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Describe SpaceCorpsRoster here.
Space Corps Roster | |||||||||||
Positional | MA | ST | AG | AV | Skills | Normal | Double | Price | |||
| 0-16 | Infantry | 6 | 3 | 3 | 8 | Fend | G | ASP | 60k | |
| 0-4 | Rangers | 7 | 3 | 3 | 7 | Stab, Sure Feet | GA | SP | 90k | |
| 0-2 | Grenadiers | 6 | 3 | 3 | 8 | Bombardier, Strong Arm | GP | AS | 110k | |
| 0-2 | Heavy Infantry | 6 | 3 | 3 | 8 | Chainsaw | GS | AP | 120k | |
Re-Rolls | 50k (100k after team creation) | ||||||||||
Apothecary | Yes | ||||||||||
Stars available for inducement | |||||||||||
Star Player | MA | ST | AG | AV | Skills | Price | |||||
| Duke Nukka | 6 | 3 | 3 | 8 | Fend, Jump Up, Mighty Blow, Piling On, Tackle, Sneaky Git | 120k |
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Begin with 5 Linemen & 2 of each positional.
A similar roster to the first, only this time you only take one Grenadier, but you get two Rerolls. You could swap a Reroll for Apothecary.
Unlike the first 2 rosters this variation doesnt take Grenadiers, instead four Rangers are taken.
This variation is the strongest in terms of Armour Value, but what you gain in Armour Value you lose in Movement Allowance.