Rat_Salat
Joined: Apr 22, 2011
|
  Posted:
Apr 11, 2015 - 04:15 |
|
Of late, it seems every thread I post in eventually gets hijacked by the "spread SPP around crowd" who seem deeply offended by my seemingly mindless adherence to the "Rule of 5".
The Rule of Five
"As you can only reliably screen a maximum of five players from a blitz in a defensive position, it is therefore optimal to centralize your skills on no more than five players"
My elf teams are generally constructed with no more than five positional players, and sometimes as few as three. Linemen tend to have few skills, if any. SPP is often centralized on two or three players. An extreme example of this team building philosophy is my current wood elf team, which consists of one +ST, +AG, +MA wardancer, a second +ST wardancer, a block treeman... and after 11 games, finally a line elf with mighty blow.
Back in LRB4, TV was calculated differently. Ageing rules and the manner in which team value was calculated made teams with a couple of pros and a bunch of joes uncompetitive. CRP indirectly boosted elves by introducing the killstack, which punished "hybrid" teams such as Humans and Necro. Bash teams aspiring for the killstack tend to take less tackle than the fast strength teams, creating an elf-friendly environment. Elf players in ranked are free to avoid the hybrid teams and instead play against ST4 bash, their easiest matchup... or avoid mighty blow altogether, but that is another thread.
ST4 bash coaches looking to skill their various slow-developing front line players eagerly accept games against AV7 elves, seeking casualties against unskilled elf linemen. Said elf team suffers some attrition to bash team, but generally wins game without losing prized pieces such as wardancers. Chaos coach wishes he could have won, but happily selects next skill in the killstack on lucky Chaos Warrior. Elf coach happy that he only lost unskilled lineman, both players continue to enjoy bloodbowl.
In addition, there are various play and team-building philosophies that I adhere to that regularly come under fire from Fumbbl players, a large proportion whom I accuse of being LRB4 grognards. These ideas include, but are not limited to:
1) Don't take +stats on linemen, except +AG... (a) on AG3 teams without a ball handler OR (b) On a wood elf
2) Don't take +ST or doubles on elf throwers
3) If you don't like any of your skill options, take kick
4) Don't go out of your way to skill linemen
5) Save your apothecary for your best players
6) 5,5 on any elf blitzer is mighty blow
7) 6,6 on a superstar Skaven blitzer is claw
8. Treemen take grab first
9) Wood Elf catchers take sure feet first
10) Score with whoever has the ball, don't screw around trying to hand off to a lineman
11) Your #1 priority on any team is to get a mighty blow blitzer
12) Wood Elf throwers are better than high elf throwers because +MA is better than safe throw
13) Wardancers should take Strip Ball, Tackle, and Sidestep, in that order.
14) Sidestep is a better legend skill on a wardancer than getting AG6
15) Wood Elf catchers are the best scoring player in bloodbowl
Comments on any of these much-debated ideas are welcome here... try not to crap up every damn thread with it.
That means you, licker. |
Last edited by Rat_Salat on %b %13, %2015 - %20:%Apr; edited 2 times in total |
|
Kam
Joined: Nov 06, 2012
|
  Posted:
Apr 11, 2015 - 04:27 |
|
Damn... I would comment it, but... I yet have to figure out how without looking like I'm trolling again. |
_________________ GLN 17 is out!
|
|
licker
Joined: Jul 10, 2009
|
  Posted:
Apr 11, 2015 - 04:55 |
|
It's not an issue of crapping up threads with it, it's an issue that you apply this to some degree to every team you ask questions about.
If you don't want to hear advice that's different from your preconceived notions of how teams should be built stop asking for it. |
|
|
BobBifford
Joined: Jul 17, 2014
|
  Posted:
Apr 11, 2015 - 05:01 |
|
|
mrt1212
Joined: Feb 26, 2013
|
  Posted:
Apr 11, 2015 - 05:05 |
|
Kick is best Legend skill, QED. |
|
|
BobBifford
Joined: Jul 17, 2014
|
  Posted:
Apr 11, 2015 - 05:12 |
|
I guess you could have just write to the guy in question, Licker. |
|
|
fidius
Joined: Jun 17, 2011
|
  Posted:
Apr 11, 2015 - 05:20 |
|
Perhaps if we all just admitted he's the best dam team-builder on the site, he wouldn't feel the need to post threads at all. |
|
|
Balle2000
Joined: Sep 25, 2008
|
  Posted:
Apr 11, 2015 - 06:11 |
|
how can your #11 priority be your #1 priority? kick, by the way |
|
|
delusional
Joined: Jan 18, 2013
|
  Posted:
Apr 11, 2015 - 06:41 |
|
Why is a wood elf catcher better then a skaven Gutter runner?
Wood elves do have the ag to back their catchers up.
Catcher 8 2 4 7 Catch, Dodge,
vs
Gutter Runner 9 2 4 7 Dodge
Not hard to skill the Gutter runner up IMHO. |
|
|
Xeterog
Joined: Aug 02, 2003
|
  Posted:
Apr 11, 2015 - 06:44 |
|
delusional wrote: | Why is a wood elf catcher better then a skaven Gutter runner?
Wood elves do have the ag to back their catchers up.
Catcher 8 2 4 7 Catch, Dodge,SPRINT
vs
Gutter Runner 9 2 4 7 Dodge
Not hard to skill the Gutter runner up IMHO. |
fixed it for you.[/b] |
_________________ - Xeterog |
|
licker
Joined: Jul 10, 2009
|
  Posted:
Apr 11, 2015 - 06:45 |
|
catcher also has sprint...
it's the catch that he argues makes them better as pure scorers, clearly they are not better all around than a gutter is |
|
|
SavageJ
Joined: Dec 02, 2008
|
  Posted:
Apr 11, 2015 - 07:27 |
|
First, fundamentally, I agree with the thinking behind the rule of 5. I'm happy to engage in a debate/discussion of the ideas in the op.
Regarding idea #1 (no stats on linemen), specifically:
I tend to take stats on linemen, though I won't take +MA on an otherwise unskilled player. I have teams where a +stat lineman has become one of the 5 and another player that might typically have that protection does not.
However, I won't argue that it's better to do this. There are many reasons, most of which are articulated in the concepts behind the rule of 5, to think this is suboptimal. I do it because you never know when a double +stat player is going to come along, and I like to maximize my chances of that happening. Some of my teams have suffered from this, others have benefited. |
|
|
SavageJ
Joined: Dec 02, 2008
|
  Posted:
Apr 11, 2015 - 07:30 |
|
Idea #2 (no ST or doubles on elf thrower):
I've done this. In fact, I've done both on the same player. ST4 Guard is nice ... almost anywhere other than an elf thrower.
Yup, I have to agree with this one. (Except maybe Strong Arm--that's just fun.) |
|
|
pythrr
Joined: Mar 07, 2006
|
  Posted:
Apr 11, 2015 - 08:38 |
|
iz bollocks |
_________________
|
|
JimmyFantastic
Joined: Feb 06, 2007
|
  Posted:
Apr 11, 2015 - 08:57 |
|
Pretty much everything there is sound but not everyone is gonna agree. |
_________________ Pull down the veil - actively bad for the hobby! |
|
|
| |