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Poll
What do I take
+AG
82%
 82%  [ 14 ]
Tackle
11%
 11%  [ 2 ]
Sure Hands
0%
 0%  [ 0 ]
Piling On
5%
 5%  [ 1 ]
Strip Ball
0%
 0%  [ 0 ]
Total Votes : 17


spinball



Joined: Jul 01, 2004

Post   Posted: Oct 22, 2015 - 02:50 Reply with quote Back to top

The Lorax on my Dr Suess team just got his Legend Skill, and rolled up Agility again.
https://fumbbl.com/p/player?player_id=4899664

The question is do I take it? I would have taken +MV or +STR without hesitation, but right now I am stuck.

I am going to list the what I am thinking about taking.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Oct 22, 2015 - 02:57 Reply with quote Back to top

Do not ignore Nuffle's Gift
5AG can dodge into a cage on a 4+
4ST, he's already a 2db against most standard ball carriers

Hell 2+ into a Tackle zone, or 3+ into 2.
Why is this even a question?
Uedder



Joined: Aug 03, 2010

Post   Posted: Oct 22, 2015 - 03:03 Reply with quote Back to top

Because he doesn't have any skills to really help with that... no sure hands, no dodge, no tackle... Ag5 is amazing tho. I understand your dilemma spinball, but i think you can't really go wrong with this kind of player. Whatever you choose.
Grod



Joined: Sep 30, 2003

Post   Posted: Oct 22, 2015 - 03:09 Reply with quote Back to top

Ag 5 is amazing. No choice really. Pity he will never have a chance to get dodge.

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DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Oct 22, 2015 - 05:03 Reply with quote Back to top

yeah it is a shame his skills dont match his stats, but i think +AG for sure, he would make a great loose ball gatherer

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Bazakastine



Joined: Mar 21, 2014

Post   Posted: Oct 22, 2015 - 06:00 Reply with quote Back to top

AG5 is hard to pass up regardless of the other skills you have. For Orcs it can change the game on defense as you can pickup lose balls so much better.
tussock



Joined: May 29, 2011

Post   Posted: Oct 22, 2015 - 06:11 Reply with quote Back to top

Tackle: eh, build a proper wrackler out of a lineman.
Sure Hands: a very safe ball carrier, with enough Guards around.
Piling On: why? Makes no sense on a legend, he's +MA and +AG and needs to stay on his feet.
Strip Ball: doesn't work against Sure Hands, good if you hit a lot of ST 5+ ball carriers.

+AG: tricky pickups, dodging into loose cages, and an instant long passing game, AG 5 is magic.

He'd be slightly better at what he already does with Tackle, he'd do so much more with +AG, you already have cheap Sure Hands players that work OK against most strippers and with AG 5 he can recover most spills anyway.

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