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Aethyric Humours
Skills Pending [L] Elemental - Air (CIBBL)
Many years ago, wizards, sorcerers and druids played Blood Bowl but games quickly degenerated into battles of magic with little regard for the rules (or result) of the game. Subsequently all sorcerers were banned from stepping onto the hallowed grounds of a Blood Bowl pitch. This meant that for years wizards only taste of Blood Bowl action was the illegal, though still fairly common, casting of all manner of spells from the side-lines; manipulating the weather, turning players in to toads etc. They quickly tired of acting as mere mercenaries for hire and searched for a way to get back to being more directly involved.

After many years of arcane research the long lost art of elemental summoning was rediscovered. The wizards would play Blood Bowl by proxy! They were not breaking the rules put in place to ban them - the wizards would never step foot on the pitch! There was also the added bonus that they would no longer need to risk their own lives on the pitch as they once did.


In the dustiest corner of the most obscure of the colleges of magic, the University of H'ul, a group of soon to be expelled apprentice wizards have banded together and formed a Blood Bowl team, the Aethyric Humours. What they lack in skill they tend not to make up for in effort; They are too often out the night before a game in the local taverns. Still, at least they tend to show up. Although the team tends to be short a few players and some minor local breezes have to be co-opted into the team to make up the numbers.

How long will these student sorcerers manage to keep their CIBBL franchise going? How did they even get one in the first place?* How many changing rooms will be flooded or set on fire or flooded and inexplicably also set on fire? What's certain is they won't do very well and bookies have already stopped taking bets on them being demoted from the Pit in their first season...

*Rumours abound of a high ranked uncle in the CIBBL leadership.


Season 1: The Pit
1-2 Scrapheap Scrappers
2-1 Blood Mountain Minos
X-X Patala-loka Guardians
X-X Corpse Run Nightmares


Fun Facts:
Paul Weakfire - Paul was kidnapped from the ethereal plane to make up the numbers for the Humours second ever game. Upon seeing the size of the minotaurs he was being asked to take on he committed suicide in the opening minutes.

Did you know that an air elemental can be turned into a zombie? No? Neither did the head coach of the Humours until Khamsin's non existent body was reanimated to play for the Scrapheap Scrappers in their first ever game.

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# Name Position Ma St Ag Av Skills Inj G Cp Td It Cs vp Sp Cost  
1SiroccoIncarnate Elemental of Air6538Leap, Hail Mary Pass, Pass, Very Long Legs, Loner 3100001150k (150+0k) 
2SavandurgaEarth Elemental4339Stand Firm 100000060k (60+0k) 
3SgiriyaEarth Elemental4339Stand Firm 300000060k (60+0k) 
4Pu'uka'okuWater Elemental6338Side Step 300010260k (60+0k) 
5GoktaWater Elemental6338Side Step 300001560k (60+0k) 
6Mauna LoaFire Elemental6338Frenzy, Block 3020111360k (60+20k) 
7Santa AnaAir Elemental7337Diving Catch, Leap, Very Long Legs, Wrestle 301001860k (60+20k) 
8MistralAir Elemental7337Diving Catch, Leap, Very Long Legs 312000760k (60+0k) 
11PamperoAir Elemental7337Diving Catch, Leap, Very Long Legs 310010360k (60+0k) 
12HarmattanAir Elemental7337Diving Catch, Leap, Very Long Legs 300000060k (60+0k) 
17 Duane GrottybrookJourneyman Air Elemental7337Loner, Diving Catch, Leap, Very Long Legs 100000060k (60+0k) 
10 players  
Coach: snorkelwanted Re-Rolls (100k): 3  
Race: Elemental - Air (CIBBL) Fan Factor: 2  
Team Value: 1010k Assistant Coaches: 0  
Treasury: 120000 Cheerleaders: 0  
Tournament Weight: 1010k Apothecary: Yes  

Games Played:3 (2/0/1) |TD Diff:2 (5 - 3) |Cas Diff:-2 (3/0/1 - 3/1/2)
Last Opponent: Patala-loka Guardians