2020-04-10 21:19:46
17 votes, rating 5.9
Soooo just for myself and the entertained reader, i will try to sum up some things, i might or might not have learnt in my first games of Bloodbowl. I came in really raw, having played Warmachine and one tutorial game of Guildball, so i kinda knew, what fantasy football was all about, right? Just kidding.
Noone off my ramblings are really new (i picked them up from a lot of sources) and some might be even completly off.
I present to you "TODAY I LEARNED IN BLOODBOWL":
- Emotional stuff is bad for your game. (OH HI CAPTAIN OBVIOUS)
- Dont go on tilt (OH HI AGAIN CAPTAIN OBVIOUS)
- Dont give up tooo easily, but have an exit strategy for your team and a match. (Live to fight another day, so to say)
- Playing very agile or very strong teams, can be a pain in the butt.
Blocking:
Minus 2 Dice: NO NO, only when the game depends on it.
1 Dice: You might try this, when you have block.
2 Dice: Decent, even better with block. They can still go wrong, but they are the plan of attack.
3 Dice: Very good, BUT you might have overcomitted for it. Be aware of situations, that just bind up your players in scrum fest, esp. when you are down block / guard or STR.
Pass people along the line if possible.
PUSHBACKS can be your friend against high str teams.
If you can't get a hole, dont open yourself up for a hole.
Dodging:
Dangerous and risky, if you can help it, dont do it in the beginning off your turn.
Can be surprisingly good, it can cause a turnover, but it can get you out off sticky situations and the statement that really blew my mind, when you are facing dangerous guys: "If you fail, atleast the grass does not have might blow!!!!"
Some elfs and other players are very good at it.
Speed
The pitch is a small enough place, you might not get away from everybody, but sometimes you can make a run for it! If it gets a TD, you might risk a Go for it or two, but never rely on it. Sometimes when you are faster, your own GFIs can even force more players by your opponent. Getting behind the enemy offense can be scary and dangerous, but also rewarding.
Wargaming
WE ARE NOT WARGAMING! But in a way we are still wargaming.
You dont want the first strike everytime, against slower teams you might want to hang back and avoid contact.
Even though we are not wargaming, try to keep your forces together, or atleast try some fractions close to each other, so they can support each other.
If you have it, keep a mobile reserve to exploit or seal up a line.
Tackle zones are sometimes better than contacts.
Sometimes the first guy to commit to the scrum, loses out.
Cut your losses, if you cant win a scrum, prepare an exit plan.
Attrition
Counting on hurting players is BAD, BAD, BAD.
Though if you are able to hurt players, it can turn the tide.
Dont try to bash vs STR teams or a lot of block.
You CAN try to hurt weaker teams, but have another plan.
Play the ball!
If you can play the ball, play the ball.
Keep the ball safe.
Make the ball dangerous for your opponent.
A pass is dangerous, but a pass can be golden!
If you dont have RR, dont pickup in the face of danger, put tacklezones on the ball and wait for your opponent to get greedy, you might get lucky.
Touchdowns can be hard. Touchdowns are really cool.
Skills
Block YES.
Frenzy -> dangerous, handle with care, dont put yourself out of position.
I will add more specifics on my Necros soon.