lawofthewest
Joined: Nov 09, 2017
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  Posted:
Jun 07, 2018 - 14:40 |
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How can you score from this position? I will tell u what I did after a few people have answered |
_________________ There are 2 rules of success:
Rule 1: Never tell everything you know.
Last edited by lawofthewest on %b %07, %2018 - %16:%Jun; edited 1 time in total |
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ArthurWynne
Joined: Sep 23, 2015
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  Posted:
Jun 07, 2018 - 14:50 |
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Bobs
Joined: Feb 26, 2009
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  Posted:
Jun 07, 2018 - 15:09 |
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Chainpush, dodge, pass roll lots of 6's, and tada |
_________________ si non modo numquam pragmaticam
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razmus
Joined: Jun 23, 2017
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  Posted:
Jun 07, 2018 - 15:47 |
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Hire mercenary gutter runner to hide under the trap door closest to your opponents endzone with a duplicate ball. Keep the action away from the trap door. Disintegrate the ball on the field with a rune. On the signal, have the gutter runner pop out and run the ball in for an easy score. Meet members of the appropriate sex. |
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lawofthewest
Joined: Nov 09, 2017
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  Posted:
Jun 07, 2018 - 16:02 |
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IMAGE WORKS NOW XD |
_________________ There are 2 rules of success:
Rule 1: Never tell everything you know. |
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razmus
Joined: Jun 23, 2017
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  Posted:
Jun 07, 2018 - 16:32 |
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Ah. Ball carrier:handoff, dodge SE(4+ dodge), E(2+ dodge) to the masked rat on line 6 (3+ catch). Masked rat runs for the TD. (That gives you the dodge rr in case one of the dodges fails.)
Could try a quick pass (3+ pass), to the linerat two east(4+ catch). Linerat:handoff dodges SE(3+ dodge) to the same masked rat (3+ catch)... but unless someone there has pass or catch or the linerat has dodge... no RRs.
(edit: I missed that you were out of team RRs.) |
Last edited by razmus on %b %07, %2018 - %17:%Jun; edited 1 time in total |
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Weresquid
Joined: Mar 25, 2016
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  Posted:
Jun 07, 2018 - 17:10 |
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Wrestle gutter runs back to give assist against the rogre. SV 1d-blitzes the rogre, if it goes down, nice, if push the dodge becomes 3+. BC hands off to the lino who scores.
You could try to make the blitz 2d by blocking the bss gutter with the wrestle lino, but on a push a sidestep could make the blitz -2d. |
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Rbthma
Joined: Jan 14, 2009
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  Posted:
Jun 07, 2018 - 17:28 |
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Wrestle gutter coming back to assist doesn't give a 1D though @ Weresquid
-2D wrestle hit Rogre needing a push, then just hand-off to either the linerat (3+) or the gutter (2+) who needs 2 gfi.
...but guessing that law passed to the gutter over the Rogre's head? |
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lawofthewest
Joined: Nov 09, 2017
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  Posted:
Jun 07, 2018 - 17:29 |
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@Rbthma -> hehehe I wanted to but I did something different keep the guessing |
_________________ There are 2 rules of success:
Rule 1: Never tell everything you know. |
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Zlefin
Joined: Apr 14, 2005
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  Posted:
Jun 07, 2018 - 17:42 |
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I'm unclear why the question, because it looks like there's lots of way to score. most puzzles involve it being very difficult to pull off; but this looks like there's several straightforward ways to do it. |
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Albemouff
Joined: Feb 24, 2005
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  Posted:
Jun 07, 2018 - 17:44 |
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Read your mail. |
_________________ Dodge is magic !
( but tackle is tragic...) |
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lawofthewest
Joined: Nov 09, 2017
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  Posted:
Jun 07, 2018 - 17:51 |
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Ok - it was my first puzzle, so sorry for the misunderstandings! ofc there are many ways to score here. I had 0 re-rolls. My way for the TD - I blitzed his blitzer with my blitzer, then stood next to the rat ogre. Then I moved the lino all the way back next to the ogre, also the other lino close to the ogre. I hit the ogre with a 2D block from the Wrestle lino. then handoff to the gutter 11 squares awy, GFI GFI TD!
my initial idea was to pass to the gutter for a 4+ pass -> but I hate coinflips |
_________________ There are 2 rules of success:
Rule 1: Never tell everything you know. |
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Harad
Joined: May 11, 2014
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  Posted:
Jun 07, 2018 - 18:06 |
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That's suboptimal. I think that play is about 50% and I believe that something similar but handing it to the linerat is 57%. 3+ better than three 2+s. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Jun 07, 2018 - 18:11 |
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Wrestle gutter and blitzer go back to assist on rogre, wrestle lineman hits rogre 1d, handover to lineman 3+
So 2+ 3+ =55.55% overall to score
Alternatively, use blitzer to blitz blitzer 2d then stand next to rogre. This frees central lino to also stand next to rogre so the wrestle is 2d
Wrestle rogre 1 dice = 0.833
2d blitz that counts as a fail on skulls & bothdowns = 32/36
2d wrestle that counts as a fail on double skull only = 35/36
0.888*0.972 = 0.864
So that is slightly better, overall after the 3+ handover its 57.6%
Which is probably what Harad meant |
Last edited by Sp00keh on %b %07, %2018 - %18:%Jun; edited 1 time in total |
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PurpleChest
Joined: Oct 25, 2003
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Conceed, retire all rats, make a proper team. Pick up ball with runner and run into cage of Linebeards, then slowly roll down the pitch for a turn 8 step over. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
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