Rags
Joined: Nov 09, 2008
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  Posted:
Apr 06, 2018 - 13:55 |
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I think it's great. Gives options. Star types can hog if you like, but if linemen pick up an SPP or two, personally I like to put them in the mix as well. Can get kicker, dirt bag, block/wrestle on the LOS, or whatever you're having yourself Coach. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Apr 06, 2018 - 14:15 |
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The old system made harder to build up slow skilling players like BOBs, Saurus and Tomb Guardians and it could be frustrating to get the MVP on a dead/crippled player.
For sure the MVP is not a fitting name for randomly assigned SPPs not necessarily based on actual in-game performance.
Maybe a better system could be giving 1 SPP to every player after a game (to help a steady growth of the team) and assigning 1d6 SPPs randomly to one of them, or a system based on actual performance, so only players who gained 1 or more SPPs in-game could be nominated for the MVP.
The current system looks to me "intensive training" rather than an MVP. |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Apr 06, 2018 - 14:57 |
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Sp00keh wrote: | Probably the biggest beneficiary of MVP rule is Underworld. |
How is this even remotely true?
You can do as you say, however it does not change the fact you still have half a team of stunties. It also doesn't change the fact that one of the three you've highlighted is really stupid and the other two are st3. You could also score pretty easily with the blitzers anyway.
But you know, well done, you've made minmax underworld. Which you could do 100x more effectively in CRP just by virtue of having PO as an option and firing goblins.
UW are not huge beneficiaries of this at all imo, especially since all the teams around them are able to stack MVPs on low agi players, or are starting on a better base. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Apr 06, 2018 - 15:44 |
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It's totally true
UW are a roster that sucks, yes
They have stunties, yes
Minmax yes. It's probably required for much success with the fairly weak roster
Minmax is now much easier with new MVP rule, because they have just 3 key players
Plus not having to fire goblins
Other rosters can also allocate MVP, yes.
I am contending that UW have benefited the most from new MVP rule
Please provide a roster who has benefited more, if you disagree |
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ArrestedDevelopment
Joined: Sep 14, 2015
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  Posted:
Apr 06, 2018 - 16:02 |
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Okay, here's how I'm going to refute this:
1. Pretty much every roster benefits massively from D3 mvp.
2. Minmax isn't actually long-term effective for many coaches, especially with weaker rosters. While frontloading your UW might help you short-term, if you bother to check any od the long-term winning UW teams you will see that they always have multi-skilled players, and usually some double-skill-roll goblins.
3. Only having 3-5 skilled players is not going to win you many games past games 1-15.
4. If I must actually engage your idea, then Vampires benefit a hell of a lot more and have the same "regen + apo", Lizardmen also benefit hugely.
You post a lot of theorybowl on these forums, and have done for years, and it has *never* been backed up by your own on-field results. |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Apr 06, 2018 - 16:11 |
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Underworld got nerf'd with the loss of piling on. new rules kicked their tails. |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Apr 06, 2018 - 16:34 |
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Arktoris wrote: | Underworld got nerf'd with the loss of piling on. new rules kicked their tails. |
It's true that loss of PO weakened UW, on the other hand they don't face PO either. |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Apr 06, 2018 - 17:00 |
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Shorter Chainsaw wrote: | The rulz makes me do stuff that makes me have less fun.. |
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_________________ There is always Sneaky Git. |
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DrPoods
Joined: Nov 14, 2013
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  Posted:
Apr 06, 2018 - 17:11 |
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I like lamp. |
_________________ "Gallifrey falls no more"
Do your part! Join the Adoption Agency NOW! |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Apr 06, 2018 - 17:20 |
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to be honest, skills were better when they were random... |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Apr 06, 2018 - 17:40 |
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AD yes vamps and lizard are both good examples, we both agreed on that already
Minmax is a bit of a side topic.. but imo UW have just 3 key players to really build.
Even if you do spread skills around, UW are still the roster with the fewest key positionals, imo
Hence they benefited most. Vamps and lizards both have more key players who need skills, your MVP allocation will be not as focused
When player gets to 76 SPP you'd stop giving him MVP, though... So when the first UW blitzer does that, you'd definitely be spreading skills around.
At that point, vamps would be benefiting more, yes |
Last edited by Sp00keh on %b %06, %2018 - %17:%Apr; edited 1 time in total |
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thoralf
Joined: Mar 06, 2008
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  Posted:
Apr 06, 2018 - 17:52 |
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Sp00keh wrote: | UW have just 3 key players to really build. |
This applies to every race except perhaps Flings.
To determine what race benefits most from the new MVP rule does not suffice to tell us if that benefit increase makes that race OP or even if that changes the "tier" order, assuming it exists. |
_________________ There is always Sneaky Git. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Apr 06, 2018 - 17:57 |
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Yea, I definitely wasn't talking about tiers or overall power. It just relates to team building, really.
I'm saying UW have had their team building process made better, more than other rosters had theirs made better.
Not sure what you mean really about 3 players only on every roster thoralf? Lizardmen have 6 saurus who all want skills, no?
Maybe should have said positionals instead of players |
Last edited by Sp00keh on %b %06, %2018 - %18:%Apr; edited 1 time in total |
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awambawamb
Joined: Feb 17, 2008
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  Posted:
Apr 06, 2018 - 17:59 |
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pythrr wrote: | to be honest, skills were better when they were random... |
and doubles |
_________________ "la virtù sta nel cielo e nella terra, ma anche nelle nuvole e nelle stelle"
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thoralf
Joined: Mar 06, 2008
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  Posted:
Apr 06, 2018 - 18:28 |
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Sp00keh wrote: |
Not sure what you mean really about 3 players only on every roster thoralf? Lizardmen have 6 saurus who all want skills, no?
Maybe should have said positionals instead of players |
I am not sure what you mean by 3 players in UW either.
UW has two blitzers, two trolls*, a thrower, and ideally The Ultimate Gobbo. Even normal rats could use a MVP from time to time.
Lizzies cannot build six saurii all at the same time, so you could focus on three, and keep the others for LOS duty.
The new MVP rule is all about speeding up development. This helps everyone more or less equally, in my opinion. The speed one gains can be spread faster with high SPP teams, but at least nobody should get stuck with unskilled positionals after half of a season.
BB16 is all about seasons, which is the elephant in this room.
[*] Clarification: Quarion8 brought to my attention that there's one troll that can take SPPs, for UW only has one on the field. We may then presume that the other is in the coaching staff. |
_________________ There is always Sneaky Git.
Last edited by thoralf on %b %06, %2018 - %22:%Apr; edited 2 times in total |
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