Muktar
Joined: Dec 02, 2012
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  Posted:
Sep 04, 2013 - 22:42 |
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Is it possible for TS to affect cas rolls of 7 instead of 8? TS doesn't help a whole lot when 7's are the most commonly rolled number. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Sep 04, 2013 - 22:45 |
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nope, and yes its stupid.
another mistake from the bbrc with their simplifying of the rules. It doesnt affect the official rules though so its not that big a deal, but it does effect custom rosters like this. |
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jamiep151
Joined: Aug 02, 2012
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  Posted:
Sep 04, 2013 - 23:12 |
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Finding this out in their first game swiftly lead to the retirement of my strigoyan team :L |
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Muktar
Joined: Dec 02, 2012
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  Posted:
Sep 05, 2013 - 00:20 |
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That is the only reason why I bring it up here Garion. Don't know if we have the power to affect how some of the skills work. |
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Sigmar1
Joined: Aug 13, 2008
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  Posted:
Sep 05, 2013 - 00:35 |
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Thats no reason to retire a Strigoyan team. Hell, I've played a TON of matches with mine and never even know the Thralls had TS in the first place! |
_________________ Badges? We don't need no stinkin' badges! |
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zakatan
Joined: May 17, 2008
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  Posted:
Sep 05, 2013 - 00:47 |
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Garion wrote: |
another mistake from the bbrc with their simplifying of the rules. It doesnt affect the official rules though so its not that big a deal, but it does effect custom rosters like this. |
It does happen every once in a while when someone invests a double on a goblin/halfling into giving them thick skull. The resulting table is:
2-6 stun
7 ko
8 stun
9 BH
10+ cas
I've seen a couple of goblins like this for the lols. In the end it's just 1/36 difference to get the KO, so not really a reason not to play strigoyans or whatever has this combo... |
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f_alk
Joined: Sep 30, 2005
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  Posted:
Sep 05, 2013 - 00:48 |
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Looks like Thick Skull was just not intended to fully counter this ill effect of Stunty. Yet, 8 still is the second most number rolled on 2d, so it still helps. It looks funny though to have 7s go KO, 8s go stunned and 9s get CASed |
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Muktar
Joined: Dec 02, 2012
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  Posted:
Sep 05, 2013 - 01:01 |
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f_alk I don't want it to nullify the bad of stunty. I just want thick skull amended for stunty so that 7's aren't KO'ed but instead are 8's. Just a suggestion otherwise, not sure if there is that much power to implement that. |
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zakatan
Joined: May 17, 2008
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  Posted:
Sep 05, 2013 - 01:15 |
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Muktar wrote: | f_alk I don't want it to nullify the bad of stunty. I just want thick skull amended for stunty so that 7's aren't KO'ed but instead are 8's. Just a suggestion otherwise, not sure if there is that much power to implement that. |
it's not amending, it's how the rules are written. The client is working strictly how the rules say. We don't "fix" the rules in this site
Anyway, if kalimar ever gets back to work, there's a number of fixes i'd rather see done before. |
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shadow46x2
Joined: Nov 22, 2003
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  Posted:
Sep 05, 2013 - 05:29 |
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Stunty is not in the habit of changing the mechanics of rules to fit our division.
--j |
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origami wrote: | There is no god but Nuffle, and Shadow is his prophet. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Sep 05, 2013 - 16:10 |
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When you're Stunty, your skull may be thick, but you're still a wee lad. 8 instead of 7 is just fine.
And yes, another BBRC oversight. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 05, 2013 - 18:05 |
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Muktar wrote: | f_alk I don't want it to nullify the bad of stunty. I just want thick skull amended for stunty so that 7's aren't KO'ed but instead are 8's. Just a suggestion otherwise, not sure if there is that much power to implement that. |
not gonna happen |
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ahalfling
Joined: Aug 16, 2008
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  Posted:
Sep 06, 2013 - 04:22 |
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Thick skull has the effect of reducing the KO chance by 5/36. 6/36 would be better, but dodging would be better if you got a +2 to your roll, and that's not happening either. |
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