CIBBL (CabalVision Inter-regional Blood Bowl League) is a seasonal fluff-heavy league, with regional play, cups and inter-regional ranked play, making use of CRP + SL teams and CRP+ rules.
Teams are to be made with the CIBBL ruleset. Teams are required to be sufficiently 'fluffed up', which is up to the judgment of the league admins. This includes unique, proper team and player names, a team logo, overall in the CIBBL and traditional Blood Bowl spirit. In case you need help with your bio ask for help, someone will be there to help you out. The league will provide a bio template, that will help coaches not good with bb code.
Join us at Discord!
Discord is a chat application, and a great place for all kinds of banter and communication. Join us on Discord!
Team Creation & Recruitment
We are always recruiting, as teams can be added in between seasons! If you are interested in playing, send a PM to the league administration (Calthor
After PM communication with the league administration, make sure to create a team for this league at the top right on the overview page, or alternatively, click here!
Group Time Zone
This is a European time zone league. All coaches are expected to be able to play during 1800-2300 server time (GMT+1) but provided both parties agree any time may be scheduled. Only game offers with reasonable times will be taken into account for forfeit decisions. However, we will do our best to place non-European time zone coaches together in regions, which will facilitate ease of play during the Spring season.
Concessions are not allowed. A first concession comes with a warning and a penalty to prestige points earned. A second concession gets you thrown out of the league.
In addition, coaches are also expected to play their matches with a competitive, 'serious' attitude. What this mainly means is that if you are doing badly, you are still expected to play on, not to deliberately end your turn instead. While we are not expecting you to play beyond your possibilities, we are expecting you do to play to your best ability, even if Nuffle makes it hard on you.
Keep in mind that we ask coaches to commit to their team per season. Switching from team to team is possible, but only between seasons, not before the end of one.
Disappearances and CabalVision sanctions
CabalVision kindly asks any coach that has any problem attending games for an extended period of time to let the CabalVision Representatives know. This way tourneys won't be stalled because of coach disappearances and CabalVision viewers can enjoy a steady flow of games.
If a coach disappears without contacting the Representatives, his games in the current season will be forfeited until he returns. If he does not return until the end of the season in which he disappeared, then his team will be suspended, but can still return at a later time as long as the roster slot is still available.
If an absentee's game is the last one in a round in a group to be played, then the game might be forfeited - even before deadline.
In short, CabalVision would kindly request that coaches communicate when they have any issues with getting games played.
The CIBBL schedule is divided in four phases, or seasons, from Winter to Spring to Summer, culminating in the Autumn. Note: These do not follow the real life seasons.
CIBBL is comparably dormant in the Winter season. As such, only friendly matches are played during this period, which is represented by a playing timespan of around 2 weeks. Coaches can play up to three friendly matches in this period. None of these earn any Prestige Points, in contrast to matches from other seasons.
In the Spring season, provisionally lasting around 40-45 days in playing time, the Regional competitions are held. Regionals are traditionally held by means of scheduled round robin, but exceptions might be made in case of exceptionally large Regional group, if this occurs. Prestige Points are earned.
In the Summer season, Cups and Tournaments are held. Teams receive one or more invitations depending on any number of factors, whether it is their current Prestige ranking, their roster, their regional location, or a myriad of other factors, combined or not.
All the Summer cups and tournaments earn Prestige Points.
The year culminates in the autumn, which features inter-regional ranked play. All teams are divided in a number of divisions of 6-8 teams per division, based on their Prestige Points. The top division here is therefore considered to be the top teams at that point in time, and they are struggling to become the year's absolute top team. All matches and results count for Prestige Points, which is also fully important for next year.
With all this talk about Prestige Points, and how they influence invitations and positions for the Summer and Autumn seasons, what exactly are Prestige Points in CIBBL?
Well, simply speaking, Prestige Points reflect the rankings of the teams beyond a single season, beyond a single tournament. Prestige Points reflect which teams are at the top of the league at a single point, and which are at the bottom. At any one time, Prestige Points of the last 4 seasons are counted, and 50% of the 4 seasons before that.
Prestige Point Calculations
: Prestige decays; after one year passes, only 50% of that earned prestige counts. After two years pass, that prestige is no longer relevant.
: The friendly matches from the Winter (Pre-Season) phase generally do not count for Prestige. Do not expect them to count for Prestige Points, unless some sort of exception is in play.
Take the following example for a calculation:
In Year 2, at the start of the Autumn (Ranked) phase, Prestige is counted. What is included is the Spring (Regional) and Summer (Cup) phases of that Year, as well as the Autumn (Ranked) phase of Year 1 and any player awards from Year 1. What is also counted is the Spring (Regional) and Summer (Cup) phases of Year 1. However, of the phases of Year 1, the Spring and Summer phases only count for 50%.
• Match tied: +1
• Match victory: +3
• Concede a game: -10
Please note that conceding a game is meant for rare circumstances, and is highly discouraged in the league. The first concession a team makes results in this fine of 10 prestige points, which represents the disgust of the fans.
A second concession of a team in the league will result in immediate removal from the league of both team and coach.
• Regional 4th place: +1
• Regional 3rd place: +3
• Regional 2nd place: +5
• Regional 1st place: +7
• Cup Prestige: see notes for specific Cup
• Inter-Regional Marble/Granite/Clay/Wood/Cloth/Paper Division 4th place: +1
• Inter-Regional Marble/Granite/Clay/Wood/Cloth/Paper Division 3rd place: +2
• Inter-Regional Marble/Granite/Clay/Wood/Cloth/Paper Division 2nd place: +3
• Inter-Regional Marble/Granite/Clay/Wood/Cloth/Paper Division 1st place: +5
• Inter-Regional Iron Division 4th place: +1
• Inter-Regional Iron Division 3rd place: +2
• Inter-Regional Iron Division 2nd place: +4
• Inter-Regional Iron Division 1st place: +5
• Inter-Regional Tin Division 4th place: +1
• Inter-Regional Tin Division 3rd place: +2
• Inter-Regional Tin Division 2nd place: +4
• Inter-Regional Tin Division 1st place: +6
• Inter-Regional Copper Division 4th place: +1
• Inter-Regional Copper Division 3rd place: +2
• Inter-Regional Copper Division 2nd place: +4
• Inter-Regional Copper Division 1st place: +6
• Inter-Regional Bronze Division 4th place: +1
• Inter-Regional Bronze Division 3rd place: +3
• Inter-Regional Bronze Division 2nd place: +5
• Inter-Regional Bronze Division 1st place: +7
• Inter-Regional Silver Division 4th place: +2
• Inter-Regional Silver Division 3rd place: +4
• Inter-Regional Silver Division 2nd place: +6
• Inter-Regional Silver Division 1st place: +8
• Inter-Regional Gold Division 4th place: +3
• Inter-Regional Gold Division 3rd place: +5
• Inter-Regional Gold Division 2nd place: +7
• Inter-Regional Gold Division 1st place: +10
• Youngbloods 4th place: +1
• Youngbloods 3rd place: +2
• Youngbloods 2nd place: +3
• Youngbloods 1st place: +5
• Player Award: by default +1 per player award, which are generally awarded at the end of season phase, but some exceptional awards might be worth more.
The default Tie-Breakers in CIBBL are as follows:
Timing Out Players
In CIBBL we do not time each other out. If you feel that a coach is excessively slow, please report it to the league commissioner.
Scheduling games, Extensions and Forfeits
Coaches should schedule their games via PM. In case of problems your group admin should be invited to resolve issues. When a game is scheduled via PM please use the scheduler on your teams page.
Cabalvision viewers should not be cheated out of their money, they pay their coins to see teams played! Any team repeatedly not showing up and having their game forfeited will be excluded from the league.
Extra Rules Used
Overdogs (teams that have the higher TV) cannot spend more than 100K on inducement money. One main reason for this is to prevent overdogs with money to spare to unbalance matches by purchasing a wizard, for example.
For teams close to each other in TV, they should also refrain from purchasing a wizard with their treasury money.
Basically, the intention is that the wizard should only be bought as underdog inducement for teams at least around 100K TV down. The Wizard should not be purchased for team equal or higher in TV.
Mega Star skill level at 126 added.
Right Stuff cancels Tackle skill on blocks.
Piling On is unavailable as skill.
Uninterfered fouls add +1 on the injury roll.
Players with the Sneaky Git skill lend assists to fouls in tackle zones.
Sent off Sneaky Git players are sent into the KO box, instead of being banned. (Temporarily disabled due to bug)
No cards can be bought from petty cash or inducement money.
Wizard is still available in CIBBL.
- Secret League changes of 2017 have been implemented in CIBBL.
- Secret Weapon rolls are used. Prices of some players might be adjusted accordingly sometimes with 10K difference. As a general rule, Deathroller-type Secret Weapons have a roll of 4+, Chainsaws/Bombs/Ball&Chain have a roll of 8+, and Blunderbuss type weapons have a roll of 10+.
Differences with standard teams
- Troll on Goblin teams lose Loner.
- Orc Blitzers on Orc teams cost 90k.
- Slann Blitzers on Slann teams cost 100k.
- Tomb Guardians on Khemri teams lose Decay.
- Ogres on Ogre teams are 0-8.
- No M access for Chaos Dwarf Blockers.
- Vampire rosters with Blood Lust have 10K discount on RR.
- Assassins on Dark Elf roster are -10K.
Differences with Secret League teams
- Nautican alternative roster available. Coach can choose which roster version to run.
- Snakemen are faster (probable future change to Secret League Open).
- Assassins on Khainite roster are -10K.
- Numas special skeleton rule enabled. Killed Bedouin and Dervish players continue play as skeleton versions of themselves. Max 2 Dervish skeletons.
- Pink Horrors on Daemons of Tzeentch roster split
into two Blue Horrors upon death. These Blue Horrors carry 100% of the Pink Horrors earned skills, stat increases, injuries and SPP with them.
- Spawn of Chaos team is aligned to all gods instead of just one. In addition, the players do not turn into rookies when progressing into spawnier versions of themselves, but keep their skills and SPP.
- Centigor have Sure Feet for +10K. (In CIBBL, they are considered to be sure of feet still due to their four feet, despite their drunkenness.)
- Golden Host on Mahrak have +1 AV for 10K.
- Undead Pirate Syreen (no Regen, +MA, +AV)
- Strigoi up to 8 ghouls
- Rework Khainite Assassins
- Rework Squig
CIBBL balance rule for Malal
In order to put some sort of boundary to Malal's roster, the team can only have up to a maximum of TV600 value on acquired players, counting the base value of these players. Players that only have G access and players with Right Stuff are exempt when counting this value. Beasts of Malal are counted as acquired players for this purpose, but are discounted with 50K, meaning they count for 90K rather than 140K. This would therefore for example not include a Norse Lineman or a Ind Lineman, but it would include a Dwarf Lineman or Wood Elf Lineman. While there is a maximum of TV value on acquired players, there is no maximum on the amount of acquired players otherwise.
Star Players in CIBBL do not always recover from injuries incurred in games, and as such, stat decreases sometimes become a permanent part of their stat line. When they die, they sometimes do not return ever.
However, as time passes, new Star Players will become available for inducements instead.
Please see the CIBBL Star Player page
for an updated look on current Star Players available.