|Recent Forum Topics New Amazons team||New Blackbox||Catch V Diving Catch...|
Chaos Dwarf teams employ an interesting mix of strength and speed. Think of the Chaos Dwarf team as a 17th-century army: The Blockers are the regular infantry that can be relied upon to survive and stand their ground. Your big guy is the powerful but unreliable and expensive mercenary. Your Hobgoblins are the cheap auxillary troops used to plug gaps in the frontline or to do behind-the-line duty. And the Bull Centaurs? Well you guessed it. They are the cavalry.
The Chaos Dwarfs are one of the best defensive teams since the Bulls are great ball retrievers and the Blockers can absorb a lot of damage on the frontline. Another strength is that the players that really need skills, the Bulls, are also the ones that get them easiest.
The rookie Chaos Dwarfs are one of the worst ballhandling teams in bloodbowl. They lack Sure Hands, and their only Ag3 players, the Hobgoblins, are too fragile to make good ballcarriers. Bulls who lacks the Break Tackle skill are also easily tied up and unable to use their main asset, their high movement.