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Buur



Joined: Apr 29, 2004

Post   Posted: May 15, 2005 - 13:05 Reply with quote Back to top

1) keep ageing so we dont get incredible high str teams
2) keep ageing so we dont get incredible high str teams
3) keep ageing so we dont get incredible high str teams
-Buur

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For most people, reason is nothing but their own believes.
Jinxed



Joined: Jul 04, 2004

Post   Posted: May 15, 2005 - 13:50 Reply with quote Back to top

1) Make fouling dangerous to fouler. But KEEP the lethality!
2) Make Rotter teams MORE durable instead of lesser than others (not the same as more competetive!)
3) Allow no more than 8 Ogres on an Ogre team, maybe even only 6...

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banana_fish900



Joined: Oct 13, 2003

Post   Posted: May 15, 2005 - 14:03 Reply with quote Back to top

asperon wrote:

2. Ageing removed or changed to work on number of games played.


Wouldn't this seriously favor fast progression teams like elves? Poor orcs would be withered old men before they got to their 4th skill roll. I like aging as is.
DreadClaw



Joined: Nov 17, 2003

Post   Posted: May 15, 2005 - 14:16 Reply with quote Back to top

1. More dead players
2. More maiming
3. Dp stays as it is. too many coaches complaining about nothing.

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Woodpecker



Joined: Apr 08, 2005

Post   Posted: May 15, 2005 - 14:18 Reply with quote Back to top

1. Drop aging. Your players should be hurt on the field, not from training.
2. Keep fouling exactly the SAME!
3. Drop aging.
Schalburg



Joined: Feb 12, 2004

Post   Posted: May 15, 2005 - 14:20 Reply with quote Back to top

1. Withdrawal of keggiemckill's wishes
2. Strength access on Wights
3. New starplayers for Undead (I'm getting bored with Count Luthor)
mymLaban



Joined: Apr 20, 2004

Post   Posted: May 15, 2005 - 14:23 Reply with quote Back to top

1. that every one played the game as fast i my self.

2. dp nerfed alittle

3. Big guys G acess back
xlars



Joined: May 12, 2004

Post   Posted: May 15, 2005 - 14:45 Reply with quote Back to top

1. A timelimit for each turn. (there is nothing worse than slow games)
2. Make fouling a risk for the fouler too.
3. make dp a trait.

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ozjesting



Joined: Jan 27, 2004

Post   Posted: May 15, 2005 - 15:21 Reply with quote Back to top

My wishes for the "next LRB"

1. Hardbound copy like a players handbook for DnD...with NO typos, and all grey wordings fixed up.

2. A better, bigger, tiered kick off table.

3. New spell for wizards

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Say GO AWAY to CuddleBunny!
liquidorange



Joined: Feb 08, 2005

Post   Posted: May 15, 2005 - 15:26 Reply with quote Back to top

1. Dirty player nerfed so that it adds +1/+1.

2. Additional positional players for all races -- not sure exactly what these would be, though.

3. I really like Ozjesting's suggestion above. New spells for wizards, especially race-specific spells, would be a lot of fun.
vanGorn



Joined: Feb 24, 2004

Post   Posted: May 15, 2005 - 15:41 Reply with quote Back to top

1. handicaps which really even out the chances for the match
2. random mutations, or different chaotic flavours for mutations
3. more spells - e.g. teleport a player on the pitch as replacement for an injured one (a kind of flying splice Wink )

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Saint



Joined: Sep 14, 2004

Post   Posted: May 15, 2005 - 15:47 Reply with quote Back to top

1.) Unlimited number of wishes.
2 till Unlimited-1 .) Withdrawal of all ur present and future wishes (paulhicks wishes could stay, because they make me laugh - and he really needs a sandwich)
Unlimited.) Lot´s of playboy bunnies as girlsfriends who allways tell me "We have no problem if u play bloodbowl .... do u need anything for eat or drink? " Smile)
LordSnotball



Joined: Nov 05, 2004

Post   Posted: May 15, 2005 - 15:58 Reply with quote Back to top

1) DP adds +4, +4, but player automatically expelled!
2) One handicap giving 2nd MVP award (like in 3rd ed)
3) Apothecary to get skills and spps. in the game we have to have a miniature representing the apothecary, so why not count him as a player. Every successful healing gives +1 spps for badly hurt, +2 for SI and +3 for Dead. Skills could range from Thick Skull effect for one player (if the apothecary rolls a 6 at the beginning of the match), +mvm, +str, +ag, +armour, and Pro. only one of these skills could be used during the match and they have a dice roll in effect.

also, when someone gets injured, to have the apothecary runs into the pitch, and heal, but next turn u can block/blitz the apothecary b4 he runs out again...

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Jazz



Joined: Oct 01, 2004

Post   Posted: May 15, 2005 - 16:08 Reply with quote Back to top

1. Keep the bonusses for DP and fouling the same, BUT.... assisting in a foul is an action too, so no blitzing and then casually also assist in a foul. Assisting in a foul is a specific choice. If the ref spots you, both the fouler and all those that assist are sent of the field.
2. The apothecary should also be allowed to heal injuries from crowd pushes.
(Don't give me that "but it is to represent the fact that he dare not go into the crowd between angry fans" If we go that way, there should be rules to indicate whether or not a player is pushed into their own fans seats. If an apo dares to run into a field of trained BB-players including ogres, vampires, chaos mutants and maniacs with chainsaws and what not, he sure as hell will know how to handle a few fans.)
3. The kick-off event weather change should always change the weather. (Look, weather change.... and it's perfect BB weather... again.)

Jazz
Revener



Joined: Aug 02, 2003

Post   Posted: May 15, 2005 - 16:09 Reply with quote Back to top

1. 4 wights for Undead or ST access, and don't touch the mummies
2. Remove aging or at least make so you don't start to age until after your second skill.
3. Remove BG's from all teams but Stunty teams, and why is is that all teams with ST4 players have access to BG's?
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