licker
Joined: Jul 10, 2009
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  Posted:
Dec 01, 2015 - 21:31 |
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Yeti is a one trick player that is pretty much garbage generally.
In a matchup where you get value from cpomb, the opponent likely has plenty of ways to get rid of him anyway, AV8 sucks on big guys.
In a matchup where you don't get value from cpomb then he's pretty useless as you probably see a fair amount of blodge, or just general mobility to stay away from him, making wild animal more of a nega-trait than it need be.
It's a lot of TV to invest in one player on a team that usually doesn't want to see very high TVs. And as a rookie he's really just awful. He's really awful until you take mighty blow, and you still want guard, you still want block, you still want piling on, stand firm, ...
He'd be much better on a different team, Norse don't really need what he offers for the cost. |
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NerdBird
Joined: Apr 08, 2014
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  Posted:
Dec 01, 2015 - 21:45 |
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Yhetis can definitely be worthwhile. Not only does it have a chance to knock something out of the game, but it keeps opponents away. I am not going to mark a Yheti with my Orc Or Dwarf lino. They will fail at least 2 a game but it will never lose its presence or TZ's. I find Norse with Yheti to be fairly intimidating in the 160ish TV range. |
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vaclav
Joined: Mar 21, 2009
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  Posted:
Dec 01, 2015 - 21:48 |
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If u want to be lame minmaxer dont take yeti. If u want to win major with norse than yeti is a must since u cant expect to be competitive without one. Personaly i take all positionals but thrower. Got tv2270 norse in box and i dont complain. |
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licker
Joined: Jul 10, 2009
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  Posted:
Dec 01, 2015 - 21:49 |
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Orc or Dwarf should have more than enough guard compared to a norse team to be able to take down the Yeti easily enough. Sure, you may not get it out, but just putting it on the ground is often the same as removing it from the game anyway.
Snow Troll is 140k as a rookie, for kills stack it's 180k, that's a lot of guard/bench/whatever you have to deal with it. |
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Uedder
Joined: Aug 03, 2010
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  Posted:
Dec 01, 2015 - 21:50 |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Dec 01, 2015 - 22:37 |
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Norse thoughts?
Contradiction in terms. |
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PainState
Joined: Apr 04, 2007
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  Posted:
Dec 01, 2015 - 23:17 |
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Balle2000 wrote: | Norse thoughts?
Contradiction in terms. |
Very true.
A true Norseman does not think he acts. He takes the field with 16 players and all positionals and destroys all before him OR gets destroyed in return.
Requires no thought so it is the perfect plan. |
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Medon
Joined: Jan 28, 2015
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  Posted:
Dec 01, 2015 - 23:24 |
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I tried zerkers in my relatively young norse team but they keep on dying after 1-2 matches! I think people like to kill zerkers because linemen are too cheap and trolls/ulfs/runners more difficult to kill. So you just give them an easy target with relatively high cost to take out, that will receive all the blitzes and fouls until he's dead. Disclaimer: I'm still an awful Norse coach but do like them so far. |
Last edited by Medon on %b %01, %2015 - %23:%Dec; edited 1 time in total |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Dec 01, 2015 - 23:26 |
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a yeti starts out meh, but doubles his power with every skill roll. |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Dec 02, 2015 - 10:14 |
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I think that runners are the key to the Norse roster. They shore up most of the weaknesses with speed and agility skill access. I prefer one being a baller, and the other a marker (side step, tackle, diving tackle). |
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arry
Joined: Feb 26, 2014
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  Posted:
Dec 02, 2015 - 11:36 |
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Medon wrote: | I tried zerkers in my relatively young norse team but they keep on dying after 1-2 matches! I think people like to kill zerkers because linemen are too cheap and trolls/ulfs/runners more difficult to kill. So you just give them an easy target with relatively high cost to take out, that will receive all the blitzes and fouls until he's dead. Disclaimer: I'm still an awful Norse coach but do like them so far. |
So don't give them easy targets! Hide berserkers behind linos or something. |
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licker
Joined: Jul 10, 2009
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  Posted:
Dec 02, 2015 - 16:38 |
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bghandras wrote: | I think that runners are the key to the Norse roster. They shore up most of the weaknesses with speed and agility skill access. I prefer one being a baller, and the other a marker (side step, tackle, diving tackle). |
I agree with this.
I can take or leave the snow troll (I usually leave it), I can take or leave the zerkers (I usually take them), but Runner and Ulfs? They provide the things I think Norse need more than the other dudes.
I do use a thrower usually though. I can see skipping them, but I guess I just like having one since linos run out of skills after 16spp, so at least the thrower can take leader if you really can't roll doubles/stats. |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Dec 02, 2015 - 18:58 |
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The Whalekillers won arguably the best league on FUMBBL 3 times in a row using mostly just 2 Ulfs, 1 berserker and the rest linos.
Only the Gods in Valhalla know how. Even their coach is clueless on the matter.
This illustrates that different kinds of Norse roster builds can yield success imo.
Have been experimenting with the Yeti lately, and it has got them from the Premier all the way down into the 3rd tier. |
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licker
Joined: Jul 10, 2009
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  Posted:
Dec 02, 2015 - 19:32 |
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That's my take on the snow troll. He is super matchup dependent, and most of the time he's not worth the TV. I'd rather have 200k extra inducements than him.
Do you need the troll to compete in majors with developed killer teams? Maybe.
I'd think he's more of a liability when you play elfs though. |
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w8lifter
Joined: Jan 21, 2015
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  Posted:
Dec 07, 2015 - 02:22 |
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Magicporncup wrote: | Hello,
I checked a lot of norse's fumbles' teams, and it seems like not everyone is taking the yeti, and sometimes not even the wolfs. What's the point? Maybe cuz 5frenzy is too much to handle at once? Maybe for lowering team value?
Asking myself why, any one has an answer on this? Plus, is norse viable at mid - high 1700+ TV?
Regards |
I use frenzy to disrupt opponent's formations. The really tough part is when facing a team with heavy Guard (Orc, Dwarves, some 'Zons, 'Umans). Then I really need to focus and sometimes not throwing a block is better than taking the chance of pushing into a 2d against or heck, even risk the 3+ dodge to get out of there.
As for the Yehti? I love him. Sure he's unreliable as all get out but he can absolutely wreck stuff (the opposing team, your plans, any chance of winning, etc ). A lot of agility teams tend to forget one of his traits and that has influenced the outcome of several matches, even when he was on the ground. But I don't add him until both Ulf's have skilled the first time, unless it's doubles, then until the 2nd skill as both need to have Mighty Blow to be able to compensate for the Yehti's rookie-n(m)ess.
For Norse, Runners are important but they are also very expensive and I seem to have to replace mine very frequently so I usually only have one on the roster and only put him out when I'm receiving.
Norse must haves IMO are both Ulfs, both 'Zerks and one Runner. Not a huge fan of the Thrower as he's too expensive as he doesn't start with Sure hands and I really try to avoid chucking the rock with an AG3 QB. Of course, all bets are off if you have one with +AG but it's the getting there that I'm not willing to deal with. |
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