Redgum
Joined: May 19, 2009
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  Posted:
Aug 18, 2011 - 13:53 |
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Once I moved a guy through a TZ. I knew it was there but I figured my guy would dodge because he was AG 5. I rolled a 1 and my guy fell but he is AG 5 and should have dodged. Is this a bug? I would have scored if the dodge worked. |
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Smeesh
Joined: Oct 29, 2005
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  Posted:
Aug 18, 2011 - 14:12 |
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Well propably i should often activate my player when i go to score and wait till my oponent hits the timeout button ^^. there are some players around where that is tempting. |
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Bobs
Joined: Feb 26, 2009
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  Posted:
Aug 18, 2011 - 14:18 |
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Or at least turn off auto-move just to be sure every step of the way.
And best coaches always think at least a minute before moving the first player. |
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Cyrus-Havoc
Joined: Sep 15, 2006
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  Posted:
Aug 19, 2011 - 14:31 |
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The Timeout button should only ever be used as an exception (if at all) not as a general rule & certainly not as a means to win the game. |
_________________ Not Undead but perhaps the oldest living coach! |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 19, 2011 - 14:51 |
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Cyrus-Havoc wrote: | The Timeout button should only ever be used as an exception (if at all) not as a general rule & certainly not as a means to win the game. |
Why? 4 minutes is a rule, no? It is within the rules to call timeout after 4 mins in TT too, no? In tourneys time limits are enforced all the time. |
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Cyrus-Havoc
Joined: Sep 15, 2006
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  Posted:
Aug 19, 2011 - 14:53 |
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I have never seen a timer used in any Table top game or tournament either. |
_________________ Not Undead but perhaps the oldest living coach! |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 19, 2011 - 14:59 |
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I have. Our anecdotes (ie: not data) differ. |
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Cyrus-Havoc
Joined: Sep 15, 2006
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  Posted:
Aug 19, 2011 - 15:19 |
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If turns are regularly taking 4 minutes it is highly likely you are playing a new or inexperienced player so you should be more lenient than usual. More commonly I find turns take longer due to in game chat something that should not be discouraged by a timeout. The only other common reason I am aware of being connection problems.
In all the 1779 games I have played to date only a handful have been slow for no obvious reason, of those I can think of only two I might have used the time-out.
To win a game as a result of using time-out while technically within the rules seems to me to be an abuse of the system.
I have played in a tabletop league for six years my information is fact. The only tournament I have been too did not enforce a four-minute rule either.
The ‘anecdotes’ from other players at the tournament seemed to suggest this was the normal state of affairs. |
_________________ Not Undead but perhaps the oldest living coach! |
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Gromrilram
Joined: Aug 28, 2006
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  Posted:
Aug 19, 2011 - 15:31 |
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and the award for "social intelligence" goes to... |
_________________ Every problem can be solved by a Desert Eagle .50 |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 19, 2011 - 15:55 |
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"I have played in a tabletop league for six years my information is fact"
No sir, you information is "anecdote" and restricted to your own experience. Not fact at all. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Aug 19, 2011 - 16:09 |
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Juff
Joined: May 24, 2006
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  Posted:
Aug 19, 2011 - 16:28 |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
Aug 19, 2011 - 16:31 |
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I agree with Cyrus. In all the tournaments I played, never was the 4min rule used.
The button should be removed from normal play, but only be able to used during tournaments. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 19, 2011 - 16:33 |
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Is that an official staff view, or just a woodstock one? |
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Cyrus-Havoc
Joined: Sep 15, 2006
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  Posted:
Aug 19, 2011 - 16:33 |
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@pythrr As you may have already guessed I disagree with your interpretation of what is a fact!
However that is irrelevant in so much as there is no dispute that the four-minute rule is part of the CRP rules.
In this specific situation the player action was started before the time-out was called which is allowed for in the rules so nothing wrong.
What I dislike is the attitude of pressing time-out at the first opportunity when you clearly know doing so will change the outcome of the game. This changes what is in essence a social game into something so intensely competitive that it is no longer fun.
I can see why the time-out device is included in the Fumbbl version of Blood Bowl for extreme situations, but can not see it’s use being wide spread any more than I would expect to see it enforced on any table top game whether anecdotal or not.
I doubt I will ever see it used in a game since I am not particularly slow or fast nor am I ever likely to use it. In the same vein I doubt I would ever choose to play someone again who used it in the manner suggested above. |
_________________ Not Undead but perhaps the oldest living coach! |
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