37 coaches online • Server time: 12:55
Help Support Bugs Staff Contributors Privacy Policy FUMBBL Rules
Log in
Recent Forum Topics goto Post Blood Bowl 2024 Edit...goto Post RNG speculationsgoto Post SWL Season CI

Old World team lineups

Note: The Old World roster is no longer available for creation of new teams.

The most used Set formation is:

  • 4 dwarf longbeards
  • 6 human Linemen
  • 1 woodelf Wardancer
  • 2 Rerolls
  • 9 Fan Factor
  • Apothecary

One recommended formation is:

  • 4 Longbeards
  • 5 human linemen
  • 2 woodelf linemen
  • 3 rerolls
  • 9 ff

or this:

  • 3 Longbeards
  • 8 human linemen
  • 1 human thrower
  • 3 rerolls
  • 8 ff

Because of the large number of choices available to mixed teams, there are many ways to go. However, remember that the mixed teams have VERY expensive Team Re-rolls, so it's a good idea to get them at the start. For a team with the long-term in mind, dropping the apothecary and the Wardancer (from the first setup listed) for extra TRRs is a good idea.

Bearing this in mind, there are also a few other considerations. If you want to eventually use a Treeman or Ogre, it's worth taking them in your starting lineup at the expense of a third reroll. This is because, lets face it, Treemen won't be getting any spps from touchdowns, and if you want them to progress they need to get to 3 cas pretty quickly so they can get block; it's easier to do this against starting teams which haven't already loaded up on block and guard.

The temptation to get a halfling is nice, as a TTM last minute combo, but realistically, you really want to get four longbeards, and then just load up with linemen. A halfling will survive ok if you buy one later on, but if your treeman takes root for the first half a halfling will just die on the LOS.

Getting an elf is probably a good plan, as AG 4 will be invaluable. It doesn't need to be a thrower though, a lineman will certainly do the job.

See also Old World Strategy?

Last update: July 21, 2006