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Toonie



Joined: Jun 03, 2004

Post 3 Posted: Jan 20, 2005 - 03:57 Reply with quote Back to top

I have come up with the idea of a stunty team from the Norse region.

The polarkin are a race of stunty that live in the frozen wastes.
Little is known about this race except they have been sighted by a few Norse hunters.

0-4 Bearkin 5/3/2/8 stunty,stand firm,sure feet : general access with acess to strength on doubles : 100k cost
The Bearkin are the warriors of the polarkin, they have spent their life mimicing bears.
Their higher strength comes from them being less agile and having to trudge through the snow instead of being able to walk on it normally like their bretheren.

0-2 Hunterkin 6/2/3/6 stunty,dodge,pass : agility and passing access : 80k
Hunterkin have learned their throwing skills from hunting with spears.
There are only 2 available to the team as hunters are needed to supply their tribe with food and many can't be spared to play games.

0-2 Wolfkin 7/2/3/7 stunty,dodge,frenzy : agility access : 80k
Wolfkin are the polarkin equivalent of the norse beserker.They have studied the beserker which they think are man-wolves.

0-12 Polarkin 6/2/3/7 stunty,dodge,sure feet : agility access : 60k
Polarkin are just normal peoples of the tribe, they have gained sure feet from their life of living on icy terrain.

apothacery available, no wizard and rerolls cost 60k(120k).

I would appreciate any comments and/or ideas on the team.

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Kommando



Joined: Dec 08, 2003

Post   Posted: Jan 20, 2005 - 04:26 Reply with quote Back to top

you know, you wouldn't have needed to mention the strength access on doubles for the bearkin... thats already a feature Smile
maybe the hunterkin should have strong arm to even have a mediocre chance of making a short pass? without, pickup+pass+catch with RR is around 35 % approximately and thats NOT impressive.
and the wolfkin is nowhere close to berserkers. IMO they would simply be scorers that are scared of having to block somone.
but strange... all in all this team has a kinda balanced feeling to it. cant complain too much Smile

really, stunty league has gone totally yin-yang... with all that talk about balance Wink
Toonie



Joined: Jun 03, 2004

Post   Posted: Jan 20, 2005 - 05:04 Reply with quote Back to top

Well i could make the Wolfkin 7/2/3/7 stunty,dodge,jump up,frenzy : agility access : 90k and the Hunterkin 6/2/3/6 stunty,dodge,strong arm : agility and pass access : 80k

That might improve the team somewhat.

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SkatKat



Joined: Jan 27, 2004

Post   Posted: Jan 20, 2005 - 10:05 Reply with quote Back to top

They seem to lack some strength against big guys somehow..., maybe give wolfkin dauntless?
Istarios



Joined: Oct 09, 2004

Post   Posted: Jan 20, 2005 - 10:43 Reply with quote Back to top

frenzy and dauntless is a risky combo... very stunty like. i like it
mutescreamer



Joined: Apr 09, 2004

Post   Posted: Jan 20, 2005 - 13:12 Reply with quote Back to top

IMO probably one of the better team proposals I have seen for a while.
Toonie



Joined: Jun 03, 2004

Post   Posted: Jan 20, 2005 - 13:20 Reply with quote Back to top

Well so far the rest of the team is ok.

Seems a few people would like dauntless on the Wolfkin.
So maybe jump up could be replaced with dauntless.
Or dauntless could be added to the skill the Wolfkin already has and the cost upped to 100k.

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Angus



Joined: Jul 12, 2004

Post   Posted: Jan 20, 2005 - 13:46 Reply with quote Back to top

Love the Idea so far toonie:) Dauntless ont he wolfkin would be cooeell:)
HOORAY POLARKIN
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Jan 20, 2005 - 13:54 Reply with quote Back to top

You'll need a couple of BG's in there, since it is kinda the BG Casualty league.

Looks like an expensive roster to keep going after a few injuries too ... maybe reduce Polarkin to 50k and Hunterkin to 60k.
Toonie



Joined: Jun 03, 2004

Post   Posted: Jan 20, 2005 - 14:10 Reply with quote Back to top

Ok normal Polarkin will cost 50k, Hunterkin 60k.
Wolfkin will have stunty,dodge,jump up,dauntless,frenzy and cost 100k.
The Bearkin could be dropped in cost to 90k.

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mutescreamer



Joined: Apr 09, 2004

Post   Posted: Jan 20, 2005 - 14:11 Reply with quote Back to top

Or keep hunterkin at 80k and add strong arm (suggested above somewhere).

I'd stay clear of the big guys tbh.....i like the more interesting rosters in stunty rather than the conventional 2bg's then 9 fodder.
Toonie



Joined: Jun 03, 2004

Post   Posted: Jan 20, 2005 - 14:34 Reply with quote Back to top

Ok this is what i have so far.

0-2 Wolfkin 7/2/3/7 stunty, dodge, jump up, dauntless, frenzy : ag access 100k
0-4 Bearkin 5/3/2/8 stunty, stand firm, sure feet : gen access 90k
0-2 Hunterkin 6/2/3/6 stunty, dodge, strong arm : ag,pass access 80k
0-12 Polarkin 7/2/3/7 stunty, dodge, sure feet : ag 50k
apoth, no wizard, rerolls 60k(120k)

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Brother_Jaco



Joined: Nov 24, 2004

Post   Posted: Jan 20, 2005 - 14:41 Reply with quote Back to top

how about romoving stunty from Bearkin, and lower their cost....

everything else looks cool
Angus



Joined: Jul 12, 2004

Post   Posted: Jan 20, 2005 - 14:44 Reply with quote Back to top

just one Mino? go on... you know you want to....
Zebaoth



Joined: Nov 16, 2004

Post   Posted: Jan 20, 2005 - 14:48 Reply with quote Back to top

or an Ice-Troll... Smile
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