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Just a quick brainstorm of how I'd like to see the roster be reworked.
Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Allowed Skills |
0-1 | Eshin Assassin | 80000 | 7 | 2 | 3 | 7 | Big Guy, Dodge, Pro | G, A |
0-2 | Eshin Stalker | 40000 | 6 | 2 | 3 | 6 | Big Guy, Stunty, Shadowing | A |
0-4 | Night Runner | 60000 | 6 | 2 | 3 | 6 | Big Guy, Stunty, Poisoned Dagger | A |
0-16 | Eshin Slave | 30000 | 6 | 1 | 3 | 6 | Dodge, Stunty, Guard | A |
Name | Cost | MA | ST | AG | AV | Skills & Traits |
None | - | - | - | - | - | - |
Re-roll counter: 60000 gold pieces each
Apothecary: Yes
Wizard: No
The team keeps its theme but gets a MAJOR reworking. All the positionals have Big Guy because they focus on largely on their individual training in skulduggery. I'm not completed committed to this idea, but I think it's worth exploring with some playtesting.
I always like the IDEA of the Eshin roster. Tthe Poison Dagger schtick has its charms but apparently it wasn't REALLY playtested before being added to the Leeg. I think the schtick is worth trying to save. Removing Dodge from the Stalkers and Runners should increase the teams fragility which seems like a logical trade-off for all that Poison Dagger.
Lastly, I changed the Eshin Adept to be in line with the Skryre's baseline player. It's a play balance issue, but it's also inspired by the Goblin tradition in the Leeg: 3 "Goblin" teams (Squig, Cheater, and Basic) all had the same baseline players. I thought this tradition is worth carrying over to the "Skaven" side especially if there were ever plans to add the other unrepresented clans.