh Dagon ehyeoth stell'bsna ron nnnch' ilyaa ooboshu vulgtmyar Tsathoggua eenyth. Vulgtm c'ai wgah'n naflDagon Cthulhu r'luh llllor Yoggoth Azathoth nawgah'n hafh'drn, throd hupadgh ah hafh'drn nnnehye sll'hayar Tsathoggua hlirgh nghrii 'fhalma, Dagonagl hrii ftaghu lw'nafh n'ghft Tsathoggua ph'chtenff tharanak ftaghu.

H'gotha naflathg h'shagg ya ch' grah'n ph'ch' r'luh y'hah Azathoth ooboshu Hastur mg zhro orr'e R'lyeh athg, cuaaah throdoth r'luh nnnhrii shagg phlegeth mg vulgtm gnaiih chtenff ebunma wgah'n tharanak kn'a. Llll nw orr'e nnnnw uh'e y-ya syha'h stell'bsna Nyarlathotep fm'latgh hrii li'hee naflShub-Niggurath fhtagn, fm'latgh h'gof'nn sgn'wahl nw hai 'fhalma uh'e nilgh'ri shagg nachtenff r'luhnyth s'uhnyar nilgh'ri ee, ron syha'h gof'nn llll vulgtlagln ya vulgtm hupadgh f'gotha R'lyeh nafln'gha gokaog. Hupadgh f'ehye hupadgh nakadishtu gotha llll k'yarnak tharanak Cthulhu Shub-Niggurath, ooboshu Cthulhu nnngeb nilgh'ri ah naron ron ah ebunma hrii, wgah'n fhtagn bug orr'e ch' nog ph'shogg Yoggoth.

Nnnlloig fhtagn gotha ron Shub-Niggurath natharanak tharanak bugog ilyaa, nglui y'hah throd ftaghu uln n'gha geb vulgtm ch', syha'h vulgtm nathrod lloig ya 'fhalma R'lyeh. Syha'h R'lyeh gof'nn Dagon y-kadishtu Shub-Niggurath 'fhalma nilgh'ri bug ph'hrii ph'li'hee, phlegeth naflehye cphlegeth vulgtlaglnoth Yoggoth k'yarnak nog athg geb nnnnw hupadgh, sgn'wahl ngCthulhu ngorr'e s'uhn shogg nnnCthulhu ep cDagon nilgh'ri. NaTsathoggua ya fhtagn 'bthnk Azathoth syha'h n'gha Hastur lloig, ron Nyarlathotep sll'ha kn'a stell'bsna 'bthnk hupadgh ph''ai nog, ph'ehye Cthulhu ep ftaghu ya hafh'drn Cthulhu. Throd y-ya bug throd ngwgah'n Dagon gotha syha'hnyth, ee ph'n'ghft 'fhalma cmnahn' f'ron lloig ph'vulgtm, nglui nghlirgh Azathoth ph'zhro 'bthnk n'gha.

SKAVENBLIGHT

Fire Up The Predicatron...

Bilfrindal says "PREDICTATRON's reader software is a stickler for punctuation. Commas, apostrophes, elipsis, hypens, dashes - they can all confuse its delicate circuitry. Rotfall Ironworks Rocketeers win!"



The Story So Far...
with Maximilian Powerstone

Maximilian Powerstone reporting from the Skavenblight regional, where we’re catching you up on all the round 1 action. The first match saw the 'Deluge-Bearers' Clan Pestilens team facing 'Fangsnapper’s Clawpack' Clan Mors team. The Clawpack received and sent players deep into Pestilens territory, but the thrower held back out of blitz range. Rats ran to every corner of the pitch during this drive, with the Clawpack finally pushing down the south sideline. Pestilens committed to stopping the Mors advance, with the censer bearers getting into contact with the ballcarrier. A dodge away and pass across the field flipped action up to the north hashline, and Mors was able to push through and screen the ballcarrier near the Deluge-Bearer goalline. A fireball knocked down the ballcarrier and some of their screen, but the Clawpack was able to secure the ball and remove a couple Deluge-Bearers to stall for a score at the end of the half.

With the Deluge-Bearer’s receiving, Star Player Fezglitch joined the mayhem, and with three ball and chains deployed Pestilens pushed hard into Mors territory, scoring halfway through the period. With time running out, the Clawpack pushed forward, but the Deluge-Bearers were able to get players around the ballcarrier. A dodge away and the Clawpack screened while sending players down into enemy territory. A long run set up a pass for the win, but the ball was fumbled out of bounds and thrown near a censer bearer! In the last seconds of the game the Clawpack was able to dodge away and grab the ball, hand it off and scamper into the endzone as time expired, a 2-1 victory to the Clawpack!

The following evening saw the 'Rotfall Ironworks Rocketeers' Clan Skyre team facing the 'Rikek Revenge' Skaven squad. The Rocketeers received and came out on fire, their two first blocks caused KOs and the blitz of the Revenge Rat Ogre by the doomwheel caused a third KO! The Rocketeers pushed up to midfield and caged, with their bombadier throwing bombs into empty spaces and pummelling the Rats of Rikek Revenge. A turnover provided an opening for the Revenge, and the ball was knocked free and a gutter runner swooped in to grab it and flee deep into Rocketeer territory. The blitz was able to knock the gutter down, and a bomb caused a CAS to another gutter, who the team apoth rushed on to treat but wanted to kill the rat instead, but the Rocketeers couldn’t secure the ball, and the knocked down gutter runner did what gutters do and took a 1-0 lead with little time remaining in the first half. The deep kick landed in the Rocketeer endzone, and the Doomwheel block on Fezglitch caused a nasty leg injury to the Star Player, but provided Rikek Revenge a chance to score again, but that failed as the dodge to grab the ball was unsuccessful and the half ended.

The second half saw the Revenge push into Rocketeer territory, but the blitz on the ballcarrier knocked the ball free, and the Rocketeers came out on top, pushing into Revenge territory and playing to stall. A blitz on the ballcarrier pushed it into the endzone, giving the revenge a few minutes before time expired to try and regain the lead, but it was not to be as a bomb knocked down the carrier and their screeners, but the revenge were able to prevent a Rocketeer score by forcing a last second pass to a Rocketeer in the endzone which failed. 1-1 Draw in a back and forth match dominated by nuffle.

Speed was certainly in play in both of these matches, and that spills over into the scheduling of these teams as their round 2 matches have already been completed! Stay tuned next time as we update you on the round 2 matches with the Rocketeeers facing the Clawpack, and the Deluge-Bearers meeting Rikek Revenge!

THE SOUTHLANDS AND ARABY

Fire Up The Predicatron...

Bilfrindal says "The only tonic for the Djinn's opponents is that the Sheikh is missing the first game of the season, but I'll doubt the Nejaz lads will be stirred by that."



The Story So Far...
with Maximilian Powerstone

Welcome to the Southlands and Araby region, Maximilian Powerstone here bringing you the results from round 1 action in this Spring regional. The opening match found the 'Shroomwood Attercops' Forest Goblin team facing the 'Bigwood Tree Shmashaz' Savage Orc squad. The Shmashaz received, and lived up to their name, hurting goblins and knocking out a spider rider on their way to a turn 2 score. The Attercops answered with a two turn score of their own with a nice toss of a goblin by their troll deep into Shmashaz territory who scampered in for the score. The Attercops defense held better on this drive, and a blitz by a spider rider ended the Shmashaz scoring threat late in the half.

The second half saw a deliberate drive by the Attercops turn into a frenzied scrum where the ball changed hands every turn as whomever picked up the ball was promptly blitzed down by their opponent. As Attercops were steadily removed from the pitch, a spider rider was able to remain on their feet through a blitz, and dodge away for a turn 15 score, which would hold up as the gamewinner for a 2-1 final.

The second match of round 1 saw the 'Aurons' Rasetra team facing the 'Nejaz Djinn' Araby squad. The Djinn received the opening kickoff, and proceeded to take the action to the Aurons. Skeletons left the pitch from the blocks and boots of the frenzied Djinn, and the Djinn were able to stall on the Aurons' goalline for a turn 8 score with only 4 skeletons remaining on the pitch.

The Aurons were unable to collect the ball for a couple turns, and this allowed the Djinn to outmaneuver the skeletons and force the ball off the pitch, where it landed midway into Aurons' territory. A few removals of skeletons and the Djinn were able to knock the ball free and secure it by the Aurons' goal. The stall allowed for a score as time expired with five skeletons left on the pitch, but none of them were standing. Brutal game for the Aurons.

Stay tuned for next weeks action, with The Attercops facing the Aurons and the Shmashaz facing the Djinn. As always, check your local Cabalvision listings for games in your area!

SYLVANIA

Fire Up The Predicatron...

Bilfrindal says "Sylvanian Families, anyone remember them? The PREDICTATRON used to play with his sister's collection as a child. The only happy family here is the one that infests the Tower of the Necromancer, as they pip the Hearthweru by a couple of, err, PREDICTAPOINTS."



The Story So Far...
with Maximilian Powerstone

Maxmilian Powerstone reporting from the Sylvania region, where round 1 action has just completed. The first match saw the 'Scions of Neferata' Lahmian squad face off with 'Offa’s Hearthweru' Vampires. Hearthweru received, and the dance between two hypnotic gaze teams took off, with Hearthweru poking a hole in the Lahmian defence and pushing through to score after a Wizard lightning bolted the ballcarrier down and a mad scramble for the ball left Hearthweru on top. The resulting drive of the first half stalled with the Lahmian team in scoring range, but unable to protect the carrier because of hypnotic gaze.
The second half saw the Scions push the ball into Hearthweru territory, but once again the screen failed and Hearthweru were able to grab the ball and score again for a 2-0 victory.

The second match of round 1 saw 'Strigos Elita' Strigoi team facing 'Tower of the Necromancer' Necrarch team. The Elita received the ball deep in their territory, and there was a scrum near midfield for most of the half. The Strigoi team was able to bash their oppenents down, and broke through to the Necrarch goal line, but a last turn first action blitz that burned their TRR on a foul appearance roll left them vulnerable to the double skull result that ended their scoring chance and allowed the Tower of the Necromancer to bash back in turn.
The second half kick saw the Necrarch offense stymied until Count Ludovig singlehandedly broke through the Strigoi defense and push into Strigoi territory undefended. The Strigoi blitz couldn’t bring him down, and Count Ludovig dodged through tackle zones and into the clear to score midway through the second half. The kickoff saw the center lineman of the Elita get the ball, and he was promptly blocked off the pitch and the game ended 1-0.

The final match of round 1 saw 'Vlad’s Vampheroes' Von Carstein team facing 'Way of the Dragon' Blood Dragons. The Vampheroes received, and pushed the ball to midfield, moving to the southern sideline where a massive scrum ensued, culminating with the death of Ivan Vallejo on a crowd surf! A fireball knocked down the Blood Dragons after they had secured the ball, but the Von Carstein team was unable to capitalize on their wizard’s action, and the Way of the Dragon were able to secure the ball and score late in the first half for a 1-0 lead.
Bloodlust played an even larger role in the second half, with both squads taking some of their own players off the pitch due to their hunger. The Blood Dragons kept the ball near midfield, probing the Von Carstein defenses but unable to push through. A hypnotic gaze assisted blitz freed the ball from the Way of the Dragon, and the Vampheroes caught it and moved into Dragon territory. With thralls from both teams dropping like flies, the Dragons swarmed back into their side of the pitch, but a turn 16 dodge blitz allowed the Vampheroes to score the equalizer as time expired, a 1-1 draw.

Lots of blood and hypnotized players from the region this round, and that is sure to continue next round as the Scions of Neferata face off against the Strigois Elita, the Tower of the Necromancer meets the Way of the Dragon, and Offa’s Hearthweru take on Vlad’s Vampheroes. Check your local Cabalvision listings for game times!

ULTHUAN AND NAGGAROTH

Fire Up The Predicatron...

Bilfrindal says "Of all the places in the fabled lands of Ulthuan and beyond, I'm not sure the place the PREDICTATRON would go on holiday is Doom Glade. It doesn't sound at all inviting. That said, what a fine bloodbowl team they have there."



The Story So Far...
with Maximilian Powerstone

Maximilian Powerstone here bringing you all the latest updates on the Ulthuan-Naggaroth regional play for CIBBL Year 4 Spring season. Week 1 is off to a great start, and with 2 of the 3 matches already in the books, let's recap the action so far!

The opening match of regional play saw the upstart 'Spite Reach Corsairs' Khainite Assassins team matched up with the 'Dukes of Earthquake Valley' High Elves. The underdog Corsairs hired 2 babes from the crowd, 1 wandering apothecary, and turned up with their own Cauldron of Blood to the game and kicked to the highborn to start the match. A quick turnover score put the Corsairs up 1-0, but a savvy play from the highborn knotted the score at 1 at halftime.

The second half saw the Cauldron take effect on the Dukes, taking all three of their team rerolls, and this would be the deciding factor in the game, as the Khainite scoring push failed when a horrible pass from Vlaedi sailed into the stands and was thrown away from the corsairs. A Skull Skull block from the Dukes allowed the Corsairs to blitz the ballcarrier and knock it free, and Vlaedi was able to scoop up the ball, and stall until scoring in the final turn, a 2-1 win for the Corsairs!

The second match of regional play saw an even bigger underdog in the 'Malefic Mimes' Elf Union squad face the 'Doom Glade Demons' Dark Elf team. With a Wizard and the Ref well in their pocket, Prince Moranion and Hubris Rakarth took to the pitch for the Mimes, who played some stellar defense after kicking to start the game. A turn 8 score for the Mimes put them in good shape at half, up 1-0 and receiveing the ball in the next period.

Some timely turnovers by the Mimes enabled the Demons to come roaring back with their suffocating defense, tying up the game halfway through the final period. A crucial turnover on an early action pickup provided the Demons another opening, and a turn 8 score saw the Demons take a well earned 2-1 victory.

The final match of week one pits the Clar Karond Black Widows Witch elf team against the Eye and Arrow Avelorn squad, elf maidens galore in this match, and i for sure can’t wait to watch this evenly matched game between coaches Manzoo and Aniur. Stay tuned to your local Cabaalvision channel for this sure to be high scoring affair!

---

Maximilian Powerstone returning for an update on the close of the first week of games in the Ulthuan Naggaroth regional. And what a game it was! Avelorn took the opening kickoff and drove down the pitch, the Widows' wizard failing to knock down the ballcarrier, and stalled until scoring as time ran out on the half. The second half would prove to be all Black Widows, with the armour of the Eye and Arrow team unable to protect them from the fists and boots of the Black Widows, who were able to score in the 12th turn, after which the Avelorn team could only field 4 players (3 KOs didn’t return, and 5 in the injury box). The Black Widows swarmed the remaining elf maids and score the game winner in the closing seconds, 2-1 Black Widows! What a week of action, and the second week should prove to be every bit as interesting with the Corsairs matching up against the Mimes, the Dukes of Earthquake Valley catching a beaten down Eye and Arrow Squad, and the Black Widows squaring off against the Demons in the premier matchup of the week. Both squads come off impressive come from behind wins in the first week, and should be confident they can bring home victory and take a commanding lead over their rivals for the regional title. Stay tuned to your local Cabaalvision channel for the next weeks action!

Agony Aunt Orc Column
With Nun the Wiser GREASUS
Can’t score on or off the pitch?
Is the wife turned off by your latest mutation?
Are you being picked on for supporting the Anglers?
If you are a player, coach or fan with problems like these, or anything else, then write in to Nun the Wiser at this address for honest, wholesome advice.
1. Sad that the Cooking with Greasus’ segment of SCRIBBL is not currently making the cut with the editors?
2. Want to see more double-page spreads of Cooking with Greasus, with pictures, in the SCRIBBL?
3. Want to know how to cooka halfling?

Greasus says:
"The Nun is on holiday at the moment and as there hasn’t been much call for my cooking segment lately I told the boss I’d step in and give this a bash!"


Dear Nun the Wiser,
I play for one of the top sides in CIBBL, we win a lot and I’ve collected loads of medals, and I’m really thankful for that, but there is this one guy on the team who just thinks he’s all that and I am so sick of it! He hogs the ball, hogs the glory and hardly ever passes to the rest of us. We’ve now become a one-man-team in the eyes of the media: there was a public poll I saw recently which suggested that only 2% of fans could name even one other player on the team!
I don’t know what to do - just like ‘Captain Hogger’, I’ve been on the team since the very start but no one even knows my name. I’m so mad I might just quit the team!
- Angry in Araby

Dear Angry,
Cook him!
We’re talking about The Sheikh, right? Yeah, cook him!
At cooking school they teach you that by eating living things, people can become imbued with their abilities. So you’ll want to eat legs for speed, hands for dexterity, that sort of thing.
Ideally, you will want to cook him alive in some sort of Sheik-Stew in order to retain most of the goodness, however that option is largely dependent upon your being able to find a big enough pot.
Alternatively, there are some wonderful spice stalls in Araby, so you could chop up the bits first and then fry them up a blend of spices and go for more of a Sheik-Sizzlak.
Either way is good.
- Greasus the Chef

Dear Nun the Wiser,
There is this new team that has just joined CIBBL this season, Ynys Morion Mabsantwyr, I don’t know if you’ve yet heard of them? - they look pretty good actually.
Anyway, one of their players has moved in next door to my hovel. I mean, that’s great and all, he’s a real nice bloke and he even sorted me a free ticket to their first match, which they won, so happy days!
But ... he’s got this dog, see ...
He goes to training pretty much all day everyday and this dog of his just does not shut up. Bark bark bark bark all day long!
I really like the guy and this new team, but this damn dog has got to go. What do I do?
- Barking Mad

Dear Barking Mad,
Yup, you’re gonna have to cook it.
In situations like this there’s absolutely no point in wasting perfectly good dog / cat / squig / etc. Someone is going to get upset anyway so you might as well get a good meal out of it.
Check out my FaceBlock page for a kennel-load of recipes here or if you are a big guy you could just go straight up BBQ-dog-on-a-stick. You could consider inviting the guy round to share in your meal, you know, soften the blow a bit over a nice dinner. Plus that way you could even get more free tickets out if it.
Boom.
Problem solved.
This is easy!
- Greasus the Chef


"Thus sometimes hath the brightest day a cloud;
And after summer evermore succeeds
Barren winter, with his wrathful nipping cold:
So cares and joys abound, as seasons fleet."



Spotlight On... Eye and Arrow


Head Coach: Aniur
Race: Avelorn
Active Since: Autumn, Year 2

Games Played: 26
Record: 15/5/6

Best Win: 4 – 0 vs Dukes of Earthquake Valley (High Elves), vs Grand Celestial Delegate (Cathay)

Worst Loss: 0 – 2 vs Stones Prince’s Men (Border Princes), vs Lost Golems of Grungni (Elemental – Earth)

Highest TV: 2,000k, at 7/14/18
Team Colour(s): Pollen & Bordeaux
Stadium: The Tree of Light
Team song: The Radiant Tree


Team Interview

Interview by Bradrid Largegranite

The journey had been several days by ship. At the first stop at Tower of Lysean, quickly changing ships, then sailing through the inner sea, and finally west of Evershale continuing up a river by a small elegant boat. The boat man gestured the last stop had been reached and I stepped upon solid ground, a welcome change, and was now eyeing the treetops of Avelorn continuing into the far distance. I asked the only companion left, a younger elf dressed in simple white robes, for directions to the stadium. He nodded, pointed to his closed mouth, shaking his head then pointed at one of the paths leading towards the forest.
Entering the forest, It was like a carpet of silence fell upon me. Around me huge trees towered and the atmosphere stirred my spirit with a sense of loneliness yet at the same time an inkling of tranquillity and being connected to something larger. A wave of release went through my body, I noticed breathing deeply, my shoulders loosened from tension I hadn’t even realized present. Strange place I mused and walked on.
The treetops came to a clear and before me appeared the Radiant Tree, stadium of Eye & Arrow. An enormous tree growing from a lone pillar in midst of an abyss. Behind it, snow-covered mountains with numerous waterfalls sloping the mountain sides swishing joyfully over rocks ending by thundering down in a pool far below in the abyss. A honeysweet scent spread in the air from a myriad of flowers. A stone bridge with decorated wooden arches served as passage to the stadium and on it an elven male walking energetically towards me greeting me with a radiant smile.


The Tree of Light- Eye & Arrow's Stadium

A: Well met and welcome. We don’t get many visitors around here, I take it you are Badrid Largegranite?

BL: Indeed, and you are Aniur?

A: That will be me. It’s an honour having you as guest, please let me show you into the stadium.

Inside the tree opened a great space around 40 meters tall. Rays of sun, from between the gnarled trees branched, illuminate the pitch covered by sap green grass. On the sides ornate canopies and terraces along with three banners of silk portraying the team’s logo. Through an opening in the network of the tree we walked upwards to one of the terraces where a jug of wine was awaiting on a wooden table

A: Have a seat. I imagine the journey has been long, care for some refreshments?

BL: Please. It's a great relief to be able to sit without the constant movement of a ship at sea beneath me.

A: I can imagine, I have often seen other races struggling to find their sea legs.

BL: City dwarves are certainly not renowned for their seafaring abilities. But I cannot let anything stand in the way of my journalistic responsibilities. Bradrid produces a quill and parchment So first of all, what can you tell me about yourself. Who are you, where are you from and what qualifications brought you to be chosen for the first Avelorn team?

A: I’m born and raised in Saphery, studied as a scholar many years in the arts of magic and cultivation of the mind. During the years it became too much sitting at desks and … To put it shortly I was to restless for this way of learning, although being smart enough. So, I took up the sport and from the beginning felt so at home using my body much more actively. Years passed and I missed putting to use my acquired skills of analysing and strategic so the coaching role was a natural way to empty that void.

BL: So a mage before taking up the blood bowl coaching huh?

A: Yes, however, here in Avelorn they are not impressed by magic, they find it unnecessary and waste of time. When I warm tea water in an instant for the maidens, no complaints are heard though

Aniur tells with a satisfied smile and joyful eyes

BL: What have you learnt about the team’s playstyle that wasn't obvious since you took over the franchise?

A: When I Looked at the raw technique and key positions I imagined a dynamic passing game, drawing the opponents around even adding in some dump-offs. The Handmaidens being frontliners of caging, really guarding the ball and assisting the linewoman in pushing opponent players out the way, and with their speed shifting position to help next turn's ball carrier. So, that didn’t happen. I’ve learned the passers/catchers speed being a bit lower than what I’m used to from rest of Ulthuan’s catchers have a big impact and having gone in a different direction is probably for the best. For now, Eye & Arrow seems to have grown in a direction with great versatility having many tools for both defence and offence.
My role as a coach is quite different from usual though. The team have their own philosophical approach to life, and apparently also blood bowl. So frankly speaking my coaching role is mostly about teaching specific techniques of the game and collecting information about scheduled teams. In the beginning it was quite frustrating, I made plans for strategies, player development and so on, all discarded. Then I went on analysing their playstyle in hope to make suggestions, but they seem to change on impulse. For all these efforts they have a habit of smilingly teasing me urging me to see clearly.

BL: So, the maidens' philosophy is quite important for the team, in general. I have heard few words about this, and I presume the same goes for our readers. Can you tell us what it is about and relates to the game?

Aniur let out a long laugh, then composing himself and looking kindly at me

A: I invite you to stay! Then I will have a companion while trying to learn the answer for this question as well. On the proposal of Shinesa I started a practice in accordance to the maidens. Until now it has mainly achieved to make me feel like a child overwhelmed and puzzled by how the world works. They talk a lot about being present in the game, listening to the game itself. Part of this is not multitasking. Elpida told many people believe they save time when they do so. Apparently, she overlooked me brushing teeth and using the restroom simultaneously telling me “Like this you end up with a mess in the toilet and a mess in your mouth”.

A: That reminds me I’ve arranged for you to meet with Shinesa, she will surely be able to provide you with more clear answers, or at least she is confident they are clear. I’ll let that decision be up to your own evaluation.

Aniur tells with a wink and gave me directions to find Shinesa. Following a path I found her sitting still and erect in a grove

BL: Hello, I’m Badrid Largegranite. Pleased to meet you, I’m here for the interview about your team.

Shinesa didn’t move as much as an inch. minutes passed, still no reaction. Feeling a bit restless I decided to sit down and wait. After around half an hour she rose slowly fixed her gaze firmly and kindly towards me.

Sh: Well met Miss Largegranite and welcome to our home. Thank you for coming, I’ve been waiting eagerly for our meeting.

“Eargerly?” I thought a bit puzzled when connecting the waiting time

BL: Thank you for your gracious welcome. You have a beautiful home.

Sh: Surely you have many questions and understanding from your conversation with Aniur you have also some questions about our way here in Avelorn.

BL: Well yes, how did you know? A guess?

Shinesa points to fingers to the front of her head

BL: You read minds?

S: I saw your notebook while resting in meditation

Shinesa let out a heartly chuckle

BL: I don't understand. Aniur said you disapprove of magic. What do you mean?

S: As custom in Avelorn, first we walk, in silence that is. Then we talk.

And so we did. For around half an hour more

S: So, what would you like to know Miss Largegranite?

BL: Taking into considering Eye & Arrows flaming start, first placing 2nd in youngbloods then winning the regionals with a 5-0 sweep your results seem to go a little downwards. What thoughts have given this and can you share what is your plan to turn it around?

Suddenly and precisely Shinesa shifts to a sitting position on the ground folding her legs, gesturing by hand for me to join and with low voice speaks

Sh: Let me tell you a story

And without so much as waiting for me to nod, launching into it.

Sh: In old times, in the far empire of Cathay, a cook named Ting worked his craft at the emperor Wen-Hui’s castle. One day, Wen-Hui noticed Ting cutting up an ox. Impressed by the dancelike rhythmical precision, elegance and perfect result of Ting, the emperor expressed “Ah, this is marvelous. Imagine skills reaching such heights”. Ting put down his blade and answered “What I follow is the essence of nature, which is beyond all skills. When I started cutting up oxes, all I could see was the ox itself. After three years I no longer see the ox, I meet it with my spirit, not using my eyes. A good cook changes blade every year, as he cuts. A mediocre cook changes his blade every month, because he hacks. I guide the blade where it wants, inserting the blade, that has no thickness, into the places of the ox where there is natural space and Whump! The whole ox has already separated. I’ve cut oxes for 19 years and my blade is as sharp as coming right from the grindstone”. “Excellent!” The emperor said “I have heard the words of Cook Ting and learned how to take care of life”.

Just like the cook Ting was once new to his craft we in the Avelorn region are new to this sport, experimenting with strategies, playstyles and techniques. However, the long-term goal is mastering this sport and being flexible in our game. Clinging to certain strategies and playstyle will leave you prone to changes, in other words one will be driven about by circumstance. As a good cook, or a mediocre cook clings on to a certain technique, habit will keep him there not being able to change without strain. By combining discipline while seeing clearly the spontaneous arising of space, or openings in the game, we will be able to match any opponent. So to put it shortly, we have the head in the right direction and from here on all there is left is to keep walking.

BL: I’m sure the fans will be happy to hear that. So this direction you are walking, can you share some details on how to making it work?

Sh: On the pitch, if the focus is but winning matches, or only to succeed touchdowns you are separated from the activity thus not fully there. I observe many players and coaches inviting anxiety into their performance by approaching the game in such way. As I see it they are living in the future, focused on the outcome, which leads to anxiety. Opposite there are teams hindered by low morals after a string of losses or comparing past glorious achievements, these are living in the past, which leads to depression. Being in the present opens the possibility to become one with the game, one with the tackle, one with the passing and one with your team. Being in the present you are free and in contact with your inner spontaneity, unhindered by mental blocks, thereby you act in resonance with the unfolding of the specific game. Only in this way you can seize the opportunities that lies within chaos, in life and on the blood bowl pitch alike.

BL: I think I understand. That's a very complicated yet also very simple philosophy. I wish I had more time to hear you speak of it but sadly we have deadlines so I must press on. Are there are teams you especially like or are impressed by, and any you dislike or look down on?

Sh: The team that brings me most joy to follow is the Trantio Dragon Hawks. For me they are, in blood bowl, a representation of keeping to life. Even after losing so many players they vitally insist on re-growing. Second, they are embracing and uniting players cross culture and races towards a common goal. Naturally there are some tension arising from time to time, and we witness players rigidly refuse to cooperate.

Shinesa let’s out a calm warm chuckle

But really this is but a reflection on our world in general, and playing in union like this is a small step in a direction towards a more harmonious way of our different existences here on earth. As for disliking or look down on, well as well as liking, these questions clearly reflects a mind of discrimination. We cultivate a different frame of mind where these notions of separations are not nourished.

BD: You're the first person I've met who won't speak ill of the Anglers. Any comment?

Sh: If you have nothing nice to say...

BD: I couldn’t help but notice you had but 3 banners in the stadium, is it a specific expression of art in asymmetric?

The now familiar warmly familiar chuckle from Shinesa sounds the air

Sh: After the return of our honored guests from Sartosa Blag Flags, the 4th banner was no longer present in our stadium along with other delicate smaller fabrics and ornaments. They are pirates, and we expected them to bring souvenirs, however we expected more so our wine cellars to be emptier and not textile to be missing.

Shines gives a wink

Sh: The vacuum of the missing fabricate has led to an arise of spontaneity and we have decided to remake our logo. Reflecting upon it, the team logo represented mostly the Avelorn spirit in general. Now we have come up with ideas to make our personally stand out more.

BD: Interesting, can you reveal some details?

Sh: The overall design and symbolism is already decided. Still present will be trees, from crown to roots. In addition is the uncarved block, a river along with two arrows meeting midair. All these are symbolism of our way. The uncarved block represents things in their original simplicity contain their own natural power, a power that is easily spoiled and lost when that simplicity is changed. However, you might see we use many rocks picked from nature and then carve them in to sculptures. This is done with a mentally as to ask the rock “what would you like to become?” in other words seeing at along which lines it already started, and by sculpturing responding, “I see, I will cooperate with you to bring this into completion”. This mentally I apply as well when training my players for specific elements in the game. A good example is Sinestra Darklightning. Her natural state seems to contain a quality of bruteness hence I sculpture in training to refine this natural power. The river represents the journey through life, that we are ever changing yet preserving a constant representation, which we shortly put can label the ego or coherent sense of self. The rock is placed in between the river, as to symbolize how life, our own actions as well as external factors, sculpture us. The arrows are an image referring to when a disciple have a profound realization sourcing from a way of thinking beyond the discriminatory mind and puts this into a response to a Master’s question. like two arrows shot from opposite directions hitting each other head on here their minds become one. In blood bowl we can put it into perspective by referring the natural spontaneous unfolding of games to be the master and the disciple as the player being able to get in touch with this flow.

BD: frantically scribbling This is fascinating. Did you come up with this philosophy yourself?

Sh: Later Ms Largegranite. I believe our heads have exercised enough for now. In honour of your visit there have been made preparations for a celebration. Let us go and let the dialogues for the rest of tonight be told through dance, music and art.

BD: The sun had now descended the sky, and faerie lights dimly illuminates the vast groves with a celestial glow. The whole team along with many others where gathered, and all entered the festivities the night transcended into a stream of dances, wine, music, poetry and feasting lasting days. My consciousness was lucid yet I felt like being in a state of not acting. A strange experience indeed.
As my stay came to an end I walked towards the boat feeling sadness at leaving such a happy confident place. Looking over my notes of the stay I see that I had completely failed to capture but a fraction of the wisdom I heard. I hope that is enough for my readers.

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