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Dark Elf lineups

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LRB6/CRP Starting Rosters

 Dark Elf Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Linemen  6  3  4  8    GA  SP  70k 
   0-2  Runners  7  3  4  7  Dump-Off  GAP  S  80k 
   0-2  Assassins  6  3  4  7  Shadowing, Stab  GA  SP  90k 
   0-4  Blitzers  7  3  4  8  Block  GA  SP  100k 
   0-2  Witch Elves  7  3  4  7  Dodge, Frenzy, Jump Up  GA  SP  110k 
 Re-Rolls  50k (100k after team creation) 
 Apothecary  Yes 
 Stars available for inducement 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Eldril Sidewinder  8  3  4  7  Loner, Catch, Dodge, Hypnotic Gaze, Nerves of Steel, Pass Block  200k 
   Horkon Heartripper  7  3  4  7  Loner, Dodge, Leap, Multiple Block, Shadowing, Stab  210k 
   Ithaca Benoin  7  3  3  7  Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands  220k 
   Roxanna Darknail  8  3  5  7  Loner, Dodge, Frenzy, Jump Up, Juggernaut, Leap  250k 
   Hubris Rakarth  7  4  4  8  Loner, Block, Dirty Player, Jump Up, Mighty Blow, Strip Ball  260k 
   Morg 'n' Thorg  6  6  3  10  Loner, Block, Mighty Blow, Thick Skull, Throw Team-Mate  430k 

Variation 1

  • 4 Blitzer
  • 1 Runner
  • 6 Lineman
  • 2 Rerolls
  • Total 1,000k

Starting with all 4 Blitzers means you will not have to worry (as much) about making too many re-rolls when blocking. MA7 also gives you a good Movement advantage over most races. 2 re-rolls isn't many to start off with, so you will need to use them sparingly and wisely.

o Option: Replace the Runner with a Lino and have 10k in the bank toward an Apo. Without several skills, a Runner is not reliable - AV 7 is soft and a new team can't easily protect it, and that's 31051 spp that should be going toward a Blitzer or your first Witch Elf.

 

Variation 2

  • 3 Blitzer
  • 2 Runners
  • 1 Assassin
  • 5 Lineman
  • 2 Rerolls
  • Total 1,000k

Trading your 4th Blitzer & a Lineman for two AV 7 players is not as strong or safe as Variation 1 (above), but having the additional Runner & Assassin opens up more options and makes things a little more interesting (on both sides of the ball!). 2 re-rolls means you have to be a little cautious, as above.

 

Variation 3 (3 RR's)

  • 2 Blitzer
  • 1 Runner*
  • 8 Lineman
  • 3 Rerolls
  • Total 990k

Starting w only 2 Blitzers means you may need to use that 3rd RR for missed blocks (until you skill up some linemen), so this is a long-term build, saving money in the long-run and giving the team more "buffer" against early missed rolls. Your first purchases (after your Apo?) will be more Blitzers.

(* While you could afford 2 Runners with this Roster, not everyone likes Runners, not everyone likes them on a new team, and many would question starting with two.

Drop all Runners for Lino #9 and have 20k toward your Apo after the first game - there's a good chance at least one will get a perm before you can hire all the positionals you want.)

 


Variation 4 - & Witch Elf (not recommended for new coaches)

  • 1 Witch Elf
  • 3 Blitzers
  • 7 Lineman
  • 2 Rerolls
  • Total 1,000k

...or...

  • 1 Witch Elf
  • 2 Blitzers
  • 2 Runners (or 1 & 1 Assassin)
  • 6 Lineman
  • 2 Rerolls
  • Total 990k-1,000k

These are risky builds for two reasons. First, you have only 2 RR's, and without the Block skill the Witch Elf's Frenzy will eat up RR's extra-fast. Second, at AV 7, WE's are both fragile and a big target, and can easily Frenzy themselves out of position and end up vulnerable, and so need skilled support (and a skilled coach!) to properly protect them - and even 3 (unskilled) Blitzers may not qualify. Think twice before jumping on these builds just because it's mathematically possible.

 

Last update: October 8, 2015