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Handicaps for Dead Assassins: Smelling Salts and It Wasn’t me Bunnies brought their friend Count Drakenborg

Coin Toss: Dead Bunnies United receive the ball!

Turn 0 :
Divine Assassins: BLITZ = Skaven get the ball

Turn 1:
Dead Bunnies: Mummy niggled skaven lino, blitz on Gutter Runner (GR) with ball good, but bounce isn’t;
Divine Assassins: score with GR,

                              1-0 Assassins

Turn2:
Dead Bunnies: BH DP skaven lino on foul;
Divine Assassins: DP Zombie from Bunnies is KO on block

Turn3:
Dead Bunnies: KO SVermin
Divine Assassins: Blitz with Rat Ogre (ROGre) on open ball carrier gives a POW, but they don’t get the ball and lucky bounce for Bunnies leads to Wight 4+ catch

Turn 4:
Dead Bunnies: sexy hand off attempt to Count Drakenborg 2+ failed;
Divine Assassins: ROgre blitz crowdpush ghoul for stun, ag5 gutter gets the ball and dodges away but long pass attempt failed because of sun

Turn 5:
Dead Bunnies: Mummies do their bashing job, Sloppie Jo gets ball back and DP zombie ejected on ag5 GR foul;
Divine Assassins: one-turner GR out of harm’s way and 1 dice blitz on ball carrier unsuccessful

Turn 6:
Dead Bunnies : crowdpush st4 lino to stun;
Divine Assassins: suicidal one dice blitz NO block for push on ballcarrier

Turn 7:
Dead Bunnies : KO GR by Mummy, ma7 Wight advances in range of TD;
Divine Assassins: prone ROgre gets DP visit and RIP, apo succeeds

Turn 8:
Dead Bunnies : one more KO block, Wight scores;
Divine Assassins: 4/5 KOs come back, including the one-turner

1st HALF OVER: 1-1

Second Half: Divine Assassins receive the ball!

Turn 9:
Divine Assassins: Quick snap, easier for one-turner to score, BH ghoul on a blitz was a bonus;

                           2-1 Assassins

Dead Bunnies : Quick snap, foul on prone ROgre = KO

Turn 10:
Divine Assassins: one-turner put in safe place as always;
Dead Bunnies : blitz on GR prone and foul gives –ag, but DP expelled;

Turn 11: nothing to report

Turn 12:
Divine Assassins: poor ball protection from Synn allows successful one dice blitz POW on ‘Demolisher’ successful, couldn’t pick up the ball;
Dead Bunnies : KO ROgre made it 3KO, 1 BH and 2 SI ‘til then, still using the Count as a blocker…

Turn 13:
Divine Assassins: 6 players left for the rats;
Dead Bunnies : Synn fouls prone lino and is ejected for the 3rd time in the game, but he outnumbers the rats 9 to 5 still

Turn 14:
Divine Assassins: moves one turner out of danger;
Dead Bunnies : moves forward

Turn 15:
Divine Assassins: tries to moves one-turner out of danger;
Dead Bunnies : 3 dice blitz from mummy on one-turner gives KO

Turn 16:
Dead Bunnies : score

                           2-2 after regulation

OT : Dead Bunnies get the ball!!!

Turn 19:
Divine Assassins: 3 2+ dodges in turn 19 to save the one-turner

Turn 20:
Dead Bunnies : blitz by mummy has one-turner stunned: foul time!;
Divine Assassins: dodge blitz 1 dice pow brings DP skellie down but not out!

Turn 21:
Dead Bunnies : foul is stun only, no sent out

Turn 22:
Dead Bunnies : DP skellie gives only a KO; still a game!

Turn 23:
Dead Bunnies : score TD;
Divine Assassins: one-turner comes back after TD

                             3-2 Bunnies

Turn 24:

Dead Bunnies :

BLITZ for synn, he goes for the GR one-turner but gets only a ‘both knockdown’ on a THREE dice blitz with the Count !!!!

And fails the gfi to get in ball TZ on snake eyes !!!

Divine Assassins: One turner does the 2+ 2+ 1+ with RR for the score 3-3

Coin Toss is: Divine Assassins advance!


Last update: October 11, 2006