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Franchise of my second 145 team.

*** WIL Hibernia Regional Division - Season LVI ***

The Snakes join WIL ("the BIG one for the UK" according to PurpleChest). There are so many new coaches due to the corona situation that we, together with other 7 coaches who were last to sign up, are moved for administrative reasons under the WIL Fringe group, but are still treated as regular WIL participants e.g., the first two in the group will be promoted.

The first game is vs. the orcs played by tubettodicolla, a coach I already had the pleasure to play against (but who I have not yet defeated). In our drive we forget to look at the turn counter and don't put ourselves in scoring positions in turn 7. Bummer. Luckily we manage to stop them from scoring too, so it ends as a boring 0-0.

The second game is vs. Chaos Renegade. We quickly put ourselves in scoring position in the first drive and then score by turn 4 - could probably have stretched it longer but with 3 mighty blow big guys hitting our sauri we were afraid of losing the team instead of the game. Afterwards the game turns silly and everything fails (bone heads, dodges, 2D blocks, you name it), so it ends 1-0. Very few SPP so far and no saurus got block yet.

Third game vs. Skaven. Their team is quite more developed than ours, and every 2D block that fails due to lack of block is a knife to the heart of the coach. They score quickly in first half. We fail a decisive blitz in h1t8 which prevents from equalizing. We score quickly in second half hoping to then steal and win, but the plan backfires (surprise!). It's hard to prevent rats from scoring! We setup a mean OTTD in h2t8, but for once we are sorry when we see a pow. 1-2. At least we manage to skill the first saurus with block. Next game will be more fun!

Fourth game 3-0 vs. Chaos Renegade. Full report here.

We manage a 1-1 draw vs. the top dog Human team of the group. At some point in the first half we steal the ball and it looks as if we might even be able to score. Instead they get the ball back and manage a great touchdown. In second half we take things slowly (we learned from losing with the rats). But they force our hands and we have to score by turn 7. We are pretty sure that they can't score, but they find an unlikely chainpush with the Kroxi, and they are only one square short from winning the game. Phew!

Next, a decisive 2-0 victory vs Slann. A rock gets down to 10 before we start. But we manage a solid position quickly and we are pushed into TD in turn 4. A couple of failed pickup for the frogs and their attempt at equalise vanishes quickly. Second half, and the frogs quickly pick a side. We push and push and quickly they are squished by the sideline. The crowd throws the ball back in the middle of their field, and we can easily control it while we surf several of their players back at the sideline. But the ball is squishy today so we don't pick it up until turn 8, for a beautiful touchdown by Cottonmouth, who gains ag4 after the game!

The last game is an important one, as it can make the difference between promotion or not. We face a quite broken Dark Elves team. They run a short first drive, quickly picking a side and scoring by turn 3. Despite the pressure we cage and score by turn 7. In the process they lose 2 players to injuries. In their last turn a lino goes both down vs. Anaconda, and the lino gets BH. Second half starts with a feeling of safety (11 vs. 8). We box their prone LoS and proceed slowly. Some elven dodging magic and they get to our ball carrier anyway! But the ball is in our control, and after two turns there are 2 fewer elves on the pitch. Once again they cage dive and get the ball carrier. But we are in control and we dance in their half. A final cage dive attempt fails, and we score in turn 8.

We are 2nd in the group, and we get promoted!



*** WIL Unicorn Conference Division - Season LVII ***

After seeing the other teams in the group, we wonder whether promotion was a blessing or a curse. We are the team with the 2nd lowest TV, with 1410. And the highest TVs are north of 2000.

First game is a 1-1 draw vs. Nurgle. They are the only team with a lower TV than us, and they induce a chainsaw. We kick. A saurus and a Kroxi are KO after 1 turn. Another saurus KO but this time at least the chainsaw is out. Another saurus out, BH this time. Looks desperate but they stall, and 3 really stunty skinks are enough for a 2d blitz on the ball. We run and we run and we manage to score in their drive. Sweet! But lizards suffer the heat, and not all KOs come back. We start our drive 7 vs. 11. We overcommit to the LoS and can't protect the ball. We go for a desperate move and the ball is lost. The rest is a desperate defence attempt until they inevitably score for the draw.

Team logo via publicdomainvectors.org
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Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Kroxigor
6 5 1 9
Bone-head, Loner, Mighty Blow, Prehensile Tail, Thick Skull
Guard
  9 0 0 0 5 1 15/ 160k
(140+20)k
 
2
Boa
Saurus Blocker
6 4 1 9
Block, Tackle
  9 0 1 0 5 2 23/ 120k
(80+40)k
 
3
Saurus Blocker
6 4 1 9   8 0 0 0 1 0 2/ 80k
(80+0)k
 
4
Saurus Blocker
6 4 1 9
Block
  9 0 0 0 0 2 10/ 100k
(80+20)k
 
5
Saurus Blocker
6 4 1 9
Block
  9 0 0 0 3 0 6/ 100k
(80+20)k
 
6
Saurus Blocker
6 4 1 9   9 0 0 0 0 1 5/ 80k
(80+0)k
 
7
Saurus Blocker
6 4 1 9
Block, Mighty Blow
  6 0 0 0 1 3 17/ 120k
(80+40)k
 
8
Skink Runner
8 2 3 7
Dodge, Stunty
  8 0 0 0 0 0 0/ 60k
(60+0)k
 
9
Skink Runner
8 2 3 7
Dodge, Stunty
  9 0 0 0 0 0 0/ 60k
(60+0)k
 
10
Skink Runner
8 2 4 7
Dodge, Stunty
+AG
  9 1 4 0 0 0 13/ 100k
(60+40)k
 
11
Skink Runner
8 2 3 7
Dodge, Stunty
  1 0 0 0 0 0 0/ 60k
(60+0)k
 
12
Skink Runner
8 2 3 7
Dodge, Stunty
  2 0 0 0 0 0 0/ 60k
(60+0)k
 
12 players  
Coach: ananio Re-Rolls (120k): 3  
Race: Lizardmen Fan Factor: 6  
Current Team Value: 1390k Assistant Coaches: 0  
Treasury: 110k Cheerleaders: 0  
Team Value: 1390k Apothecary: Yes  

Games Played:9 (4/3/2) |TD Diff:4 (11 - 7) |Cas Diff:10 (10/5/2 - 5/2/0)
Last Opponent: Har Ganeth Headrippers