Crimsonwolf
Joined: Mar 10, 2009
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  Posted:
Aug 09, 2010 - 03:10 |
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Naru1981
Joined: Jan 01, 2009
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  Posted:
Aug 09, 2010 - 03:36 |
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if was me i would buy a rat ogre with that cash. And for gutter he needs protecting. Block or FA. Maybe NoS |
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Sigmar1
Joined: Aug 13, 2008
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  Posted:
Aug 09, 2010 - 03:45 |
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Jesus I hate that guy. I voted for Block. |
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Kryten
Joined: Sep 02, 2003
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Two heads for really good dodging |
Last edited by Kryten on %b %09, %2010 - %04:%Aug; edited 1 time in total |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Aug 09, 2010 - 04:21 |
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Time to turn down the double imo and take the block.
gen/ag players get enough good skills for the future, not that he has one. |
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propuppetmaster
Joined: Feb 27, 2007
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  Posted:
Aug 09, 2010 - 05:52 |
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VLL for the awesome interception machine! |
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Jeffro
Joined: Jan 22, 2009
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  Posted:
Aug 09, 2010 - 06:49 |
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I voted for FA. I hear the argument for block... but If someone is going to have their heart set on knocking him down - they'll send a tackler and reroll for a pow or dodge pow. Block would be more necessary if you were doing blocking and blitzing with him - which you really shouldn't. He's the ball hog - use him as such.
But in terms of what would be the best doubles option (because I really hate wasting doubles rolls, myself) Foul Appearance would work well in combo with pass block, and thus make interceptions easier... it would also stop the occasional hit on him. And he's ST3 - so not the typical "blitz-the-weak-little-gutter" target...
And fluff-wise - MA9 ST3 AG6 AV7 rat... totally foul looking. Gross... just gross. |
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Severedunit
Joined: Oct 08, 2005
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  Posted:
Aug 09, 2010 - 07:03 |
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He's a target. Get Block, don't deny the awesomeness of this skill. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 09, 2010 - 07:14 |
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revert to 3rd edn and get him regen! |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Aug 09, 2010 - 09:54 |
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for now - block
for later - horns -> i would take horns |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Aug 09, 2010 - 09:56 |
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Looking at the rest of the team, I would take Block.
If you take Horns you will need to skill him quickly to 76 SPPs and the rest of the players will be somewhat behind.
If you take Block, you can send him in to get the ball, and the other gutters can score (and he will likely live longer). |
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Eghost
Joined: Oct 19, 2003
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  Posted:
Aug 09, 2010 - 10:05 |
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take horns, ballcarriers will have block anyway. Better to get 2d vs str3 ballarriers. |
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Bobs
Joined: Feb 26, 2009
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  Posted:
Aug 09, 2010 - 10:19 |
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Um big hand
Dodge in pick up on 2+ anywhere dodge out
even 3 zones you've got good odds
Next skill leap |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Aug 09, 2010 - 10:25 |
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well big hand starts to help in 3 zones, making a 3+ a 2+
in situations with 2 or less zones it does not help....
although nice, it would not be used often enough |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Aug 09, 2010 - 10:26 |
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Id go for FA, not only because that statistically improves that little monster's life span, but because it can wreck havoc on your opponent's pass play.
You will skill him for the block soon enough (unless you roll another double, upon which you are bound by the codes of conduct here at fumbbl to retire him). |
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