Pro511
Joined: Aug 14, 2006
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  Posted:
Nov 29, 2016 - 14:29 |
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[Sorry if this has been discussed before but I haven't been around in a while. I did a quick search, I promise...]
The new GW rule for MVPs states that you CHOSE three players and roll a D3 to find out who gets the MVP. That was jaw dropping for me.
All of a sudden, your 3 difficult-to-skill Black Orc Blockers are getting all the MVPs. And your chaos warriors who only needed to score twice to get block are nerfed by the fact that they could get selected for an MVP anyway.
Big guys getting an average of 5 SPPs every 3 games?!
And you guys are way smarter than me, what effects am I missing? How much would this affect team building? How do I chose which guys would be most important to skill up? |
_________________ Previously intelligent. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 29, 2016 - 14:34 |
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Pro511 wrote: | How do I chose which guys would be most important to skill up? |
Generally speaking, to skill up positional players it's more important, because they have better stats/more starting skills/better skill access. |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Nov 29, 2016 - 14:45 |
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- You can direct SPP into the players you want to skill.
You can use this mechanic to have a bigger say in how your roster will develop as a whole. You can, like you say, put MVPs into low AG high ST players (Saurus, Black Orcs, Ulfwerenar), or you can put it into fluff players like Flying Minotaurs, or you can spread out SPP evenly across many players. It gives you more freedom in the direction you take your team.
- Star Players and journeymen will no longer "steal" your MVPs
This means a slightly faster team build dynamic for the teams who rely on one, or both, of the above.
- Designated fodder players will not skill as often as before
This possibly takes away a little from the fluff aspect of teams in general, with for example far less linemen getting the odd +ST or +AG, and this might make future teams slightly more streamlined. Then again, you already have coaches retiring these kind of players for TV reasons as it is, so no skill linemen isn't something new.
- What players do I put MVPs on?
That depends what your goal for the team is. Is it maximum streamlining, concept teams, fluff teams. Basically it gives us slightly more freedom to decide the direction of our teams.
All in all I think it will make for more possibilities in team building. It is up to each coach how much he/she wants to make use of this.
If I should hazard another guess, it will probably lead to a slightly more sterile team environment overall, with coaches putting MVPs on some, and completely disregarding others. |
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Last edited by Balle2000 on %b %29, %2016 - %14:%Nov; edited 1 time in total |
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Uedder
Joined: Aug 03, 2010
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  Posted:
Nov 29, 2016 - 14:48 |
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It's a buff to - mostly - bash teams, because they're the ones who struggle the most to develop positionals - sauruses, Bobs, Ulfs, Nurgle Warriors and Flesh golems come to mind. -
Skaven have a fast way to skill their S access players without risking hand-offs.
Elves will have no problem getting 1 skill linemen if they so wish, because the positionals don't usually have troubles getting spps.
Generally makes team building easier and less grindy, which goes along very well with the season dynamic. |
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mister__joshua
Joined: Jun 20, 2007
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It might not apply online, but we've used this system in tabletop for a while and it normally plays out that everyone selects the 3 players who'd skill with 5spps
It's really good for tabletop where you're playing less games and development is slower. Online environment is different though. |
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jdm
Joined: Nov 30, 2011
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  Posted:
Nov 29, 2016 - 14:51 |
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No more mvp awards being wasted on snotlings, despite them being 2/3 of the roster.
In all honesty I'm not sure I'm a fan of the change. The new rules seem to be removing random element (like this) while increasing it elsewhere (cards etc).
I like the idea of a drunk dwarf being asked who mvp is at the end of the game. "Dat player there, number 12 *burp*." You know he sat on the bench all game?" "Zzzzz" |
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Last edited by jdm on %b %29, %2016 - %15:%Nov; edited 1 time in total |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Nov 29, 2016 - 15:25 |
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It should be faster to build a team. |
_________________ There is always Sneaky Git. |
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Pro511
Joined: Aug 14, 2006
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  Posted:
Nov 29, 2016 - 15:26 |
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I'm kinda stumped on which positionals to nominate on Dwarves. There's nothing I'm particularly desperate to skill up on them. Nothing as radical as getting Block on a Black Orc Blocker.
I mean getting Block on runners is important but that happens on their second TD of the season.
MB on the blitzers? Otherwise, just try to get the linemen to Guard, right? I think they might be one of the teams that doesn't benefit as much from the switch as well. |
_________________ Previously intelligent. |
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Uedder
Joined: Aug 03, 2010
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  Posted:
Nov 29, 2016 - 15:56 |
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Anyone who would skill with 5 spps is a viable mvp on a dorf team. |
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Pro511
Joined: Aug 14, 2006
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  Posted:
Nov 29, 2016 - 16:19 |
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That was my feeling as well. |
_________________ Previously intelligent. |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Nov 29, 2016 - 16:22 |
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I think it's a shame I liked the randomness and MVPs that would randomly accumulate on linemen say and get a +stat or something nice.
And that's I think the main thing all these rules will lead to, linemen will be even less skilled than now on average and that's a shame. Baring a select few rosters where linos do the heavy lifting like dwarves but then they have the power of a positional really. |
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PurpleChest
Joined: Oct 25, 2003
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Pro511 wrote: | I'm kinda stumped on which positionals to nominate on Dwarves. There's nothing I'm particularly desperate to skill up on them. Nothing as radical as getting Block on a Black Orc Blocker.
I mean getting Block on runners is important but that happens on their second TD of the season.
MB on the blitzers? Otherwise, just try to get the linemen to Guard, right? I think they might be one of the teams that doesn't benefit as much from the switch as well. |
To debunk more fully...
This is HUGE for Dwarves.
Game one pick the three that caused cas, and you have your guard for game 2. Massive boost.
Slayers are liabilities with their av8 and 'march me into trouble' attitude, at least mb slayers are dangerous liabilities, that's now only 1 cas (and some 1 in 3 luck) away.
I can keep 3(or 6 if you're lame) low skill dorfs really easily for the hitting thereof by mine opponent? Why thank you Sir. And skill them pretty much at will to replace any better Dorfs that died? Cool.
And when my key runner/slayer/blitzer dies i shall replace him far easier you say? Ah but that applies to everyone? well, that will help undead more, but thank you anyways.
On top of this you nerfed Clawpomb and based expenses around a TV1000 concept making us cheap and affordable?
And maybe Wiz has even gone? Gone, not reduced, just gone?
Well thank you Sir, indeed,for the ruleset of the beard. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
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Rags
Joined: Nov 09, 2008
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  Posted:
Nov 29, 2016 - 16:43 |
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As a predominantly Elf coach, my two cents is it sounds great!
I might very well be wrong, but I don't agree that this should always be used to supercharge positionals fast. Building a rounded team with skills distributed across the field might be more feasible.
This wonderful team, the Sage's Boring Delves are a great example with brilliant fluff and artwork
https://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=722496
And they're a great team! Win:loss 4:1 including easily trashing some all-over-the-place Elf team of mine. They really stood out, as I actually remember the opposition but don't remember my own team!
For Elves still at relatively low TV, having a couple of linemen with block sometimes makes a big difference. Those that get block sometimes survive to make blodge, boosting their survival chances further, even in the face of a lot more blocks (this can of course be brought to a sudden end at anytime).
Personally my dream team has always been an all-star team with 11 great players working the pitch. I have since learned how naive this is, about rule of 5 etc., but still my longest run at a high level was with Quixote with a legend or two, a couple of superstars, and some stars. It all came crashing down eventually, but was great while it lasted.
I hope this change gives coaches the flexibility to build their dream teams, and introduces a new strategic dimension alongside bash vs agility, something like concentration vs rounded approaches to team development |
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Pro511
Joined: Aug 14, 2006
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  Posted:
Nov 29, 2016 - 17:07 |
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PurpleChest wrote: | Pro511 wrote: | I'm kinda stumped on which positionals to nominate on Dwarves. There's nothing I'm particularly desperate to skill up on them. Nothing as radical as getting Block on a Black Orc Blocker.
I mean getting Block on runners is important but that happens on their second TD of the season.
MB on the blitzers? Otherwise, just try to get the linemen to Guard, right? I think they might be one of the teams that doesn't benefit as much from the switch as well. |
To debunk more fully...
This is HUGE for Dwarves.
Game one pick the three that caused cas, and you have your guard for game 2. Massive boost.
Slayers are liabilities with their av8 and 'march me into trouble' attitude, at least mb slayers are dangerous liabilities, that's now only 1 cas (and some 1 in 3 luck) away.
I can keep 3(or 6 if you're lame) low skill dorfs really easily for the hitting thereof by mine opponent? Why thank you Sir. And skill them pretty much at will to replace any better Dorfs that died? Cool.
And when my key runner/slayer/blitzer dies i shall replace him far easier you say? Ah but that applies to everyone? well, that will help undead more, but thank you anyways.
On top of this you nerfed Clawpomb and based expenses around a TV1000 concept making us cheap and affordable?
And maybe Wiz has even gone? Gone, not reduced, just gone?
Well thank you Sir, indeed,for the ruleset of the beard. |
Well explained. Thank you. I thought that them being a more homogenous team would cause problems but I see that you're also able to better direct your SPP flow you can spray it where you want and away from where you don't.
For a silly example: You could have 5 of your linemen have guard before anyone got a second skill which would be way more of a nightmare than one lineman with 30SPP. |
_________________ Previously intelligent. |
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PurpleChest
Joined: Oct 25, 2003
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surely most FUMBBLers will select the three players that did the fluffiest things in the game?
That lineman that hung tough, the rookie with the key blitz and the oh god I can't even write it jokingly.
No. This will be ruthlessly meta-gamed and the killers/fillers stars/scrubs Heroes/zeroes formula will be more strictly adhered to than ever. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
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