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Adventure Paths
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Rise of the Runelords
#1
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
106
B
129
P
6
F
0
G
33
Cp
2
In
0
Cs
6
Td
6
Mvp
5
GPP
57
XPP
0
SPP
57
Injuries
 
Skills
Horns
+ST (50k)
Block (20k)
Claw (20k)
Mighty Blow (20k)
In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?
Curse of the Crimson Throne
#2
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
39
B
94
P
8
F
0
G
32
Cp
1
In
0
Cs
5
Td
3
Mvp
0
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Horns
Block (20k)
Tackle (20k)
The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only the PCs can hope to save the city from its own darkest tendencies. As the rule of the young queen grows more and more draconian, it's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath her iron fist.

In the Curse of the Crimson Throne Adventure Path, the heroes delve into the depth of urban adventure in order to stop riots, combat a plague, root out organized crime, and rescue political prisoners before escaping to the harsh badlands of the Storval Plateau, where only the friendship of the barbaric Shoanti and a weapon drawn from the heart of a gothic castle can give them the strength to return and depose the evil queen once and for all.
 
Legacy of Fire
#3
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
58
B
88
P
5
F
1
G
33
Cp
1
In
0
Cs
3
Td
2
Mvp
2
GPP
23
XPP
0
SPP
23
Injuries
m
Skills
Horns
+ST (50k)
Block (20k)
The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they'll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare...
Second Darkness
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
188
P
2
F
0
G
34
Cp
1
In
0
Cs
10
Td
0
Mvp
4
GPP
41
XPP
0
SPP
41
Injuries
 
Skills
Block (20k)
Guard (20k)
Tackle (20k)
A strange light in the sky holds a danger unknown for ten thousand years! Deep beneath Golarion's surface, the greatest shame of the elves is stirring once more. Seething with hatred, the drow have come up with a plan to wipe out their ancient enemies and bring a second Age of Darkness. And this time, there's only the heroes to stop them...

In the Second Darkness Adventure Path, the heroes venture from the Varisian pirate haven of Riddleport to an island overrun by extraterrestrial terrors, a fallen forest capital of the elves, the subterranean realm of the drow (where they are disguised as drow themselves), intrigue-laden elven courts, and a mysterious realm forgotten by time itself, known as the Land of Black Blood.
 
Council of Thieves
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
20
B
63
P
-1
F
27
G
33
Cp
0
In
0
Cs
0
Td
2
Mvp
5
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Horns
Block (20k)
Dirty Player (20k)
Dodge (30k)
Don't go out after dark! In the run-down Chelish capital of Westcrown, fallen from grace generations ago by the rise of the devil-worshiping House of Thrune, strange beasts of shadow prowl the streets after nightfall. At the same time, the head of the city's all-powerful crime syndicate, the notorious Council of Thieves, has grown unstable, and a new power is determined to take control—even if it means burning Westcrown to the ground.
Kingmaker
#6
Chosen Blocker
MA
5
ST
5
AG
3
AV
9
R
37
B
217
P
0
F
0
G
33
Cp
0
In
0
Cs
22
Td
3
Mvp
5
GPP
78
XPP
0
SPP
78
Injuries
 
Skills
+ST (50k)
Block (20k)
Claw (20k)
Juggernaut (20k)
Mighty Blow (20k)
The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse. It's hard enough to conquer territory—but does a ragtag band of adventures have what it takes to found and defend a burgeoning kingdom from the terrors of the wild?
 
Serpent's Skull
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
41
B
198
P
6
F
1
G
33
Cp
1
In
0
Cs
15
Td
3
Mvp
3
GPP
55
XPP
0
SPP
55
Injuries
n
Skills
Horns
Block (20k)
Claw (20k)
Juggernaut (20k)
Mighty Blow (20k)
Race to the lost city! Deep in the southern jungles, a fantastic city of wonders lies ruined and forgotten by the outside world, ripe for plundering and exploration by the heroes. Yet they aren't alone—several other factions, from deadly Red Mantis assassins to the avaricious Aspis Consortium—have also been tipped off to the city's existence, and the race is on to see who will reach it first. Of course, nothing in the jungle is as easy as it seems. For once they arrive, the heroes discover that the city may be lost, but it is not uninhabited...
Carrion Crown
#8
Beastman Runner
MA
6
ST
3
AG
4
AV
7
R
483
B
34
P
39
F
1
G
31
Cp
13
In
1
Cs
1
Td
13
Mvp
2
GPP
66
XPP
0
SPP
66
Injuries
-av, m
Skills
Horns
+AG (40k)
Block (20k)
Dodge (30k)
Dump-Off (30k)
From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.
 
Jade Regent
#9
Minotaur
MA
5
ST
5
AG
2
AV
8
R
0
B
228
P
0
F
0
G
32
Cp
0
In
0
Cs
29
Td
0
Mvp
4
GPP
78
XPP
0
SPP
78
Injuries
n
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Block (30k)
Claw (20k)
Guard (20k)
Juggernaut (20k)
Jump Up (30k)
When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.
Skull & Shackles II
#10
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
6
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Reign of Winter III
#11
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills