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Tomb Kings lineups

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Starting Rosters

 Tomb Kings Roster 
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
   0-16  Skeleton Linemen  5  3  2  7  Regeneration, Thick Skull  G  ASP  40k 
   0-2  Anointed Throwers  6  3  2  7  Pass, Regeneration, Sure Hands  GP  AS  70k 
   0-2  Anointed Blitzers  6  3  2  8  Block, Regeneration  GS  AP  90k 
   0-4  Tomb Guardians  4  5  1  9  Regeneration, Decay  S  GAP  100k 
 Re-Rolls  70k (140k after team creation) 
 Apothecary  No 
 Stars available for inducement 
 Star Player  MA  ST  AG  AV  Skills  Price 
   Bryce 'The Slice' Cambuel  5  3  2  8  Chainsaw, Loner, Regeneration, Secret Weapon, Stand Firm, Thick Skull  130k 
   Skrull Halfheight  6  3  3  8  Loner, Sure Hands, Thick Skull, Accurate, Nerves Of Steel, Pass, Regeneration  190k 
   Ivan 'The Animal' Deathshroud  6  4  2  8  Block, Disturbing Presence, Juggernaut, Loner, Regeneration, Strip Ball, Tackle  230k 
   Ramtut III  5  6  1  9  Loner, Break Tackle, Mighty Blow, Regeneration, Wrestle  360k 

Variation 1

  • 4 Tomb Guardians
  • 1 Blitz-Ra
  • 2 Thro-Ras
  • 4 Skeletons
  • 3 Rerolls
  • Total 1,000k

With only Ag 2, ball handling is critical. Ag 2 w/ Sure Hands gives a flat 75% chance for an uncontested pickup (no use of RR allowed - fail and your Turn ends), and (against developed teams) prevents use of the Strip Ball skill.

 

Variation 2

  • 4 Tomb Guardians
  • 2 Blitz-Ras
  • 5 Skeletons
  • 3 Rerolls
  • Total 990k

This trades away both your ball-handlers for a 2nd positional with Block (& +1 AV) and an unskilled "lineman" that is slower but has Thick Skull. If you are willing to bash your opponent while trying to pick up the ball with Ag 2 (base 50%, or 75% w/ a RR), this is your starting roster. Since Khemri don't use Apo's, the 10k to spare goes toward a Throw-Ra as your next Player purchase.

 

Variation 3

  • 4 Tomb Guardians
  • 2 Blitz-Ras
  • 5 Skeletons
  • 1 Throw-Ra
  • 2 Rerolls
  • Total 990k

Just variation 2 where you trade one re-roll for a Thro-Ra. Without a Thro-Ra you're likely to use a reroll to pickup the ball anyway, so why not get it as a skill instead? Moreover this solution frees both blitzers to be blitzers and not ball carrier. And you start with 12 players.

 

Last update: August 22, 2020