Dominik
Joined: Oct 29, 2004
|
  Posted:
Jun 13, 2016 - 14:34 |
|
Antithesisoftime wrote: | I'm honestly loving the dice comparison.
I looked back at a few games I thought I was diced in, and the dice spread was a bit more even than I'd though. My bad dice simply came at worse times in a couple |
If you roll a skull/pushback (dodge) on a 2db you're statistically below average but in most times still lucky.
The raw dice data doesn't tell the whole truth. |
|
|
Christer
Joined: Aug 02, 2003
|
Silent_Hastati wrote: | it would be great if the bar lengths for compared dice both zeroed in at the same spot. |
You are absolutely right, and I was thinking about this for a while and came up with an extension of the concept. The core of the concept is that the stats are most likely going to be used to compare the two team's dice rolls. Your suggested change would simply unify the scales and allow you to more directly compare charts between the two teams. My extension is that I joined the two charts together into a single chart per statistic, which immediately lets you compare between the teams.
I've removed the percentages, which simply made the charts look busy and I feel they didn't really add much. I also removed two of the stats ("Other 2D6's" and "Rerolled Blocks") because they didn't have much data at all and mostly just cluttered things up.
Let me know what you guys think of this new layout. |
|
|
Subs
Joined: Jun 12, 2013
|
  Posted:
Jun 14, 2016 - 00:29 |
|
It looks perfect for me! Great improvements! |
|
|
pythrr
Joined: Mar 07, 2006
|
  Posted:
Jun 14, 2016 - 00:34 |
|
SUPERS!!! |
_________________
|
|
Lorebass
Joined: Jun 25, 2010
|
What about the push stats, since there are 2 push faces on each dice could we flatten that? push will always show up as the longest bar on the block dice bit otherwise. |
|
|
Silent_Hastati
Joined: Nov 04, 2014
|
  Posted:
Jun 14, 2016 - 04:19 |
|
Christer wrote: | Silent_Hastati wrote: | it would be great if the bar lengths for compared dice both zeroed in at the same spot. |
You are absolutely right, and I was thinking about this for a while and came up with an extension of the concept. The core of the concept is that the stats are most likely going to be used to compare the two team's dice rolls. Your suggested change would simply unify the scales and allow you to more directly compare charts between the two teams. My extension is that I joined the two charts together into a single chart per statistic, which immediately lets you compare between the teams.
I've removed the percentages, which simply made the charts look busy and I feel they didn't really add much. I also removed two of the stats ("Other 2D6's" and "Rerolled Blocks") because they didn't have much data at all and mostly just cluttered things up.
Let me know what you guys think of this new layout. |
Eh, personally I feel the percentages were good information to have. It is a bit hard to actually do breakdowns now when two players have wildly different roll totals, like in this example.
http://i.imgur.com/WTSMGc5.png
Here at a glance it looks more like the guy on the right had way more Pushes proportionally than the guy on the left, but both are actually nearly identical at 33%.
On their own individually both are decent for comparisons, but I feel having both would have been the better option. |
_________________
|
|
fidius
Joined: Jun 17, 2011
|
  Posted:
Jun 14, 2016 - 04:38 |
|
I like the new design (slick consolidation) but for me the percentages are the thing, not the raw number. Number in brackets at the top to show who threw more dice, great, but each bar should be strictly a percentage figure imo.
As I mentioned before, ideally each bar would be a +% or -% starting from a zero E() mid-point, for me anyway. I'm more interested in relative "luck" than anything. So the Push die would zero at +33.33%, anything less would be a negative bar, more would be a positive bar. Etc. |
|
|
pizzamogul
Joined: Jun 13, 2005
|
  Posted:
Jun 14, 2016 - 05:06 |
|
Hah! I just stumbled across this thread and realized what broke the E.L.F. scoring script. |
_________________ "Don't expect mercy."
-Woodstock |
|
WhatBall
Joined: Aug 21, 2008
|
  Posted:
Jun 14, 2016 - 05:55 |
|
Why am I not seeing these new bars? Is it safari on my phone limiting me? |
_________________
|
|
Roland
Joined: May 12, 2004
|
  Posted:
Jun 14, 2016 - 06:11 |
|
Lorebass wrote: | What about the push stats, since there are 2 push faces on each dice could we flatten that? push will always show up as the longest bar on the block dice bit otherwise. |
+1 |
|
|
kummo
Joined: Mar 29, 2016
|
  Posted:
Jun 14, 2016 - 07:49 |
|
Christer wrote: | Check some recent match reports. We're working on getting stats processed for older games. |
I was using the example from 1st post. Other people saw the dice.. i didn't.
I checked the example now again. Now i see it. Weird.
Btw: Looks cool. Great job all around. |
|
|
cdwat
Joined: Oct 29, 2013
|
  Posted:
Jun 14, 2016 - 08:09 |
|
fidius wrote: | As I mentioned before, ideally each bar would be a +% or -% starting from a zero E() mid-point, for me anyway. I'm more interested in relative "luck" than anything. So the Push die would zero at +33.33%, anything less would be a negative bar, more would be a positive bar. Etc. |
Yeah, I like this. Variation from the probability is the most interesting aspect.
Also, I liked the percentages (sorry Christer).
Anyways, the consolidation is a big improvement |
_________________
Proud member of the SWL HEROES
Bio template here. |
|
almic85
Joined: May 25, 2009
|
  Posted:
Jun 14, 2016 - 08:45 |
|
Hi Guys,
The new match reports look awesome but I have a few questions. Sorry for the long post.
Is there an error in the calc for the total number of blocks somewhere?
Take this game as an example.
According to the front page Black as Death have thrown 59 blocks and Southern Warpstone Scavengers have thrown 36, but according to the dice stats BaS have thrown 62 blocks and SWS have thrown 40. There is a discrepancy of 3 and 4 blocks respectively.
Also if you add up each line of the total blocks this does not add up with the total block dice thrown.
BaS for example have thrown 1x-2db, 9x1db, 47x2db and 5x3db fora total of 110block dice, but the total block dice counted is 120.
Is the system double counting re-rolled blocks in the dice stats? This could explain the total discrepancy between total blocks thrown on the front page and total blocks thrown in the dice stats.
For BaS this would mean 3 blocks were rerolled in game for a total of 10 block dice.
Also just out of curiosity what counts as a successful block and what counts as a failed block? Is it just a simple pow/push pow = success and skulls = failure or is it based on tackler or tacklee going down? |
_________________ SWL the place to be.
If you're interested join the Fringe |
|
zakatan
Joined: May 17, 2008
|
  Posted:
Jun 14, 2016 - 09:19 |
|
Can we have a similar tournament dice report? To see how people lucked their way to the FUMBBL Cup |
_________________
|
|
zakatan
Joined: May 17, 2008
|
  Posted:
Jun 14, 2016 - 09:24 |
|
almic85 wrote: | Hi Guys,
The new match reports look awesome but I have a few questions. Sorry for the long post.
Is there an error in the calc for the total number of blocks somewhere?
Take this game as an example.
According to the front page Black as Death have thrown 59 blocks and Southern Warpstone Scavengers have thrown 36, but according to the dice stats BaS have thrown 62 blocks and SWS have thrown 40. There is a discrepancy of 3 and 4 blocks respectively.
Also if you add up each line of the total blocks this does not add up with the total block dice thrown.
BaS for example have thrown 1x-2db, 9x1db, 47x2db and 5x3db fora total of 110block dice, but the total block dice counted is 120.
Is the system double counting re-rolled blocks in the dice stats? This could explain the total discrepancy between total blocks thrown on the front page and total blocks thrown in the dice stats.
For BaS this would mean 3 blocks were rerolled in game for a total of 10 block dice.
Also just out of curiosity what counts as a successful block and what counts as a failed block? Is it just a simple pow/push pow = success and skulls = failure or is it based on tackler or tacklee going down? |
I presume the front page shows blocks thrown and the dice report dice thrown, so if you re-roll it counts as one block but 2 sets of dice.
I asked the same question about successful blocks. It counts successful if the deffender goes down, and failed if the attacker goes down. Note that a block can be both successful and failed at the same time.
On the suggestions side of things, I would like to have a % successful blocks stat, just divide successful by total. |
_________________
|
|
|