SzieberthAdam
Joined: Aug 31, 2008
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  Posted:
May 21, 2009 - 21:33 |
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Kalimar, sorry but i don't think it's complex. Let me summarize:
Assume one square's side is one unit long.
Thrower is in the center (0,0) point.
Receiver is in (r1,r2) point.
Would-be interceptor is in (i1,i2) point.
The ruler's constaints are:
Code: |
b1 (Qp -- Sp)= 3,93 units or 4 units
b2 (Sp -- Lp)= 7,42 units or 7.5 units
b3 (Lp -- LB)= 10,92 units or 10.8 units
b4 (LB -- Out)= 13,65 units or 13.6 units
w (width)= 0,87*2=1,74 units
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Use the second column if you want to calculate with simpler constants. You can also use these for your proper horizontal rectangles.
THE PASS:
d (distance) = Sqrt[(Abs(r1)+0,5)^2+(Abs(r2)+0,5)^2]
now if distance is between b1 and b2 (3,93< d <= 7,42 )then short pass; b2 then b3 then long pass, etc.
THE INTERCEPTIONS:
We define the following numbers:
Code: |
a = (r1-i1)^2+(r2-i2)^2
b = i1^2 + i2^2
c = r1^2 + r2^2
d1= Abs[r2(i1+0,5)-r1(i2+0,5)]
d2= Abs[r2(i1+0,5)-r1(i2-0,5)]
d3= Abs[r2(i1-0,5)-r1(i2+0,5)]
d4= Abs[r2(i1-0,5)-r1(i2-0,5)]
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We need to check for all opposing players (with tackle zone) the following:
Intercepion is allowed IF all of the following is TRUE:
c>a
c>b
w>2 * Min(d1,d2,d3,d4) / Sqrt(c)
Thats all. I am really proud to the results of this thread. However, all i would like is to see the client using the official rangeset properly.
Keep up the good work Kalimar.
Cheers,
RS
EDIT: Sorry there was some typo in it. I had to post it rapidly. |
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Last edited by SzieberthAdam on %b %22, %2009 - %00:%May; edited 6 times in total |
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Grumbledook
Joined: Aug 02, 2003
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  Posted:
May 21, 2009 - 22:20 |
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Code: | 0 1 2 3 4 5 6 7 8 9 10 11 12 13
0 Q Q Q S S S L L L L B B B
1 Q Q Q Q S S S L L L L B B B
2 Q Q Q S S S S L L L L B B
3 Q Q S S S S S L L L B B B
4 S S S S S S L L L L B B B
5 S S S S S L L L L B B B
6 S S S S L L L L L B B B
7 L L L L L L L L B B B
8 L L L L L L L B B B B
9 L L L L L B B B B B
10 L L L B B B B B B
11 B B B B B B B
12 B B B B B
13 B B |
That is the BBRC approved chart, does your calculations match up to those Ramon? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
May 21, 2009 - 22:47 |
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kill me now |
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SzieberthAdam
Joined: Aug 31, 2008
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  Posted:
May 22, 2009 - 00:05 |
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Grumbledook wrote: | [code]That is the BBRC approved chart, does your calculations match up to those Ramon? |
Yes. |
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Grumbledook
Joined: Aug 02, 2003
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  Posted:
May 22, 2009 - 14:30 |
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Kalimar
Joined: Sep 22, 2006
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  Posted:
Jun 10, 2009 - 14:57 |
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Version 0.2.7 (out soon) contains proper passing ranges now. The client determines the range via a table lookup, as suggested in this thread. Interception rules haven't been changed (yet), though. |
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Archevol
Joined: Dec 14, 2008
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  Posted:
Jun 10, 2009 - 16:12 |
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Just saw this thread for the first time...
I love eggheads. You can bash them on the bonce with a spoon and feel no guilt... |
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funnyfingers
Joined: Nov 13, 2005
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  Posted:
Jul 04, 2009 - 00:04 |
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here is how BOTOCS defines the passing ranges:
<img src="http://test.stuntyleeg.com/pass_ranges.JPG"> |
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Khudzlin
Joined: May 24, 2007
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  Posted:
Jul 04, 2009 - 13:04 |
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those are exactly the ranges from the BBRC approved chart |
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Brainsaw
Joined: Sep 27, 2005
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  Posted:
Apr 22, 2010 - 22:48 |
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i thought you have to put the range ruler from the box on the monitor and measure the range.. i am doin lots of quick passes on my 22" high def resolution monitor this way ;-DDDD |
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PeteW
Joined: Aug 05, 2005
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  Posted:
Apr 22, 2010 - 22:53 |
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Brainsaw wrote: | i thought you have to put the range ruler from the box on the monitor and measure the range.. i am doin lots of quick passes on my 22" high def resolution monitor this way ;-DDDD |
bad thread necromancy > |
_________________ "Jesus loves me this I know, 'cos my Bible tells me so." MrMojo - where did you go? |
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Rijssiej
Joined: Jan 04, 2005
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  Posted:
Apr 19, 2011 - 23:30 |
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Brainsaw wrote: | i thought you have to put the range ruler from the box on the monitor and measure the range.. i am doin lots of quick passes on my 22" high def resolution monitor this way ;-DDDD |
Good thing just about all the players on the field can intercept aswell. |
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