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Buur



Joined: Apr 29, 2004

Post   Posted: Sep 14, 2005 - 00:03 Reply with quote Back to top

if he hasnt dp it the only choice
-Buur

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Tank



Joined: Sep 06, 2003

Post   Posted: Sep 14, 2005 - 02:33 Reply with quote Back to top

Dodge would be my choice. Increase his lifespan and maximise his evasivness.
Next i'd go for surehands, or if doubles get accurate.

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Tricktickler



Joined: Jul 10, 2004

Post   Posted: Sep 14, 2005 - 02:42 Reply with quote Back to top

Try leap, strip ball.
chunky04



Joined: Aug 11, 2003

Post   Posted: Sep 14, 2005 - 05:49 Reply with quote Back to top

Guard - you don't get much of it, and to have a nice mobile one is very handy.

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CorporateSlave3



Joined: Feb 07, 2004

Post   Posted: Sep 14, 2005 - 07:11 Reply with quote Back to top

A mobile Guard is nice. (sure your mummies/golems get it, but they aren't mobile)
A mobile Mighty Blow is nice. (sure, your mummies/golems get it, but...you know)
Dodge is nice to make him more mobile, at least some of the time. I just hate using doubles on a skill that can (and often will) be negated completely by another skill...

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