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Still Not Impressed
Retired [S] Horrors of Tzeentch

Game 1 - major client-breaking glitches due to rethrown bomb....no honest opinion on gameplay due to onslaught of horrid dice

game 2 - squig hopper blitzes freebooted horror ball carrier, catches the scattered ball, opponent is dropped

game 3 - no technical issues, getting the hang of when to TTM...learning curve is tough with this team

game 4 - technical issues galore, lots of connectivity problems, looks to just be client issues, but iono...one thing though....i've come to the conclusion that i love the flamer.....damn nice positional

game 5 - finally caught that the knacker roll is *REGARDLESS* of whether the bc is used or not...pretty retarded and illogical, imo...add to that the huge 3 RIP loss...way too expensive players means a heavy cas game could be the tipping point for a team having to be retired...

game 6 - fairies...always hated them...slow speed means struggling to keep up, only managed a tie at the half due to some really bad luck on the opponent's ball handling...almost managed a tie to win the game due to the same...both flamer & wyrm being ejected at the half on a starting team really screws you...without something big to take players out, the MA of the team really cripples any kind of strategy unless you're lucky with TTMs...which i have yet to be..

thoughts so far?....the team isn't fun....what's been fun is a new experience against fun people...at the moment, after the "oh that's cool!" factor wears off, horrors are just bland...

there are solid ideas...i love the flamers...and the teamwide TTM is a great idea....but i think the horrors fail at execution of the concepts

costs of players being so high is a huge negative...i've already had to retire one team due to massive casualties....expensive line fodder & stunty don't mix
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Firewyrm
4 5 4 8
Bombardier, Foul Appearance, Loner, No Hands, Regeneration, Safe Throw, Wild Animal
Mighty Blow
  4 0 0 0 2 1 9/ 130k
(110+20)k
 
2
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
  3 0 1 0 1 0 5/ 50k
(50+0)k
 
3
Flamer
6 3 3 7
Bombardier, Leap, No Hands, Regeneration, Safe Throw, Sprint, Very Long Legs
  0 0 0 0 0 0 0/ 80k
(80+0)k
 
5
Greater Horror
5 2 3 7
Dodge, Regeneration, Throw Team-Mate
Block
  4 0 2 0 1 0 8/ 95k
(75+20)k
 
6
Greater Horror
5 2 3 7
Dodge, Regeneration, Throw Team-Mate
Block
  4 0 0 0 3 0 6/ 95k
(75+20)k
 
10
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
  4 0 0 0 1 0 2/ 50k
(50+0)k
 
11
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
Dirty Player
  4 0 0 0 1 1 7/ 80k
(50+30)k
 
12
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
Side Step
  4 0 0 0 1 1 7/ 70k
(50+20)k
 
13
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
Side Step
  4 0 2 0 0 0 6/ 70k
(50+20)k
 
14
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
Side Step
  4 0 0 0 4 1 13/ 70k
(50+20)k
 
15
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
Dirty Player
  4 0 3 0 0 0 9/ 80k
(50+30)k
 
16
Horror
4 2 3 7
Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate
  2 0 0 0 1 0 2/ 50k
(50+0)k
 
12 players  
Coach: shadow46x2 Re-Rolls (100k): 3  
Race: Horrors of Tzeentch Fan Factor: 11  
Current Team Value: 1190k Assistant Coaches: 1  
Treasury: 20k Cheerleaders: 0  
Team Value: 1190k Apothecary: No  

Games Played:4 (3/0/1) |TD Diff:7 (8 - 1) |Cas Diff:16 (11/10/3 - 2/3/3)
Last Opponent: prefer to foul than die