Zabriskie69
Joined: Oct 18, 2016
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  Posted:
Oct 02, 2017 - 10:05 |
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Why many times there is no dices stat ? Often with Box games .
And is it possible to improve them ?
I explain , is it possible to count dices result per kind of action :
- ball action
- dodge action
- "rumble" action
Because if i do just 1s on ball action and just 6s on rumble action , it is impossible to win , but the oposite not.
And is it possible to count the double 1 because the serie:
- 1
- 1 (dodge RR) ==> Turnover
- 6 (therefore next round)
- 1
- 6 (Team RR)
leads to a different result than
- 1
- 6(dodge RR)
- 1
- 6 (Team RR)
- 1 ==> Turnover
but same statistic (40% of 6 and 60% of 1) |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Oct 02, 2017 - 13:24 |
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Zabriskie69 wrote: | Why many times there is no dices stat ? Often with Box games .
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This is because in box the dice are worse. Dice stats seldom show so that users cannot collect enough data to show this. |
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Jim_Fear
Joined: May 02, 2014
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  Posted:
Oct 02, 2017 - 14:06 |
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The dice stats can show whatever you want, Z. You just have to write the program/script to analyze and process all of the dice rolls in a match. Happy coding! |
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tussock
Joined: May 29, 2011
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  Posted:
Oct 02, 2017 - 14:06 |
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They seem much more reliable after the last upgrade. Haven't seen a fail yet. |
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Zabriskie69
Joined: Oct 18, 2016
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  Posted:
Oct 02, 2017 - 14:31 |
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tussock wrote: | They seem much more reliable after the last upgrade. Haven't seen a fail yet. |
I don't speak about failure but about improvment .
Jim_Fear wrote: | The dice stats can show whatever you want, Z. |
The stats show just 1 thing : The stats . After the reading of them is like the glass with water , half empty or half full ....
Jim_Fear wrote: | You just have to write the program/script to analyze and process all of the dice rolls in a match. Happy coding! |
Ok, I just need the source code to save some dev time
ArrestedDevelopment wrote: | Dice stats seldom show so that users cannot collect enough data to show this. |
number of samples is not taken into account (forfeited match in rank division have the stats) |
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Nextflux
Joined: Jan 22, 2008
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  Posted:
Oct 02, 2017 - 14:34 |
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what effect are you after for looking at dice stats? I dont quite get the idea of it.
I mean, whats the point? If you counted them, from dice no X to dice no Y, and play like 10 matches, then compare that to the 10 next matches, you will likely get the same result. The only thing you might be able to do is to improve on certain actions, where alternative actions could do better in a given situation, but you dont need statistics for that, maybe only for watching your own progress as you learn to play better. |
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Zabriskie69
Joined: Oct 18, 2016
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  Posted:
Oct 02, 2017 - 15:20 |
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The goal is to show the luck level of each one.
And I'm sure that in a général statistics on all dices not sorted by kind of action you right, but if we sort by action you should be realy surprised. |
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Lill-Leif
Joined: Nov 17, 2005
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  Posted:
Oct 02, 2017 - 15:37 |
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Zabriskie69 wrote: | The goal is to show the luck level of each one.
And I'm sure that in a général statistics on all dices not sorted by kind of action you right, but if we sort by action you should be realy surprised. |
Congratulations, you have just invented a luck meter. |
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Strider84
Joined: Jun 03, 2009
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Posted:
Oct 02, 2017 - 15:56 |
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U will never be able to get any significance out of that. Sometimes double ones are bad, sometimes not so bad. Same for blocks. Part of the fun of bloodbowl is that you can always blame the dice. Even neutral specs might not agree on who is on the lucky end in some games.
If you feel unlucky embrace nuffle as you can only prove your skill with bad dice. With lucky dice anyone can win! |
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easilyamused
Joined: Jun 06, 2008
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  Posted:
Oct 02, 2017 - 15:57 |
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So basically you want something that will tell you that your opponent only won because of good dice? |
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Tulkas_jrrt
Joined: Apr 30, 2012
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  Posted:
Oct 02, 2017 - 16:03 |
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On the last improvement, i noticed some issues with KO, SI and death icons. They are not on the right place, for example :
https://fumbbl.com/FUMBBL.php?page=match&id=3934963
There is a skull icon on the last turn, but it is labeled as a KO, and it was a KO.
great job CandleJack, thanks |
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Zabriskie69
Joined: Oct 18, 2016
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  Posted:
Oct 02, 2017 - 16:08 |
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easilyamused wrote: | So basically you want something that will tell you that your opponent only won because of good dice? |
No, many times my opponent play better than me and deserve is victory. And some times my opponent are more lucky than me . The opposite is true too.
Strider84 wrote: | U will never be able to get any significance out of that. Sometimes double ones are bad, sometimes not so bad |
Perhaps i will never success... Sometimes double 1 not so bad ? Example please.
And is not about my luck or my unluck, is just to have statistics given a real image of the game , not just '40% of my dices was a 3'. Is general, not just for me or my results .
But globally i'm agrea with you Strider. |
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MrMagic
Joined: Jun 09, 2017
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  Posted:
Oct 02, 2017 - 16:15 |
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Double ones are not so bad when being rolled on your pieces injury table. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Oct 02, 2017 - 16:16 |
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Since you can't control the dice you should focus more on improving your coaching skill rather than on dice stats.
Knowing the dice stats is nice to have a better understanding of a game, but the replay should be watched as well.
Rolling a double 1 is not generally an issue if it happens after the important actions have been performed while rolling a double 1 at the start of a turn is generally an issue, the point is that dice rolls need a context to be really meaningful.
It's not just the quantity of good dice rolled, sometimes a single very lucky roll (like an unlikely pass or a -2d block) will have more impact on the game than rolling pows all game. |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Oct 02, 2017 - 16:19 |
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Tulkas_jrrt wrote: | On the last improvement, i noticed some issues with KO, SI and death icons. They are not on the right place, for example :
https://fumbbl.com/FUMBBL.php?page=match&id=3934963
There is a skull icon on the last turn, but it is labeled as a KO, and it was a KO.
great job CandleJack, thanks |
That's not what that dice represents:
The skull represents that the KO/BH/SI/RIP was self-inflicted. So it was a KO, but for the team making the block. |
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