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General information on DLA
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A note on fluff

DLA is a franchise based league.

The league has started out with 16 franchises. The League may expand to 32 in the future.
One by one the founding owners, then the expansion owners selected their home base and thus the DLA was born. Each team was named after the City/Province they settled in along with a nickname.

Time to time a Franchize might be on sale. In such cases we rely on our wating list. Please see the "Joining DLA" section for more information.

Draft lingo (expressions widely used at Discord)

- Hep! : Hi / Hello / Morning / Evening
- Trading rights: The draft pick itself
- Trade banter: Advertise a trading opportunity, and telling what you offer/need.
- Feeler: Sending an inquiry about a potential trade, without an actual offer.
- Conditional pick: When the result of the trade depends on a condition that will be or will not be met at a later point of time. Example: I give you a 2nd round pick for that, but i give a 1st round pick instead, if i will win my division.
- Overdrafted: Something is selected too early compared to value. Highly subjective. Like linemen are overdrafted.
- Underdrafted: Opposite of overdrafted. Something should have been selected much earlier.
- Trade up: This one is easy. Send a combination of picks for a higher selection.
- Trade down: Opposite of trading up. Giving up a selection for more selections.
- Frontload: Give up future draft selection right for immediate selection right. Future picks have less value as time is money, so the future pick given up is better.
- Backload: Opposite of frontloading. When someone sells current draft stock for better and or more future draft stock.

Information on joining DLA

League is running with 16 franchises. As dropouts happen, and people quit at some point, so we are always looking for reserves. We are working with a waiting list in case a Franchize will be on sale. If you are interested, then get in contact with the staff.

Takeover procedure

- Full migration using custom rosters. Including SPPs, injuries. (Except Niggle which is converted to armor loss.) Fan factor remains the same. New owner inherits the draft rights.
- Team logos and stuff are inherited. Previous owner is kindly asked to provide the full code for the team bio. The new owner may adjust the bio. If the previous owner wishes a reference to the original designer of the team page will be added.

Our staff
bghandrasRules & DraftBoard & Docs
chimp2010 Free Agency
ArcaynWaitlist, training and enforcement


Content to be decided later.


The full list of rules are available at the DLA discord server’s rule channel. If there is any clash of wording, that takes precedence. This here is information only.

DLA matches are played under CRP and fumbbl tournament rules, except there is no piling on skill allowed. - no game options take place with the following exceptions/additions:
  • No inducements used.
  • TW does not consider the base cost of players.
  • The CRP concession rules will be enforced manually even if the 4 or more skilled player has less than 51 SPPs.
  • The stat (not more than 2 points higher/lower than original) limits are manually enforced.
  • Niggled injury is transferred as an armor loss.
  • For a win you get 2 points, for a draw you get 1 point, and 0 points for losses. For infractions like concessions and no shows you get a -1 point for playoff consideration, but +1 point for draft consideration.
  • During play offs there will be sudden death overtime, of course.
  • 7 days to complete a round. As soon as the round finishes, there will be a new round with new deadline. (We are strict on all rules, emphasize this deadline. Dont expect extension, unless holiday was announced well in advanced, was discussed and agreed to an alternate procedure.)
  • European conference coaches expected to play in European time zone, the USA conference coaches are expected to play their games according to USA time zones.
  • Dont time out your opponent. If the opponent is too slow, then report it. With that said play reasonably fast, dont go over 4 minutes without reason.
  • Breaking the rules, like concessions, egregious no shows may result in forfeiture of draft picks in the oncoming draft. Concession, repeated forfeit, or intentionally losing are valid reasons for a ban.
    If you want to tank for next draft, then your best bet is to try scoring often, and collect SPPs, so play at least semi-competitively. You are, of course, allowed to put your reserve squad on the field...
  • If a player dies, or retired for any reason, then the team is allowed to buy a rookie replacement.
  • Potion use allowed in the postmatch phase together with skilling.
  • Potion trade is considered an away and back trade of a player. Such trade can be only agreed and posted during the trade resolution windows (after round9 and during the offseason).
  • Potion cures all injuries no matter in which incarnation it happened.
  • Same logic applies for Magic Sponge. (Yes, it can retroactively remove Niggle even after it was converted to AV loss.)
  • The team with higher TV readies first.
  • A trade is agreed once all parties agreed to it and a staff member is invited and sees the agreements. A trade is official once a staff member posts it.

Free agency
  • If a team's TW (so MNG included) is below a treshold, then the team can select 1 player.
    - The Free Agents list is at the Warroom (google docs) sheet 'FA'.
    - Treshold TW=1100.
    Process of asking for a Free Agent:
    - Contact staff between 2 rounds of regular season when you have a TW below 1100.
    - Staff checks your team TW, and says you can or cannot select. (If your team TW is BELOW the treshold, then he will give you green light.) Beware that fumbbl may not select the TW correctly if you manually skilled a player, so the TW needs to be checked manually before FA pickup.
    - You browse through the list of FA sheet, picking someone that was not picked before.
    - Staff deletes/crosses the player that you pick, so noone else can select.
    - You create the player, and write the details into his bio. Acquisition type is Free Agent.
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Playoff and Draft
After 7 games of regular season games, 4 teams advance to playoff, 2 from each conferences. Tiebreakers to determine conference winners;
1: Points
2: Face to face result (win%)
3: Points against conference rivals
4: Opponents points
5: TD differential
6: CAS differential
7: Coin toss.

Each conference winner plays against the 2nd best team from the other conference.

  • 4 rounds.
  • Every team selects once in each round.
  • Teams will be given their pod in such a way that they will get to pick in reversed order of final standings: The team with the worst record will pick 1st in every round, the champion will get to pick last in every round.

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