Toonie
Joined: Jun 03, 2004
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Posted:
Jan 20, 2005 - 03:57 |
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I have come up with the idea of a stunty team from the Norse region.
The polarkin are a race of stunty that live in the frozen wastes.
Little is known about this race except they have been sighted by a few Norse hunters.
0-4 Bearkin 5/3/2/8 stunty,stand firm,sure feet : general access with acess to strength on doubles : 100k cost
The Bearkin are the warriors of the polarkin, they have spent their life mimicing bears.
Their higher strength comes from them being less agile and having to trudge through the snow instead of being able to walk on it normally like their bretheren.
0-2 Hunterkin 6/2/3/6 stunty,dodge,pass : agility and passing access : 80k
Hunterkin have learned their throwing skills from hunting with spears.
There are only 2 available to the team as hunters are needed to supply their tribe with food and many can't be spared to play games.
0-2 Wolfkin 7/2/3/7 stunty,dodge,frenzy : agility access : 80k
Wolfkin are the polarkin equivalent of the norse beserker.They have studied the beserker which they think are man-wolves.
0-12 Polarkin 6/2/3/7 stunty,dodge,sure feet : agility access : 60k
Polarkin are just normal peoples of the tribe, they have gained sure feet from their life of living on icy terrain.
apothacery available, no wizard and rerolls cost 60k(120k).
I would appreciate any comments and/or ideas on the team. |
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Kommando
Joined: Dec 08, 2003
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  Posted:
Jan 20, 2005 - 04:26 |
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you know, you wouldn't have needed to mention the strength access on doubles for the bearkin... thats already a feature
maybe the hunterkin should have strong arm to even have a mediocre chance of making a short pass? without, pickup+pass+catch with RR is around 35 % approximately and thats NOT impressive.
and the wolfkin is nowhere close to berserkers. IMO they would simply be scorers that are scared of having to block somone.
but strange... all in all this team has a kinda balanced feeling to it. cant complain too much
really, stunty league has gone totally yin-yang... with all that talk about balance |
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Toonie
Joined: Jun 03, 2004
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  Posted:
Jan 20, 2005 - 05:04 |
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Well i could make the Wolfkin 7/2/3/7 stunty,dodge,jump up,frenzy : agility access : 90k and the Hunterkin 6/2/3/6 stunty,dodge,strong arm : agility and pass access : 80k
That might improve the team somewhat. |
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SkatKat
Joined: Jan 27, 2004
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  Posted:
Jan 20, 2005 - 10:05 |
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They seem to lack some strength against big guys somehow..., maybe give wolfkin dauntless? |
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Istarios
Joined: Oct 09, 2004
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  Posted:
Jan 20, 2005 - 10:43 |
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frenzy and dauntless is a risky combo... very stunty like. i like it |
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mutescreamer
Joined: Apr 09, 2004
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  Posted:
Jan 20, 2005 - 13:12 |
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IMO probably one of the better team proposals I have seen for a while. |
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Toonie
Joined: Jun 03, 2004
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  Posted:
Jan 20, 2005 - 13:20 |
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Well so far the rest of the team is ok.
Seems a few people would like dauntless on the Wolfkin.
So maybe jump up could be replaced with dauntless.
Or dauntless could be added to the skill the Wolfkin already has and the cost upped to 100k. |
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Angus
Joined: Jul 12, 2004
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  Posted:
Jan 20, 2005 - 13:46 |
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Love the Idea so far toonie:) Dauntless ont he wolfkin would be cooeell:)
HOORAY POLARKIN |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Jan 20, 2005 - 13:54 |
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You'll need a couple of BG's in there, since it is kinda the BG Casualty league.
Looks like an expensive roster to keep going after a few injuries too ... maybe reduce Polarkin to 50k and Hunterkin to 60k. |
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Toonie
Joined: Jun 03, 2004
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  Posted:
Jan 20, 2005 - 14:10 |
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Ok normal Polarkin will cost 50k, Hunterkin 60k.
Wolfkin will have stunty,dodge,jump up,dauntless,frenzy and cost 100k.
The Bearkin could be dropped in cost to 90k. |
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mutescreamer
Joined: Apr 09, 2004
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  Posted:
Jan 20, 2005 - 14:11 |
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Or keep hunterkin at 80k and add strong arm (suggested above somewhere).
I'd stay clear of the big guys tbh.....i like the more interesting rosters in stunty rather than the conventional 2bg's then 9 fodder. |
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Toonie
Joined: Jun 03, 2004
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  Posted:
Jan 20, 2005 - 14:34 |
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Ok this is what i have so far.
0-2 Wolfkin 7/2/3/7 stunty, dodge, jump up, dauntless, frenzy : ag access 100k
0-4 Bearkin 5/3/2/8 stunty, stand firm, sure feet : gen access 90k
0-2 Hunterkin 6/2/3/6 stunty, dodge, strong arm : ag,pass access 80k
0-12 Polarkin 7/2/3/7 stunty, dodge, sure feet : ag 50k
apoth, no wizard, rerolls 60k(120k) |
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Brother_Jaco
Joined: Nov 24, 2004
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  Posted:
Jan 20, 2005 - 14:41 |
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how about romoving stunty from Bearkin, and lower their cost....
everything else looks cool |
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Angus
Joined: Jul 12, 2004
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  Posted:
Jan 20, 2005 - 14:44 |
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just one Mino? go on... you know you want to.... |
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Zebaoth
Joined: Nov 16, 2004
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  Posted:
Jan 20, 2005 - 14:48 |
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or an Ice-Troll... |
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