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Doomed From the Start
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Mancubus V
#1
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
13
B
234
P
0
F
0
G
44
Cp
0
In
0
Cs
13
Td
3
Mvp
3
GPP
50
XPP
0
SPP
50
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Guard
Mighty Blow
The Mancubus strode around with dual rocket launchers. A real pain!

Third in the line of Mancubii (?). The first was a lynchpin and legend. The second rubbish. How will the legacy be continued?

I hope better than Rocky V...
Arch-Vile 3D
#2
Werewolf
MA
8
ST
3
AG
3
AV
8
R
36
B
39
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
3
Mvp
2
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Catch
Claw
Frenzy
Block
Mighty Blow
The Arch-Vile was a royal pain who could resurrect dead baddies around him. Only fitting that he comes back for a sixth (!) attempt as a puppy!
 
Cyberdemon Mega Turbo Gold
#4
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
2
B
28
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
The hardest baddie in the game. Armed with a rocket launcher, and you were in plenty of trouble if you stumbled across one without a BFG or about 50 rockets.

Also the end-of-game-boss-but-one in Doom 3, but they'd nerfed him. :(
Hell Knight Platinum Extreme
#5
Wight
MA
6
ST
3
AG
3
AV
8
R
176
B
136
P
-2
F
1
G
53
Cp
1
In
0
Cs
7
Td
6
Mvp
2
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Block
Regenerate
Strip Ball
Sure Hands
Tackle
Hell Knights were a late game pain in the bum. With their green goo projectiles, HKs were a best swiftly dispatched foe. Not as much of a pain as BOHs, but still tricky!
 
Baron of Hell Super Special
#6
Wight
MA
6
ST
3
AG
3
AV
8
R
5
B
12
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Regenerate
The bigger brother of the Hell Knight, Barons were a late game pain in the bum. With their green goo projectiles, a BOH was a tricky and best swiftly dispatched foe.
Sneakin' About
#8
Zombie
MA
4
ST
4
AG
2
AV
8
R
11
B
296
P
1
F
1
G
61
Cp
1
In
0
Cs
8
Td
1
Mvp
4
GPP
40
XPP
0
SPP
40
Injuries
 
Skills
Regenerate
+ST
Block
Pro
Former <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=422198"><b><u>Stompin' Along</u></b></a> Hobgoblin. Killed in match 4, Premier Division XI.
 
Kitten V
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
19
P
2
F
2
G
19
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Regenerate
Dirty Player
Former <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=324787"><b><u>Power of Lingere</u></b></a> Amazon Blitzer. Killed in match 5, Premier Division XVI.
Arachnatron IV
#11
Zombie
MA
4
ST
3
AG
1
AV
8
R
0
B
28
P
0
F
0
G
38
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
-ag
Skills
Regenerate
I - III were, erm, rubbish! :D

IV FTW!

The Arachnatron was the Spider Mastermind's young learner, and a pain. Quite fragile and fodder-esq, seems ideal for a Zombie comeback! After about 75 games without an Arachnatron in our ranks, the second came and lasted a game. Is third time a charm?
 
Richard III
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
18
P
-2
F
10
G
15
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Regenerate
Dirty Player
Former <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=295080"><b><u>Something is Rotting</u></b></a> Nurgle Rotter. Killed in match 3, Premier Division XVII.
Chaingunner oooh... VI?
#13
Ghoul
MA
8
ST
3
AG
3
AV
7
R
105
B
27
P
-2
F
1
G
21
Cp
1
In
0
Cs
1
Td
7
Mvp
1
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Dodge
+MA
Block
The Chaingunner (or "Heavy weapons dude") was rather fragile, but if he caught you in a corner, he could deliver serious damage. Perfect choice for a Ghoul, really! :P

Probably the 6th incarnation, too lazy to check!
 
Tick 1001
#14
Ghoul
MA
7
ST
3
AG
3
AV
7
R
95
B
32
P
7
F
0
G
22
Cp
1
In
0
Cs
1
Td
8
Mvp
2
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Dodge
Block
Diving Tackle
Side Step
A new baddie in Doom 3, they travel around in twos or threes.
Cacodemon Evolution
#15
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
IrnBru JockMcRowdy Turbo Ultra Mega Deluxe
#16
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate