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James_Probert



Joined: Nov 25, 2007

Post   Posted: Aug 11, 2008 - 01:25 Reply with quote Back to top

*Bump* can we have stats updated to LRB4 please, even though the page is very useful as it stands, to have it up to date would be brilliant.

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pac



Joined: Oct 03, 2005

Post   Posted: Aug 11, 2008 - 09:33 Reply with quote Back to top

Many have asked over the years, sadly it has never happened. My guess is that it would now take an awful lot of site downtime (or slowdown) to compile (similar to the time it took to compile everyone's awards when they came in) given the number of past choices there are to go through.

In the mean time, there are other resources (like the Skill Selection Survey) out there which provide similar information.
ftjust



Joined: Aug 02, 2003

Post   Posted: Oct 15, 2009 - 15:29 Reply with quote Back to top

aye update Smile
Shraaaag



Joined: Feb 15, 2004

Post   Posted: Oct 15, 2009 - 15:45 Reply with quote Back to top

pac wrote:
Many have asked over the years, sadly it has never happened. My guess is that it would now take an awful lot of site downtime (or slowdown) to compile (similar to the time it took to compile everyone's awards when they came in) given the number of past choices there are to go through.

In the mean time, there are other resources (like the Skill Selection Survey) out there which provide similar information.


The script doesn't have to run directly on the site, you could probably get the same result just to run it on last night's backup. That doesn't mean it's a quick job, just that you wont need to bog down any servers with this work.
LordSnotball



Joined: Nov 05, 2004

Post   Posted: Feb 21, 2010 - 12:58 Reply with quote Back to top

But even the Skill Selection Survey is 2007 based, would anyone be interested in compiling something similar based on 2009-2010 stats... gameplay must have evolved somewhat in the last 3 years

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The Congregation - Always Recruiting
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the_Sage



Joined: Jan 13, 2011

Post   Posted: Feb 15, 2011 - 18:59 Reply with quote Back to top

psikobunny wrote:
Ahh yes but there is also one treeman owner out there with accurate too.


Doesn't accurate help in throwing halflings?
Rabe



Joined: Jun 06, 2009

Post   Posted: Feb 15, 2011 - 21:31 Reply with quote Back to top

No it doesn't since treemen already have strong arm, which is enough to negate the -1 modifier he gets when throwing a teammate. Since TTM attempts are always inaccurate now, all that matters is you don't get a 1 - either rolled directly or after modification. You can't pass farther then short pass, so the special -1 for TTM is all you will get.

On other big guys accurate would help if they don't get strong arm. But who would choose a double over a normal skill that has the same effect?

...

How old is this thread and why did you exhume it?!

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pythrr



Joined: Mar 07, 2006

Post   Posted: Feb 15, 2011 - 21:42 Reply with quote Back to top

Don't stroke the necrophiliac,

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Lakrillo



Joined: Sep 12, 2007

Post   Posted: Feb 15, 2011 - 22:00 Reply with quote Back to top

Accurate will help when being marked by other players or to neglect disturbing presence, might not be worth it, but still it can be used.
Rabe



Joined: Jun 06, 2009

Post   Posted: Feb 15, 2011 - 22:10 Reply with quote Back to top

True, I didn't even consider tackle zones. Very Happy Would prefer Nerves of Steel in that case - that actually could be useful (not against Disturbing Presence, but with the tree being able to use TTM out of any position).

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Mar 16, 2011 - 22:50 Reply with quote Back to top

Rabe wrote:

How old is this thread and why did you exhume it?!


Very old, but I don't check that for all I read. And being sticky it does grab the attention.
Igvy



Joined: Apr 29, 2007

Post   Posted: May 19, 2011 - 04:03 Reply with quote Back to top

well once we get a few hundred thousand LRB 6 games played then we can get a new list.

Should only take another year.
Woodstock



Joined: Dec 11, 2004

Post   Posted: May 19, 2011 - 04:42 Reply with quote Back to top

No more a sticky and locked...
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