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The Gold Wood Wardens – Guardians of the Glade In the deepest heart of the Eonir forests, where golden light filters through the emerald canopy and ancient trees whisper the secrets of old, a mighty order arose—the Gold Wood Wardens. This team was not formed merely for sport but as a sacred duty, a test of might and skill that echoes the eternal struggle to defend the wild places of the world. Origins of the Wardens The Eonir, an ancient and reclusive people of the woodlands, have long been the stewards of nature, standing as an unbreakable bulwark against those who seek to defile the sacred glades. Among their most legendary sanctuaries lies the Golden Grove, a mystical woodland said to be infused with the life essence of the first Eonir druids. This hallowed ground is adorned with trees of shimmering gold, their leaves glistening as if kissed by the very sun itself. For centuries, the Golden Grove has been a symbol of power and wisdom, but also a prize sought by those who would exploit its magic for greed and war. To protect this sanctuary, the greatest warriors, hunters, and spellweavers of the Eonir formed an elite order known as the Gold Wood Wardens. From Guardians to Gladiators While the Wardens were first trained for war, their leaders saw an opportunity to prove their supremacy in a different kind of battle—one fought not with swords and arrows, but with brute strength, strategy, and sheer determination. Blood Bowl became the perfect arena to showcase the unyielding will of the Eonir while striking fear into those who might seek to invade their lands. Unlike other teams, the Gold Wood Wardens play with the grace of the wind and the fury of a storm. Their warriors are as swift as the coursing rivers, dodging and weaving through the battlefield with an elegance that leaves opponents flailing in frustration. Their treemen, ancient and towering, stand as living fortresses, crushing all who dare challenge the sanctity of their domain. Their goal is twofold: To dominate the Blood Bowl leagues, proving that the Eonir are not relics of the past but an unstoppable force. To send a warning to all who would trespass upon their sacred lands—if they can bring devastation upon the field, imagine what they could do to an invading army. The Warden’s Creed "We are the roots that hold strong. We are the branches that strike swift. We are the leaves that never fall. We are the Wardens of the Gold Wood, and none shall stand against us." With their armor crafted from enchanted bark, their banners adorned with golden leaves, and their spirits as unbreakable as the oldest oaks, the Gold Wood Wardens march onto the Blood Bowl pitch—not just for victory, but for the honor of the Eonir and the sacred forests they vow to protect. |
Player | Ma | St | Ag | Pa | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Treekin
|
3 | 5 | 5+ | - | 10+ | Loner, Mighty Blow, Stand Firm, Take Root, Thick Skull Grab |
  | 5 | 0 | 0 | 0 | 3 | 1 | 10/16 | 140k
(120+20)k |
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2 |
Treekin
|
3 | 5 | 5+ | - | 10+ | Loner, Mighty Blow, Stand Firm, Take Root, Thick Skull Grab |
  | 7 | 0 | 0 | 0 | 5 | 0 | 10/16 | 140k
(120+20)k |
|||||||||||||||||||||||||||
3 |
Ghost Strider
|
8 | 3 | 1+ | 2+ | 8+ | Dodge, Pass Block, +AG, +ST |
  | 8 | 6 | 6 | 0 | 1 | 2 | 34/51 | 210k
(100+110)k |
|||||||||||||||||||||||||||
4 |
Ghost Strider
|
8 | 2 | 2+ | 2+ | 8+ | Dodge, Pass Leader |
n | 6 | 4 | 1 | 0 | 1 | 0 | 9/16 | 120k
(100+20)k |
|||||||||||||||||||||||||||
5 |
Ghost Strider
|
8 | 2 | 2+ | 2+ | 8+ | Dodge, Pass Block |
  | 2 | 2 | 0 | 0 | 0 | 1 | 6/16 | 120k
(100+20)k |
|||||||||||||||||||||||||||
7 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 8+ | n | 7 | 0 | 0 | 0 | 0 | 0 | 0/6 | 70k
(70+0)k |
||||||||||||||||||||||||||||
8 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 8+ |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 70k
(70+0)k |
||||||||||||||||||||||||||||
9 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 8+ |   | 6 | 0 | 0 | 0 | 0 | 0 | 0/6 | 70k
(70+0)k |
||||||||||||||||||||||||||||
10 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 8+ | Kick |
  | 7 | 0 | 1 | 0 | 0 | 1 | 7/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
11 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 8+ | Block |
  | 7 | 0 | 1 | 0 | 1 | 2 | 13/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
12 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 7+ | Block |
-av | 7 | 0 | 1 | 0 | 0 | 1 | 7/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
13 |
Kithband Warrior
|
7 | 3 | 2+ | 4+ | 8+ | n | 7 | 0 | 0 | 0 | 0 | 0 | 0/6 | 70k
(70+0)k |
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12 players | Elven Kingdoms League | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 8 (3/2/3) | | | TD Diff: | 0 (10 - 10) | | | Cas Diff: | -11 (7/3/1 - 8/11/3) |
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Last Opponent: Silverhand Gladiators |