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DarkFalcon



Joined: May 13, 2005

Post   Posted: Jul 18, 2006 - 11:40 Reply with quote Back to top

Player link: http://fumbbl.com/FUMBBL.php?page=player&player_id=2131605

Team link: http://fumbbl.com/FUMBBL.php?page=team&team_id=184015

Right now I'm leaning towards dodge, but having a fourth +MA is tempting too. Any suggestions?
Woodstock



Joined: Dec 11, 2004

Post   Posted: Jul 18, 2006 - 11:45 Reply with quote Back to top

I would go for the double and take frenzy. With SF its a nice crowdpusher.
torsoboy



Joined: Nov 23, 2004

Post   Posted: Jul 18, 2006 - 11:46 Reply with quote Back to top

Get SF/Blodge. Yes, +MA is nice but you don't get two doubles on the same player as often.

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tautology



Joined: Jan 30, 2004

Post   Posted: Jul 18, 2006 - 11:56 Reply with quote Back to top

Definitely take the doubles, Dodge or Frenzy.
Peter_Thorpe



Joined: Oct 08, 2005

Post   Posted: Jul 18, 2006 - 11:59 Reply with quote Back to top

frenzy!

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coffindodger



Joined: Jul 01, 2005

Post   Posted: Jul 18, 2006 - 12:00 Reply with quote Back to top

SF / Frenzy is a very nice combination...

Dodge is less useful as it can be cancelled via tackle...

I've had several TT Frenzy sauri, and they rack up Cas at a phenomenal rate

BFN

Paul
SideshowBob



Joined: Aug 02, 2003

Post   Posted: Jul 18, 2006 - 12:00 Reply with quote Back to top

dodge, and BT if he ever reaches 51 spp.
sKink



Joined: Apr 27, 2005

Post   Posted: Jul 18, 2006 - 12:10 Reply with quote Back to top

Go for Frenzy. Having a crowdpusher around can have a big effect against teams that don't have one. It can give you the edge against some bashier sides, for example orcs or undead teams.

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PurpleChest



Joined: Oct 25, 2003

Post   Posted: Jul 18, 2006 - 16:40
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Dodge. Will be very useful for... dodging.

And Bt next even on a double, unless its +str.

As to dodge being cancellable by tackle: GREAT. keep that tackler off ya skinks.

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Wotfudboy



Joined: Feb 17, 2004

Post   Posted: Jul 18, 2006 - 16:44 Reply with quote Back to top

Frenzy for sure.

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flash



Joined: Mar 02, 2004

Post   Posted: Jul 18, 2006 - 16:49 Reply with quote Back to top

Frenzy... Good crowpusher and not matter to get pushed himself. He'll need Break Tackle as next, to blitz out of tackle zones (the whole team needs it)
Optihut



Joined: Dec 16, 2004

Post   Posted: Jul 18, 2006 - 16:51 Reply with quote Back to top

Frenzy
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Jul 18, 2006 - 16:53 Reply with quote Back to top

FRENZY
Tinkywinky



Joined: Aug 25, 2003

Post   Posted: Jul 18, 2006 - 16:57 Reply with quote Back to top

Dodge. With SF and dodge he has a 55% of succeding with his dodges and 0% of falling over. He will also be great at tieing up several players around him. I Agree with SSB and Purplechest, BT after that.

Frenzy is very good on a saurus but when you get the chance to create something special with double-doubles I think you should grab the chance. It's mostly against stupid players that you are allowed to block people out of bounds anyway and if you are blitzing you can usually choose to not stay by the sideline. I'm all for frenzy on sauruses, I'm not even averse to the idea of two frenzy saurus in a team but this one is destined for something greater.

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DarkFalcon



Joined: May 13, 2005

Post   Posted: Jul 18, 2006 - 17:48 Reply with quote Back to top

Hmm, so far I am still leaning towards dodge.

Although I hadn't considered the frenzy / stand firm combo, it seems primarily of use in the crowd push situation, and as Tinkywinky pointed out, better players should be aware of this and keep their players more than two spaces from the sideline. Aside from this situation, frenzy has the usual drawbacks when playing line d - getting the saurus out of position, if not a 2db against - and I am already using my two SF sauri to anchor my line.

Dodge, on the other hand, works in conjunction with stand firm both to increase the chance of success in dodging away and to make the Saurus an even stronger anchor, as a STR 4 blodger. And, as PurpleChest said, every block thrown against him by a tackler is one less tackle against a skink : ). Finally, the combo is even more powerful with break tackle as an eventual next skill.

Frenzy makes sense on a first double, but tends to put the saurus in more danger when line blocking, so dodge seems to better protect my double-double.

Well, I have a night or two to think it over. Thank you everyone for your responses, and feel free to add more if you feel like it.

DarkFalcon
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