Plasmoid house rules, most important for Khemries
Roster
Tomb Guardians
- AV8 instead AV9+Decay (1)
Break Tackle for +10k (2)
Blitz-Ra
- Gets Thick Skull (3)
Thro-Ra
- Gets Thick Skull (4)
Skill
- Claws: Armour roll of 8 or more before modifications automatically breaks armour (5)
Rules
- A generic +1 modifier applies to the Armour roll when fouling (6)
Inducements
- Wizard: The cost of hiring a wizard is increased to 200K (7)
1) I don't like it.
It's a nerf, not a buff. Decay does not affect team performance during the match, it only affect long term team development. Just remove Decay, and leave 9AV.
P.S. did you noticed that B-ras with AV8+TS become more resistant than TGs with AV8?
2) Break Tackle for +10k is ridiculous buff. I take BT as 2rd-4th skill, and believe me, 2x TG with BT are very strong on defense. All TGs with BT and empty skill slot would be insanely strong.
3) Yes, B-Ras are overpriced. -10k, or +TS sounds reasonable.
4) Maybe. But not nessesary. I don't mind ball carier being least resistant player on the team.
5) Great change for high armor team without claws.
6) Great change for all foulers.
7) Good change, and here is why. Short version: Wizard for 150k is OP.
Long version: Wizard is very powerful vs Khemries. Standart Khemries team has one ball carier with AV7. If lightning bolt stuns him, it's a big trouble. If KO or worse - time to pray to Nuffle. And tournaments are the worst. On one hand, Khemries must have 13-14 players and lots of skills on positionals to survive 2k+ TV Chaos/Nurgles/CDs. O the other hand, high TV gives agility teams wizard, babes and extra apos... No win situation.
Ideas about inducements
Igor: needs a buff. It's worst 100k inducement.
Change suggestion: Can be used before regen roll on BH result(s). Regen is automatically sucessfull.
Babes: 1 babe for 50k is ok. 2x babes for 100k is too powerful. Really.
Change suggestion: 50k for babe and +1 KO roll; 150k for babes squad and +2 KO roll.