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Poll
What skill to take?
Horns- for the better blitzing
37%
 37%  [ 51 ]
Foul Appearance- help protect him a bit
12%
 12%  [ 17 ]
Very Long Legs- make him faster
8%
 8%  [ 11 ]
Claw- BLOOD!!!
8%
 8%  [ 12 ]
Block- forget the double
21%
 21%  [ 30 ]
Other- something I forgot
5%
 5%  [ 7 ]
PIE!!
6%
 6%  [ 9 ]
Total Votes : 137


Crimsonwolf



Joined: Mar 10, 2009

Post   Posted: Aug 09, 2010 - 03:10 Reply with quote Back to top

this guy rolled doubles after getting the mbp last game:http://fumbbl.com/FUMBBL.php?page=player&player_id=7205841. Also he passed his aging roll. I was all set to give him block but it seems like it would be a shame to waste a doubles roll. Any suggestions would be welcome.
Naru1981



Joined: Jan 01, 2009

Post   Posted: Aug 09, 2010 - 03:36 Reply with quote Back to top

if was me i would buy a rat ogre with that cash. And for gutter he needs protecting. Block or FA. Maybe NoS

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Sigmar1



Joined: Aug 13, 2008

Post   Posted: Aug 09, 2010 - 03:45 Reply with quote Back to top

Jesus I hate that guy. I voted for Block.

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Kryten



Joined: Sep 02, 2003

Post   Posted: Aug 09, 2010 - 04:12
FUMBBL Staff
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Two heads for really good dodging Very Happy


Last edited by Kryten on %b %09, %2010 - %04:%Aug; edited 1 time in total
harvestmouse



Joined: May 13, 2007

Post   Posted: Aug 09, 2010 - 04:21 Reply with quote Back to top

Time to turn down the double imo and take the block.

gen/ag players get enough good skills for the future, not that he has one. Razz
propuppetmaster



Joined: Feb 27, 2007

Post   Posted: Aug 09, 2010 - 05:52 Reply with quote Back to top

VLL for the awesome interception machine!
Jeffro



Joined: Jan 22, 2009

Post   Posted: Aug 09, 2010 - 06:49 Reply with quote Back to top

I voted for FA. I hear the argument for block... but If someone is going to have their heart set on knocking him down - they'll send a tackler and reroll for a pow or dodge pow. Block would be more necessary if you were doing blocking and blitzing with him - which you really shouldn't. He's the ball hog - use him as such.

But in terms of what would be the best doubles option (because I really hate wasting doubles rolls, myself) Foul Appearance would work well in combo with pass block, and thus make interceptions easier... it would also stop the occasional hit on him. And he's ST3 - so not the typical "blitz-the-weak-little-gutter" target...

And fluff-wise - MA9 ST3 AG6 AV7 rat... totally foul looking. Gross... just gross.
Severedunit



Joined: Oct 08, 2005

Post   Posted: Aug 09, 2010 - 07:03 Reply with quote Back to top

He's a target. Get Block, don't deny the awesomeness of this skill.
pythrr



Joined: Mar 07, 2006

Post   Posted: Aug 09, 2010 - 07:14 Reply with quote Back to top

revert to 3rd edn and get him regen!

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Reisender



Joined: Sep 29, 2007

Post   Posted: Aug 09, 2010 - 09:54 Reply with quote Back to top

for now - block
for later - horns -> i would take horns
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Aug 09, 2010 - 09:56 Reply with quote Back to top

Looking at the rest of the team, I would take Block.

If you take Horns you will need to skill him quickly to 76 SPPs and the rest of the players will be somewhat behind.

If you take Block, you can send him in to get the ball, and the other gutters can score (and he will likely live longer).
Eghost



Joined: Oct 19, 2003

Post   Posted: Aug 09, 2010 - 10:05 Reply with quote Back to top

take horns, ballcarriers will have block anyway. Better to get 2d vs str3 ballarriers.
Bobs



Joined: Feb 26, 2009

Post   Posted: Aug 09, 2010 - 10:19 Reply with quote Back to top

Um big hand
Dodge in pick up on 2+ anywhere dodge out
even 3 zones you've got good odds
Next skill leap

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Reisender



Joined: Sep 29, 2007

Post   Posted: Aug 09, 2010 - 10:25 Reply with quote Back to top

well big hand starts to help in 3 zones, making a 3+ a 2+
in situations with 2 or less zones it does not help....
although nice, it would not be used often enough
Balle2000



Joined: Sep 25, 2008

Post   Posted: Aug 09, 2010 - 10:26 Reply with quote Back to top

Id go for FA, not only because that statistically improves that little monster's life span, but because it can wreck havoc on your opponent's pass play.

You will skill him for the block soon enough (unless you roll another double, upon which you are bound by the codes of conduct here at fumbbl to retire him).

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