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Ryder's Cove Half-Masters
Retired [L] Halfling

One of the strangest Blood Bowl teams in all of Orymm, the Half-Masters are not only supported by the city's pirate population -- they actually are pirates, albeit pirates without a ship. Two years ago, the crew of the Death's Head seemed doomed. Far out at sea with a hold full of booty, the ship was stranded after a bolt of lightning destroyed the mast. The crew didn't despair, though. They constructed makeshift paddles out of the ship's deck, the remnants of the mast, and even their second mate, the late treeman Elmwood Branch. It took them three months, but they returned to port... with all the loot intact.

Sadly for Cap'n Sandflea and his crew, though, the trouble was not over. Elmwood Branch's family -- his EXTENDED family -- arrived at the gates of Ryder's Cove, demanding restitution for his killing. Now, Ryder's Cove is a lawless place, but it's rarely wise to refuse the wishes of several dozen angry, grieving treemen. With the money gone, and the Death's Head a total loss, the crew seemed set to disband for lack of a ship... until Cap'n Sandflea hit on a plan. He'd hold a Blood Bowl match, collect thousands of gold coins in winnings, and get back on the ocean.

Needless to say, it didn't happen that way. The good news was, the opposing team was a bunch of scurvy, untrained pirates, and the Death's Head crew beat them like a well-oiled machine. The bad news is... well, the opposing team was a bunch of scurvy, untrained pirates. They stole the entire gate while the Half-Masters were celebrating their victory. Sandflea and his men barely noticed, though -- football fever ran high in the locker room. Why NOT field a barnstorming Blood Bowl team, and make money that way? Fans would be delighted by the plucky halflings... and by the massive amounts of blood that accompanied every match, usually on both sides.

And so it was. Ryder's Cove took a real shine to the Half-Masters, and even now, any pirate captain worth his salt would love to give the team a ride to the next game. (And given how much they eat on the voyage, that's no small sacrifice!) They certainly haven't had as much success against actual teams as they did in that first game, but they can surprise an opponent every so often (usually by their patented "eat the entire pre-game spread and force the other team to play hungry" play.) And of course, they rarely leave town after the game without ransacking at least a few local homes and businesses.

Until very recently, the whole team has been composed of former Death's Head crew members, but after a couple years, some have died. The road life has proven unpleasant for others, and injuries have caused further attrition. In the last couple months, they've hired a few players who weren't on that fateful voyage. Still, the surviving crew members share one ambition: save up money, buy a great ship, and return to the sea!

RETURN TO THE SEA:
The Half-Masters are saving up a million gold coins to buy a new ship and return to the sea. (They "buy" the ship by hiring and immediately firing players -- each player name will feature a count of the full money raised so far, eg "30k toward ship", "60k toward ship", etc.)

CURRENT COUNT: The Half-Masters have spent 180k toward their ship. 820k to go!

RIVALS:
The Half-Masters' chief rivals are Ryder's Cove Wanderers, the human team sponsored by the local trade council. The plucky halflings are a little behind at present, but they did deal the first in-game death in LOBBL history on a foul. (Works for us -- we don't just want to beat the stuffed-shirt merchants, we want to destroy them and drive them out of Ryder's Cove.)
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Treeman
2 6 1 10
Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate, Timmm-ber!
Block, Multiple Block, Grab
  12 1 0 0 15 1 36/ 190k
(120+70)k
 
2
Treeman
2 6 1 10
Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate, Timmm-ber!
Break Tackle
  12 0 0 0 7 0 14/ 140k
(120+20)k
 
3
Halfling Hopeful
4 2 3 6
Dodge, Right Stuff, Stunty
-ma 11 0 0 0 0 1 5/ 30k
(30+0)k
 
4
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
Side Step
  11 1 1 0 2 0 8/ 50k
(30+20)k
 
5
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
Jump Up
  7 0 1 0 0 1 8/ 50k
(30+20)k
 
6
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
  3 0 0 0 0 1 5/ 30k
(30+0)k
 
7
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
Sure Feet, Block
  11 1 2 0 0 2 17/ 80k
(30+50)k
 
9
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
  4 0 0 0 0 0 0/ 30k
(30+0)k
 
10
Halfling Hopeful
5 2 4 6
Dodge, Right Stuff, Stunty
+AG, Sure Feet
  11 0 4 0 0 1 17/ 90k
(30+60)k
 
11
Halfling Hopeful
4 2 3 6
Dodge, Right Stuff, Stunty
-ma 11 0 0 0 1 0 2/ 30k
(30+0)k
 
12
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
Diving Tackle
  12 0 1 0 1 2 15/ 50k
(30+20)k
 
13
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
  1 0 0 0 0 0 0/ 30k
(30+0)k
 
14
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
Diving Tackle
  12 0 2 0 0 1 11/ 50k
(30+20)k
 
15
Halfling Hopeful
5 2 3 6
Dodge, Right Stuff, Stunty
  4 0 0 0 0 0 0/ 30k
(30+0)k
 
14 players  
Coach: ahalfling Re-Rolls (120k): 3  
Race: Halfling Fan Factor: 3  
Current Team Value: 1150k Assistant Coaches: 1  
Treasury: 180k Cheerleaders: 0  
Team Value: 1150k Apothecary: Yes  

Games Played:12 (1/2/9) |TD Diff:-19 (13 - 32) |Cas Diff:-18 (16/15/2 - 39/10/2)
Last Opponent: Graveshade Incubi