[OL16] Assassinating Adventure
Block
Dauntless (20k)
Dodge (20k)
Guard (30k)
Side Step (20k)
Tackle (20k)
Block
+ST (50k)
+ST (50k)
Dodge (20k)
Leap (20k)
Mighty Blow (30k)
Tackle (20k)
Block
Dauntless (20k)
Dodge (20k)
Guard (30k)
Side Step (20k)
Tackle (20k)
Round 2 Swiss
End of 1st half rolls to score a Td needing a dodge, pick up and 2 gfi
Radar starts a Move Action.
Dodge Roll [ 1 ]
Radar trips while dodging.
Roll a 2+ to succeed (AG 4 + 1 Dodge + Roll > 6).
Re-Roll using DODGE
Dodge Roll [ 2 ]
Radar dodges successfully.
Go For It Roll [ 1 ]
Radar trips while going for it.
Roll a 2+ to succeed (Roll > 1).
Re-Roll using TEAM REROLL
Go For It Roll [ 5 ]
Radar goes for it!
Radar tries to pick up the ball:
Pickup Roll [ 3 ]
Radar picks up the ball.
Succeeded on a roll of 2+ (AG 4 + 1 Pickup + Roll > 6).
Go For It Roll [ 1 ]
Radar trips while going for it.
Roll a 2+ to succeed (Roll > 1).
Armour Roll [ 4 ][ 5 ]
Rolled Total of 9
The armour of Radar has been broken.
Injury Roll [ 4 ][ 6 ]
Rolled Total of 10
Radar suffers a casualty.
Casualty Roll [ 1 ][ 5 ]
Radar has been badly hurt.
The apothecary patches Radar up so he is able to play again.
Scatter Roll [ 3 ] West
Scatter Roll [ 3 ] West
Block
Diving Tackle (20k)
Dodge (20k)
Jump Up (20k)
Side Step (20k)
Block (20k)
Dodge (20k)
Guard (30k)
Kick (20k)
Dodge (20k)
Guard (30k)
Wrestle (20k)
Block (20k)
Diving Tackle (20k)
Dodge (20k)
Side Step (20k)
Dirty Player (20k)
Sneaky Git (20k)
+ST (50k)
Block (20k)
Dodge (20k)
Guard (30k)
Side Step (20k)