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Just a quick brainstorm of how I'd like to see the roster be reworked.

Eshin Adepts Roster

 Qty  Title  Cost  MA  ST  AG  AV  Skills & Traits  Allowed Skills 
 0-1  Eshin Assassin  80000  7  2  3  7  Big Guy, Dodge, Pro  G, A 
 0-2  Eshin Stalker  40000  6  2  3  6  Big Guy, Stunty, Shadowing  A 
 0-4  Night Runner  60000  6  2  3  6  Big Guy, Stunty, Poisoned Dagger  A 
 0-16  Eshin Slave  30000  6  1  3  6  Dodge, Stunty, Guard  A 


Star Player

 Name  Cost  MA  ST  AG  AV  Skills & Traits 
 None  -  -  -  -  -  - 


Re-roll counter: 60000 gold pieces each
Apothecary: Yes
Wizard: No

The team keeps its theme but gets a MAJOR reworking. All the positionals have Big Guy because they focus on largely on their individual training in skulduggery. I'm not completed committed to this idea, but I think it's worth exploring with some playtesting.

I always like the IDEA of the Eshin roster. Tthe Poison Dagger schtick has its charms but apparently it wasn't REALLY playtested before being added to the Leeg. I think the schtick is worth trying to save. Removing Dodge from the Stalkers and Runners should increase the teams fragility which seems like a logical trade-off for all that Poison Dagger.

Lastly, I changed the Eshin Adept to be in line with the Skryre's baseline player. It's a play balance issue, but it's also inspired by the Goblin tradition in the Leeg: 3 "Goblin" teams (Squig, Cheater, and Basic) all had the same baseline players. I thought this tradition is worth carrying over to the "Skaven" side especially if there were ever plans to add the other unrepresented clans.

Last update: February 2, 2008