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|Tomb Kings Roster|
|0-16||Skeleton Linemen||5||3||2||7||Regeneration, Thick Skull||G||ASP||40k|
|0-2||Anointed Throwers||6||3||2||7||Pass, Regeneration, Sure Hands||GP||AS||70k|
|0-2||Anointed Blitzers||6||3||2||8||Block, Regeneration||GS||AP||90k|
|0-4||Tomb Guardians||4||5||1||9||Regeneration, Decay||S||GAP||100k|
|Re-Rolls||70k (140k after team creation)|
|Stars available for inducement|
|Bryce 'The Slice' Cambuel||5||3||2||8||Chainsaw, Loner, Regeneration, Secret Weapon, Stand Firm, Thick Skull||130k|
|Skrull Halfheight||6||3||3||8||Loner, Sure Hands, Thick Skull, Accurate, Nerves Of Steel, Pass, Regeneration||190k|
|Ivan 'The Animal' Deathshroud||6||4||2||8||Block, Disturbing Presence, Juggernaut, Loner, Regeneration, Strip Ball, Tackle||230k|
|Ramtut III||5||6||1||9||Loner, Break Tackle, Mighty Blow, Regeneration, Wrestle||360k|
With only Ag 2, ball handling is critical. Ag 2 w/ Sure Hands gives a flat 75% chance for an uncontested pickup (no use of RR allowed - fail and your Turn ends), and (against developed teams) prevents use of the Strip Ball skill.
This trades away both your ball-handlers for a 2nd positional with Block (& +1 AV) and an unskilled "lineman" that is slower but has Thick Skull. If you are willing to bash your opponent while trying to pick up the ball with Ag 2 (base 50%, or 75% w/ a RR), this is your starting roster. Since Khemri don't use Apo's, the 10k to spare goes toward a Throw-Ra as your next Player purchase.
Just variation 2 where you trade one re-roll for a Thro-Ra. Without a Thro-Ra you're likely to use a reroll to pickup the ball anyway, so why not get it as a skill instead? Moreover this solution frees both blitzers to be blitzers and not ball carrier. And you start with 12 players.