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Xandel



Joined: Oct 18, 2004

Post   Posted: Mar 11, 2006 - 22:09 Reply with quote Back to top

I was wondering what skill to give my beastman on double at this early state of the team.http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=242873

Big Hand I don't need I think because i got a AG 4 Beastman + CW.

Tentakles: not sure but should be better on my CWs.

Foul Appearence: sounds good if evryone would have it but single player....dont know.

prehensile tail?

I actually want him to mutate because i like that ^^....but maybe i should give him sth like Frenzy, Stand Firm, Dodge.

What do you think about giving FA to every beastman rolling a double ?
pluto670



Joined: Oct 27, 2005

Post   Posted: Mar 11, 2006 - 22:12 Reply with quote Back to top

Tantakles

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RC



Joined: Sep 22, 2005

Post   Posted: Mar 11, 2006 - 22:13 Reply with quote Back to top

Give him FA, it's the best non- bashy mutation. Otherwise SF which is just the best.

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Last edited by RC on %b %11, %2006 - %22:%Mar; edited 1 time in total
Mnemon



Joined: Aug 02, 2003

Post   Posted: Mar 11, 2006 - 22:15 Reply with quote Back to top

Done before ... nice in theory, too. You'll lose out against bashing teams though for lack of hitting skills, and elves still might dodge you reading "chaos" only. Needs less cherrypicking and dodging matches for that to make it a viable team. Plus you really don't need FA on EVERY beastman. Once you have two or three other mutations are much more useful.

I'd argue you still can benefit from a big hand player though. Disregard tacklezones and the weather when picking up the ball. When picking up in TZ's it still is an easy enough handover. Specifically against elfen teams a ball that's on the ground or in the opponents tz even is a dangerous thing.

-Mnemon
Buur



Joined: Apr 29, 2004

Post   Posted: Mar 11, 2006 - 22:16 Reply with quote Back to top

fa spikes or dodge you dont have to take a physical skill just because you can.
-Buur

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Alanir



Joined: Aug 02, 2003

Post   Posted: Mar 11, 2006 - 22:22 Reply with quote Back to top

I'd probably go with big hand at the moment. I generally start using +ag beasts more as blitzers than ball-handlers because I like to have mobile blitzers available. With such an early team, and no skills on the guy in question, no mutation you give him will really affect the team right now. I'd use this opportunity to try out something you like, and see where it goes. If you don't end up liking it, the guy will die at some point, and you can just let him go.
Tricktickler



Joined: Jul 10, 2004

Post   Posted: Mar 11, 2006 - 22:36 Reply with quote Back to top

If you dont have frenzy yet, get one.
Works nice with horns.
mymLaban



Joined: Apr 20, 2004

Post   Posted: Mar 11, 2006 - 23:00 Reply with quote Back to top

i would say frenzy or bighand, BH works great with the other ag4 guys you can quickly get the ball with the BH and then handoff or throw to one of the ag4
ex-convict



Joined: Jun 28, 2005

Post   Posted: Mar 11, 2006 - 23:05 Reply with quote Back to top

big hand since beastman seem to always fail pickups

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SnakeSanders



Joined: Aug 02, 2003

Post   Posted: Mar 11, 2006 - 23:13 Reply with quote Back to top

try random mutations, is always fun Smile
Xandel



Joined: Oct 18, 2004

Post   Posted: Mar 11, 2006 - 23:56 Reply with quote Back to top

thx for the answers so far....i think i'll give him frenzy. This opens some nice possibilities.

But later on i'll try to give every beastman FA on a double.

Maybe one with Big Hand as well.


Ok thx guys Wink
Synn



Joined: Dec 13, 2004

Post   Posted: Mar 12, 2006 - 00:00 Reply with quote Back to top

You can never have enough heads...... remember that.
__Synn
**Loves head
Xandel



Joined: Oct 18, 2004

Post   Posted: Mar 20, 2006 - 10:57 Reply with quote Back to top

Just for info: He dies on his first game T_T
coffindodger



Joined: Jul 01, 2005

Post   Posted: Mar 20, 2006 - 11:01 Reply with quote Back to top

Boo!
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