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VonManson
Last seen 5 years ago
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Archive

2016

2016-07-21 08:19:08
rating 4.9
2016-07-01 11:50:09
rating 4.9
2016-06-15 08:17:12
rating 4.3
2016-06-10 17:00:17
rating 3.5
2016-06-09 12:32:32
rating 3.8
2016-07-01 11:50:09
10 votes, rating 4.9
Six vampire experiments
So still trying to work out what I want to take to a tournament in October. This will be the very first one that I have goneto so don't expect to win and just want to have a crazy good time.

So I AM THINKING SIX VAMPIRES. Ha ha I know the madness, so I just had my first game using them against a rookie nurgle team. It was a blast a 1-1 draw but had plenty of random crazyness in it. Bloodlust was easier to manage than I thought never really being a major issue.

I loved the volume of st4 and hypnogaze, which allowed me to open up so many avenues for vampires to run through unhindered.

I think I was lucky as I was the more agile team in this match up though and it was raining so he couldn't pick the slippery ball up very well.

Anyway more trials to come.
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Comments
Posted by awambawamb on 2016-07-01 12:04:00
I'd take on a 2RR, 6-vamps team any day.
Orcs get 4 Black Orcs and 4 Blitzers plus 3 RR...
Posted by Tooby on 2016-07-01 12:19:49
I don't think a draw vs a rookie nurgle team is that much of a success considering he went for all positionals and didn't have any rerolls, but don't let me discourage you
Posted by SporesOfAnarchy on 2016-07-01 12:54:49
Against such a team, most experience players will do their best to pick off your thralls and allow the vamps to do the rest. 6 Players, 16 turns, you're bound to roll a lot of ones.
Posted by zakatan on 2016-07-01 13:36:40
it's potentially very powerful, unless the vamps go ham on your thralls. Which will happen at one point or another.

It's like when you play ogre teams. They kinda do fine until that "Duh?" turn where you fail 5 Bonehead checks in a row and your game plan goes down the drain. With vamps this turns add some eating your own players that destroy not only your plan but your team altogether.
Posted by MattDakka on 2016-07-01 14:12:53
Vampires are not good at TV 1000, they need some skills, but if you want to participate to the tournament just to throw dice, mess around and entertain your opponents, go for it, just, don't expect to have a good record with them.
Posted by Cavetroll on 2016-07-01 16:03:12
Sheesh people, ease up on the criticism. The guy said right at the beginning:

'This will be the very first one that I have goneto so don't expect to win and just want to have a crazy good time.'
Posted by CroixFer on 2016-07-01 16:14:49
Anyone, experienced or not, playing a six vamp team, and specially a six rookies vamp team deserves all our respect.

May be some pity also... ;)
Posted by PainState on 2016-07-01 16:26:16
Well I think he all need to remember the wisdom that Arktoris laid down about vampires.

IF you play with 4 vamps then you have 12 hobgoblins running around with them.

Vamp teams need 6 vamps because it is the only unique thing they got on the roster beside the chewable, bitable, hobgoblins.
Posted by mrt1212 on 2016-07-01 17:42:06
I actually pity the diced opponents Croixfer ;)
Posted by ArrestedDevelopment on 2016-07-01 19:00:17
What's the TV value for the tournament and are you allowed inducements? Or is it just rookie teams?

You may be better off (and have more fun) taking less vamps and Wilhelm Chaney as an inducement if it's possible.
Posted by icesmooth on 2016-07-01 20:34:15
I agree with SporesOfAnarchy

If I were to play a rookie 6 vamp team, I'd completely ignore the vamps and positionally ostracize the thralls to both focus on removal and make BL a true potential turnover as vamps will have nowhere to feast and getting there will be difficult without dodge and re-rolls
Posted by VonManson on 2016-07-02 11:27:20
Thank you to all of those supporting my mad enterprise. A bit more info on the tournament, it's 1200 no wizards and you get six skills to give out one of which can be a double, each player may only have one skill given to them. There will also be random skills dished out after each round.

I was thinking with this build to get 6 vamps, 8 thralls and 3 rerolls.
Posted by Arktoris on 2016-07-03 05:42:13
If you're playing table top with a timer, six vamps can get hairy with the bite rolls and results eating lots of time.

That would be the only reason not to bring in 6 vamps.