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Fishbone Marauders
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Cpt. Yarr Nagaslayer
#1
Vampire Lord
MA
6
ST
5
AG
2+
PA
3+
AV
9+
R
37
B
66
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
3
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
21
XPP
0
SS
0
SPP
21
Injuries
 
Skills
Animal Savagery
Hypnotic Gaze
Regeneration
Block (20k)
Pro (20k)
The (in)famous hunter of partially anthromorphic serpents, a well-known pirate and generally, quite a madman under his gritty image of a ever-so-tired and grumpy Captain.

What however has lit a new spark in his (un)life is this one strange game he was introduced to during the celebrations after a very profitable coast raid.
Purser Grusk "Steerwheel"
#2
Zombie Ogre
MA
4
ST
5
AG
5+
PA
6+
AV
10+
R
0
B
31
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
6
XPP
0
SS
0
SPP
6
Injuries
 
Skills
Bone Head
Loner
Mighty Blow
Regeneration
Thick Skull
Guard (20k)
Perhaps ya wonder why everyone calls 'im Steerwheel, eh? Well, it's simple! He got bits of one lodged into 'is bloody skull! He keeps hidin' it under that silly hat of 'is but 'veryone knows the truth.

Aside from that he makes for a pretty good purser for the crew, the ever famous Ogre stubbornes and inborn degree... of different sort of intelligence makes him impossible to trick or act against Captain's orders.
 
First Mate Morg Gutslammer
#3
Zombie Ogre
MA
4
ST
5
AG
5+
PA
6+
AV
10+
R
0
B
32
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
1
Cs+
0
GS
5
XPP
0
SS
0
SPP
5
Injuries
 
Skills
Bone Head
Loner
Mighty Blow
Regeneration
Thick Skull
Morg Gutslammer, the infamous first mate, who is ever overeager to distribute means of discipline with his heavy fists. Cpt. Nagaslayer, once more relying on the Ogrish tendency to take orders to the letter finds a nearly blindly loyal officer in Morg.
Lookout Dacia
#4
Syreen
MA
7
ST
3
AG
3+
PA
3+
AV
9+
R
60
B
14
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Disturbing Presence
Foul Appearance
Shadowing
Side Step
Well, what's the best sort of work for a nearly-incorporeal ghost upon a ship? Well, a lookout of course. They don't even need a crow's nest, as they can simply fly around the ship.
 
Cook Ambrose Roosevelt
#5
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
0
B
18
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Regeneration
Ambrose Roosevelt, the ever-demented zombie that still implies that even an undead crew
needs a cook. And perhaps there is something to it. Only he can concoct culinaries strange enough that they even manage to tingle the deadened tongues of the crew.

The meals are not good in any way, but have the benefit of crew fighting with great ferocity, as they try to forget the putrid tastes.
Powder Monkey Bartholomew
#6
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
0
B
18
P
0
F
3
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
Regeneration
A jolly lad, well-versed in the arts of gunpowdery, whose prolonged existence is owed solely to the transplating abilities of ship's surgeon. Whenever he ends up running without any fingers attached to him (Due to another gunpowder-related accident) for too long, it is a good sign that the crew has run out of its body stockpiles.
 
Surgeon Blackreef Mordaine
#7
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
0
B
10
P
0
F
4
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Regeneration
Once a well-educated surgeon of some limited renown. Now, still a surgeon but the rot has gone to his brain by quite a bit already. Only grog that could very much pass for some zeppelin fuel keeps his dexterity-related abilities in check. Still, however, it is not uncommon for some of his patients to end up with two left hands.
Gunner Syke Rotmoor
#8
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
0
B
11
P
0
F
5
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Regeneration
Someone has to take care of the pipes covered in rust that are commonly known as cannons, as well as teach the rest how to operate them. That's Syke's job, a silent guy who just enjoys doing his job.

And seeing other ships carved up into smithereens.
 
Rigger Thorne Blackrift
#9
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
0
B
13
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
Regeneration
Someone has to take care of all the ships rigging, and whatnot. And Thorne happily took the job.

However, his interest in this profession does stem from a strange place. Folk say he was hanged so poorly that he ended up choking for ten minutes straight, before finally dying.

This display of incompetence annoyed him so much, even after his death that now he tries to master this craft.
Cooper Harl Undertide
#10
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
4
B
3
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Regeneration
A grim woodworker, who usually just sits under the decks unless something above has to be fixed, idly carving away at wood, undertaking necessary ship repairs and making barrels in his spare time. Even though there's way too many of them already on the ship, he's still allowed to do so, considering the last person who relayed this information to him ended up with their jaw being torn off.
 
Deckhand "Sly" Deadwake
#11
Zombie
MA
4
ST
3
AG
4+
PA
-
AV
9+
R
0
B
10
P
0
F
5
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
Regeneration
Once a nasty petty thief and a generally unfun guy to be around. And he's still all the same, just a bit more rotten. The only difference is that this time, he won't bleed out should someone cut off his hand again for cheating at the table games.
Jester Aranessa Schwarzturm
#12
Syreen
MA
7
ST
3
AG
3+
PA
3+
AV
9+
R
54
B
7
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
3
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
17
XPP
0
SS
0
SPP
17
Injuries
 
Skills
Disturbing Presence
Foul Appearance
Shadowing
Side Step
Block (20k)
Dodge (20k)
Those who travel the world often end up as various entertainers, making their ends meet in such a way. Sadly, however, sometimes their ships sink.

Luckily, however, sometimes their corpses are fished out and ressurected, the only side-effect being a small change of repertoire. Now she juggles with severed limbs instead of balls.