25 coaches online • Server time: 02:56
* * * Did you know? The highest gate in a single match is 243000.
Log in
Recent Forum Topics goto Post New Gnones vs Old Gn...goto Post FUMBBL HAIKU'Sgoto Post Custom Icon, Portrai...
Anzelak
Last seen 1 year ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
About
I've been playing Blood Bowl on and off for a few years; I'm still not very good at it.

Skills: 6, 16, 31, 51, 76, 176

Major Goals:
  • Play one hundred games with one team.
  • Coach a legend player.
Rules you might not remember:
  • Players with 51+ SPP will leave your team on a 1-3 to go play for a less twatty team that doesn't concede.
  • RRing a 3 on winnings dice isn't really a great idea. There's only a 50% chance you'll do better and there's a 33% chance you'll do worse. Suck it up and take the crappy pay.
  • Don't ever hire merc players, they can tax your MVPs and are generally worthless scum.
  • Get over your dislike of star players. They're actually quite sexy.
  • Apparently, wizards aren't always mint.
  • After 2 GFIs, a player with frenzy will just stop moving - they won't fall over.
  • Chainsaws: on a 2+ they roll armour +3. It's also +3 for a foul and +3 on their own armour roll if they get knocked down. If you get knocked down while blocking them, you also get +3'd up the bazingwa.
  • Disturbing presence means -1 from the D6 when you're pass, int or catch (not pick up!). Foul appearance means on a 1 you can't block them.
  • Animosity: roll a 1 and they won't pass to that stinky goblin.
  • Bonehead is always 2+, really stupid is 2+ with player support (otherwise, it's 4+). Wild Animal is 2+ so long as they're trying to smash the crap out of something.
  • Jump up: you don't lose 3 movement. They can block from the floor on a 2+ if they're agi 3 / 3+ if they're agi 2
  • Juggernaut: When blitzing, ignores fend, stand firm and wrestle and a both down can be treated as a push.
  • You've never used leader. It's kind of boss. You get a RR for cheap, mate.
  • TTM is a pass action. TTM is a pass action. TTM is a pass action.
  • Be wary of DElves and Shadowing, twat doctor. You forget it every time. Shadowing. 2D - MA + oppMA <=7 to follow
  • Tentacles. Each coach rolls D6+stregnth (opponent adds one). You can't move if the tentacled menace beats you.
  • Titchy. +1 to dodge roll attempts. Don't exert -1 when trying to dodge into their TZs.

Linkerton Detective Agency:

Get your face caved in by CPOMB minmax

Good coaches by race

Popular skill choices on FUMBBL

Armour Break and Injury Stats

FUMBBL Defensive Setups

Plasmoids Playbooks

Fumbbl Racial Stats and Rosters

Samba Action Calculator

OTTs

Pass template

Notes page

Star Player List

Spectator commands:

/aah
/boo
/cheer
/clap
/crickets
/laugh
/ooh
/shock
/stomp
/specs
Quick Stats
Location
Nottingham, United Kingdom
Timezone
Europe/London (UTC+1:00)
Member since
November 25, 2009
Game Statistics
Coach Rating0
Coach StandingN/A
Ranked Games Played
Active Teams13
Retired Teams81
Total Record174/75/124
Win Percentage57%
Team Averages
Number of Games4
TDs Scored Per Game1.3
TDs Allowed Per Game1
Cas. Inflicted Per Game2.2
Cas. Taken Per Game2.1
Won Tournaments
  Royal Rookie Rumble CCLXVI