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Court of Shu
P [L] Elemental - Air (CIBBL)


Right above the physical plane lies the planes of the elements, a world which remained material but also has a high level of transcendence. Souls of the elemental plains all rewarded entrance for their insisted meditation focused on the elements and on their role in the creation of the world and how elements are related to the one god. Some gain elemental body for their next incarnation but some were able to transform instantly.

Earth being the most material and air being the most transcendent. The plane of air which is the closest to the divine spheres could be considered as the hallway to that final and most sacred destination for any soul.

The plane of air is governed by one of the oldest deities, Shu. His court is formed by the purest souls and they all live in great and endless joy as time has no power there.

However, to get into the divine spheres, some experience and wisdom is still missing for these souls. What exactly is different for each one of them. Continuous meditation is enough for the most to get into revelation. Still, some yet require a tiny material experience to bear their frustration of believing in luck and destiny or for their final overcome of corporeal suffering. The great Shu introduced Ballplay of Luck is for this purpose.

Blessed is Shu and his infinite wisdom!
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Earth Elemental
3 3 3 10
Stand Firm
Block, +AV, Guard, Tackle
-ma 50 3 0 0 6 8 55/76 150k
(60+90)k
 
2
Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
  1 0 0 0 1 0 2/6 60k
(60+0)k
 
3
Fire Elemental
6 3 3 8
Frenzy
  0 0 0 0 0 0 0/6 60k
(60+0)k
 
4
Earth Elemental
4 3 3 9
Stand Firm
Block, Guard
  33 1 1 0 3 2 20/31 100k
(60+40)k
 
5
Fire Elemental
6 3 3 8
Frenzy
  6 0 0 0 1 0 2/6 60k
(60+0)k
 
6
Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
Dodge, Wrestle
n 8 1 1 0 1 2 16/31 100k
(60+40)k
 
7
Water Elemental
6 3 3 10
Side Step
+AV, +AV, Block
  34 1 1 0 3 5 35/51 140k
(60+80)k
 
8
Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
  6 0 0 0 0 0 0/6 60k
(60+0)k
 
9
Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
Wrestle
  28 0 1 0 1 1 10/16 80k
(60+20)k
 
10
Water Elemental
6 3 3 8
Side Step
Dodge, Block, Tackle
  23 1 4 0 5 3 38/51 120k
(60+60)k
 
11
Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
  4 0 0 0 0 0 0/6 60k
(60+0)k
 
12
Air Elemental
7 3 5 6
Diving Catch, Leap, Very Long Legs
+AG, +AG
-av 26 1 0 0 0 4 21/31 140k
(60+80)k
 
14
Air Elemental
6 3 3 7
Diving Catch, Leap, Very Long Legs
Wrestle, Dirty Player
-ma 23 1 1 0 1 2 16/31 100k
(60+40)k
 
15
Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
Wrestle, Dodge
  36 3 3 0 4 2 30/31 100k
(60+40)k
 
16
Incarnate Elemental of Air
6 5 3 8
Hail Mary Pass, Leap, Loner, Pass, Very Long Legs
Dodge, Break Tackle, Sure Feet
  19 4 6 0 2 2 36/51 210k
(150+60)k
 
17
Journeyman Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
Loner
  1 0 0 0 0 0 0/6 60k
(60+0)k
 
19
Journeyman Air Elemental
7 3 3 7
Diving Catch, Leap, Very Long Legs
Loner
  1 0 0 0 0 0 0/6 60k
(60+0)k
 
15 players  
Coach: SzieberthAdam Re-Rolls (100k): 4  
Race: Elemental - Air (CIBBL) Fan Factor: 8  
Current Team Value: 2000k Assistant Coaches: 1  
Treasury: 130k Cheerleaders: 0  
Team Value: 2000k Apothecary: Yes  

Games Played:72 (28/16/28) |TD Diff:-7 (73 - 80) |Cas Diff:-33 (76/37/21 - 80/57/30)
Last Opponent: Wraiths of Woe