Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Mar 26, 2017 - 10:03 |
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Let's design a rule that will help low attrition teams? Done! |
_________________ Everybody's favorite coach on FUMBBL |
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Traul
Joined: Jun 09, 2013
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  Posted:
Mar 26, 2017 - 15:34 |
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DrDeath wrote: | Yes,so basically heavy bash sides like dwarfs will often get a free 50k over weak sides who can't afford anything after replacing lost players. Plus even if the weaker teams do get some big inducement money for playing a high TV side they can't even hire a wizard so there aren't any reliable balancing inducements to crack bash cages. Whoever at GW designed those rules is obviously a boring dwarf coach, and needs his brain testing |
Then why did he come up with the least violent ruleset since forever? |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Mar 26, 2017 - 18:38 |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Mar 26, 2017 - 19:07 |
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chaos dwarves murdered that team
it doesn't prove anything about EM really, without knowing what was their treasury before the game / before EM |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Mar 26, 2017 - 20:05 |
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That team was running with usually half a million in the bank before EM. |
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tussock
Joined: May 29, 2011
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  Posted:
Mar 27, 2017 - 09:45 |
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They'll be back, and really should get a box draw pretty easy being that old. |
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MrHaystacks
Joined: Jun 04, 2011
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  Posted:
Mar 30, 2017 - 10:46 |
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Sorry guys, but what actually is the rule. Just had a necro team that last all but 50k. from 330k. (was banking on replacing and RIP's.) what is the roll and when does it trigger? |
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Cyrus-Havoc
Joined: Sep 15, 2006
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  Posted:
Mar 30, 2017 - 11:29 |
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It triggers when you ready your team. It's a dice roll with modifiers depending on how much gold you have. |
_________________ Not Undead but perhaps the oldest living coach! |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Mar 30, 2017 - 12:15 |
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MrHaystacks wrote: | but what actually is the rule. |
I recommend downloading the rules in GW's Blood Bowl app. Its called The Dugout (iphone/android). |
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zakatan
Joined: May 17, 2008
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  Posted:
Mar 30, 2017 - 12:51 |
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Can't quote the rules because they are copyrighted, but can indeed explain them. Christer the man himself gave the way it is implemented on the site:
Christer wrote: | Corrent, we can't quote significant sections from the rule book(s). It's fine to explain the rule using your own words though.
EM will be rolled when a team has 100k+ treasury when clicking "ready to play".
Effectively, it's a list of 10 outcomes:
1 Catastrophe (lose all but 2d6x10k)
2 Catastrophe
3 Catastrophe
4 Major Incident (lose half, rounding up to nearest 10k)
5 Minor Incident (lose d3x10k gold)
6 Minor Incident
7 Crisis Averted (no loss)
8 Crisis Averted
9 Crisis Averted
10 Crisis Averted
You then roll a D6, and add a modifier based on your treasury:
100-199k +4
200-299k +3
300-299k +2
300-499k +1
500- +0 |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Mar 30, 2017 - 22:26 |
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Try not to ready with 300k in the Treasury. With 200k you could lose half your money, but with 300k, you could lose most of it, and you're only 2/3 likely to keep most of it. |
_________________ Lude enixe, obliviscatur timor. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Mar 30, 2017 - 23:41 |
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By the way, this table is wrong:
100-199k +4
200-299k +3
300-299k +2
300-499k +1
500- +0
The correct table is:
100-199k +4
200-299k +3
300-399k +2
400-499k +1
500- +0 |
Last edited by MattDakka on %b %30, %2017 - %23:%Mar; edited 1 time in total |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Mar 30, 2017 - 23:41 |
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Christer wrote: | EM will be rolled when a team has 100k+ treasury when clicking "ready to play".
Effectively, it's a list of 10 outcomes:
1 Catastrophe (lose all but 2d6x10k)
2 Catastrophe
3 Catastrophe
4 Major Incident (lose half, rounding up to nearest 10k)
5 Minor Incident (lose d3x10k gold)
6 Minor Incident
7 Crisis Averted (no loss)
8 Crisis Averted
9 Crisis Averted
10 Crisis Averted
You then roll a D6, and add a modifier based on your treasury:
100-199k +4
200-299k +3
300-299k +2
[4]00-499k +1
500- +0 | Just to be clear, are outcomes 1-3 exactly the same? as well as 5-6 and 7-10?
Assuming so, this is the single most comprehensible explanation I've seen so far! Kudos to The Man! |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Mar 30, 2017 - 23:48 |
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Craftnburn wrote: |
Just to be clear, are outcomes 1-3 exactly the same? as well as 5-6 and 7-10?
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Yes they are the same. |
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Christer
Joined: Aug 02, 2003
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Mind you, I've changed the underlying logic somewhat. Here's the new formula (although it's the exact same probabilities and effects for default bb2016 divisions):
A table is defined as such:
1 = Crisis Averted (No effect)
2 = Crisis Averted
3 = Crisis Averted
4 = Crisis Averted
5 = Crisis Averted
6 = Minor Incident (lose d3x10k)
7 = Minor Incident
8 = Major Incident (lose half, rounding up to nearest 10k)
9 = Catastrophe (lose all but 2d6x10k)
10 = Catastrophe
11 = Catastrophe
12 = Catastrophe
13 = Catastrophe
14 = Catastrophe
Start at 8.
Roll a d6 and subtract the result
Adjust as follows, based on treasury:
100-199k: +0
200-299k: +1
300-399k: +2
400-499k: +3
500k+: +4
Your final result is the effect. Treat values lower than 1 as 1 and higher than 14 as 14.
The reason for this logic change is to make it more logical to configure the table to suit their own leagues. |
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