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Ultimate Justice League
Back to Team
SHAZAM!#1 
With the power of the universe at his command, SHAZAM! can GUARD his allies with ease.

Immense and immovable, the hero can STAND FIRM.

Finally regaining some control, SHAZAM! learns to BLOCK.

Manipulating his foes with ease, SHAZAM! can GRAB.

No mere mortal can hold SHAZAM! with his mighty BREAK TACKLE.
Troll 
MA
4
ST
5
AG
1
AV
9
G
51
R
5
B
261
P
0
F
0
Spp
78
Cp
0
Td
0
In
0
Cs
24
Mvp
6
Injuries
 
Skills
Mighty Blow
Always Hungry
Loner
Really Stupid
Regeneration
Throw Team-Mate
Guard
Stand Firm
Block
Grab
Break Tackle
Wonder Woman II#2 
With her Bracelets of Submission, Wonder Woman packs a MIGHTY BLOW.

With the lasso of truth, Wonder Woman can TACKLE any foe.

A stalwart ally, Wonder Woman will always GUARD her friends.
Blitzer 
MA
5
ST
3
AG
3
AV
9
G
22
R
29
B
141
P
3
F
0
Spp
44
Cp
1
Td
3
In
0
Cs
12
Mvp
2
Injuries
-ma
Skills
Block
Mighty Blow
Tackle
Guard
 
The Flash II#3 
A staunch and loyal ally, the Flash likes to GUARD his friends.

Quick as a fox, The Flash delivers a MIGHTY BLOW.

His awesome speed means he can TACKLE any foe.
Blitzer 
MA
6
ST
3
AG
3
AV
9
G
29
R
96
B
115
P
1
F
0
Spp
40
Cp
1
Td
10
In
0
Cs
2
Mvp
1
Injuries
 
Skills
Block
Guard
Mighty Blow
Tackle
Green Lantern#4 
His skills and abilities give the Green Lantern additional AGILITY.

His noble soul always offers to GUARD his team mates.

Wrapping players up in bands of green to TACKLE them to the floor.

Going mad with power, Green Lantern begins to FRENZY!

His powers growing, Green Lantern gains a MIGHTY BLOW.
Blitzer 
MA
6
ST
3
AG
4
AV
9
G
51
R
399
B
232
P
40
F
2
Spp
112
Cp
9
Td
20
In
0
Cs
14
Mvp
3
Injuries
 
Skills
Block
+AG
Guard
Tackle
Frenzy
Mighty Blow
 
Green Arrow II#5 
Green Arrow packs a MIGHTY BLOW with his awesome bow.

Green Arrow has a different arrow to TACKLE every foe.

Green Arrow is a crack shot, especially when the targets are snotlings and gains GUARD.

No one can escape Green Arrow, with his DIVING TACKLE to prevent them getting away.
Blitzer 
MA
6
ST
3
AG
3
AV
9
G
23
R
71
B
139
P
0
F
0
Spp
51
Cp
1
Td
8
In
0
Cs
13
Mvp
0
Injuries
 
Skills
Block
Mighty Blow
Tackle
Guard
Diving Tackle
Superman#6 
The man of steel can throw a mighty BLOCK.

Superhuman STRENGTH!

Despite rolling a tempting double, Superman makes the sacrifice for the team and takes GUARD.

The man of iron packs a MIGHTY BLOW.
Black Orc Blocker 
MA
4
ST
5
AG
1
AV
9
G
50
R
26
B
354
P
0
F
0
Spp
59
Cp
0
Td
3
In
0
Cs
15
Mvp
4
Injuries
-ag
Skills
Block
+ST
Guard
Mighty Blow
 
Batman II#7 
With a great KA-POW, Batman BLOCKS his foes.

A fearsome protector of his allies, Batman learns to GUARD.

Smashing an evil elf in the face, Batman gains a MIGHTY BLOW.
Black Orc Blocker 
MA
4
ST
4
AG
2
AV
9
G
39
R
31
B
253
P
0
F
3
Spp
46
Cp
0
Td
5
In
0
Cs
8
Mvp
3
Injuries
 
Skills
Block
Guard
Mighty Blow
Cyborg#8 
His enhanced strength gives Cyborg a powerful BLOCK.

A stalwart ally, Cyborg likes to GUARD his friends.

With enhanced limbs, Cyborg packs a MIGHTY BLOW.
Black Orc Blocker 
MA
4
ST
4
AG
2
AV
9
G
49
R
38
B
261
P
0
F
0
Spp
44
Cp
0
Td
3
In
1
Cs
9
Mvp
3
Injuries
 
Skills
Block
Guard
Mighty Blow
 
Aquaman#9 
Despite being unbelievably lame, Aquaman manages to BLOCK his foes.

With his watery powers, Aquaman can stop his foes escaping with a DIVING TACKLE!

Aquaman STANDS FIRM as he is King of the Ocean!

Aquaman GUARDS his allies from any nautical threat.
Black Orc Blocker 
MA
4
ST
4
AG
2
AV
9
G
47
R
51
B
285
P
0
F
0
Spp
79
Cp
0
Td
5
In
0
Cs
7
Mvp
10
Injuries
 
Skills
Block
Diving Tackle
Stand Firm
Guard
Mighty Blow
Nightwing#10 
His martial arts training allows Nightwing to BLOCK his foes.

Tactically adept, Nightwing can predict his foes' movements allowing him to perform a KICK-OFF RETURN.
Thrower 
MA
5
ST
3
AG
3
AV
8
G
31
R
390
B
40
P
44
F
1
Spp
33
Cp
9
Td
5
In
0
Cs
2
Mvp
1
Injuries
 
Skills
Sure Hands
Pass
Block
Kick-Off Return
Tackle
 
Atom II#11 
Lineman 
MA
5
ST
3
AG
3
AV
9
G
2
R
0
B
3
P
0
F
1
Spp
0
Cp
0
Td
0
In
0
Cs
0
Mvp
0
Injuries
 
Skills
Doctor Fate#12 
Lineman 
MA
5
ST
3
AG
3
AV
9
G
4
R
0
B
8
P
0
F
0
Spp
0
Cp
0
Td
0
In
0
Cs
0
Mvp
0
Injuries
 
Skills
 
Deathstroke#13 
In a vicious strike, killing a skaven, Deathstroke learns how to BLOCK.

Never afraid to finish a downed foe, Deathstroke is a DIRTY PLAYER.
Lineman 
MA
5
ST
3
AG
3
AV
9
G
30
R
11
B
70
P
0
F
15
Spp
22
Cp
0
Td
2
In
0
Cs
3
Mvp
2
Injuries
 
Skills
Block
Dirty Player
Robin#14 
Robin has clever hands and can CATCH the ball reliably.
Goblin 
MA
6
ST
2
AG
3
AV
7
G
13
R
11
B
1
P
0
F
1
Spp
6
Cp
0
Td
2
In
0
Cs
0
Mvp
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Catch