42 coaches online • Server time: 16:12
Forum Chat
Log in
Recent Forum Topics goto Post Finishing the 60 Gam...goto Post Borg Invasiongoto Post GIF Guide
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Dec 29, 2010 - 23:22 Reply with quote Back to top

pythrr wrote:
there you have it.


I have pythrrs gonads Confused

_________________
Everybody's favorite coach on FUMBBL
Arktoris



Joined: Feb 16, 2004

Post   Posted: Dec 30, 2010 - 00:25 Reply with quote Back to top

could be worse. you could have no gonads.

_________________
Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz
pythrr



Joined: Mar 07, 2006

Post   Posted: Dec 30, 2010 - 01:27 Reply with quote Back to top

beg borrow or steal, eh Fouly?

Btw, can I call my new team (after the EVENT) "Pythrr's gonads"?

_________________
Image
Image
Irgy



Joined: Feb 21, 2007

Post   Posted: Dec 30, 2010 - 03:53 Reply with quote Back to top

I'd be all for a warning too.

The system of the opponent having to press the button to end the turn is good from a practical perspective, but from a social perspective it's a great deal worse than the turn just ending automatically. The rant in the first post is a testament to that.

Usually 4 minutes is far too long, but I've definately gone over 4 minutes for a turn. And yes, just from thinking and without leaving the keyboard or getting distracted. I'm not a fast player but I don't waste time either. Sometimes you just want to plan something a little complicated. I probably wouldn't bother in a random [R] game (not that I've played [R] for quite a while anyway), but in a league game or tournament it's good to have time to think.

What happened to that buffer of extra time for the whole game though? Even a short one would do. I'd much rather have 3 minutes a turn and a 5 minute buffer than 4 minute turns and no buffer. Time to think when you really need it but most turns moving quick.
Zlefin



Joined: Apr 14, 2005

Post   Posted: Dec 30, 2010 - 05:37 Reply with quote Back to top

this argument is stupidly redundant. We already had this argjument; the results were put into ski's client. clearly that's what should be put into this one, and for the same reasons as before; with maybe a few minor tweaks. so stop repeating old arguments adn use the system that we know is correctly designed for this.
pythrr



Joined: Mar 07, 2006

Post   Posted: Dec 30, 2010 - 07:25 Reply with quote Back to top

Zlefin wrote:
this argument is stupidly redundant. so stop repeating old arguments.


hahahahha

but then what would we do?
Irgy



Joined: Feb 21, 2007

Post   Posted: Dec 30, 2010 - 08:01 Reply with quote Back to top

Zlefin wrote:
this argument is stupidly redundant. We already had this argjument; the results were put into ski's client. clearly that's what should be put into this one, and for the same reasons as before; with maybe a few minor tweaks. so stop repeating old arguments adn use the system that we know is correctly designed for this.


So far as I can tell, the FFB implementation is completely different from skijunkie's client. So doesn't your point that it should be left the same as it was mean we should in fact be having this argument - to get it changed back? Otherwise though I agree with you.

Lakrillo wrote:
I think the current implementation of the timout is pretty nice.
If you are playing a casual game, like i consider most non-tournament games would be, i would not time out an opponent unless he goes over the time many times.
Especially if he says that he is new to the game and begs for forgiveness about that.

However in a league-game or tournament, i would hover the mouse over that timeout-button. 4 minutes should be enough.


Although I agree with everything there on its own, to me it's almost the complete reverse of how it should be.

In a casual game, the stakes are low, so make a guess, play fast and don't waste your opponent's time optimising everything to the finest detail.

In a tournament though, it's worth taking the time to do it right and spending the time to think. There's something riding on it and it's worth setting aside some time for the game to play slower. No one wants to be screwed by getting timed out in a tournament game, and I wouldn't enjoy winning only because my opponent rushed and made silly mistakes trying to stick to a fairly arbitrary time limit (ok I would enjoy it, but not as much). So although I'd have no mercy with the timer (or anything else) in a tournament either, because that's just what you do, I think it's a sucky state of affairs.
uuni



Joined: Mar 12, 2010

Post   Posted: Jan 02, 2011 - 14:52 Reply with quote Back to top

@Irgy: I understand your points and appreciate of them. I still agree with Lakrillo in the matter.

The timelimit of 4 minutes is specified in the rules. However, when playing the game, many coaches choose to not enforce the timelimit. In tournaments, the interpretation of the rules may be more rigid - I remember that it is a common tactic in chess for example to play fast and have the opponent to lose by time out - time is there an element by which you can win the game.

I find the current implementation to be quite clever. It generally works. There may be the complicated situation, for which Gotte started this whole thread that the players' understanding of their non-verbal agreement regarding of their time policy is different, ie. player A takes 5 minutes to complete their turn but then timeouts the opposition in the next round. Perhaps this still could be most efficiently handled with the current social structures on the site, ie. in the chat or by the listing applications?
f_alk



Joined: Sep 30, 2005

Post   Posted: Jan 02, 2011 - 14:58 Reply with quote Back to top

uuni wrote:
The timelimit of 4 minutes is specified in the rules.


True, it is defined that a turn shall not take more than 4 minutes and when a turn ends. It is not defined when a turn starts, apart from that you "may start your turn" after a turnover, which leaves room to interpretation. You even can argue that a turn starts with the movement of the turn marker.
So, as long as nothing has been done on the pitch to start the turn, no timer should run.
Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Jan 03, 2011 - 00:49 Reply with quote Back to top

f_alk wrote:
uuni wrote:
The timelimit of 4 minutes is specified in the rules.


True, it is defined that a turn shall not take more than 4 minutes and when a turn ends. It is not defined when a turn starts, apart from that you "may start your turn" after a turnover, which leaves room to interpretation. You even can argue that a turn starts with the movement of the turn marker.
So, as long as nothing has been done on the pitch to start the turn, no timer should run.


Communist!

_________________
Everybody's favorite coach on FUMBBL
Bobs



Joined: Feb 26, 2009

Post   Posted: Jan 03, 2011 - 01:41 Reply with quote Back to top

You also have the opponents turn in which to think and plan and generalize an idea.
4 mins is enough to finalize and implement those plans.
If your the type that leaves on the opponents turn and just returns on the beeper thats the penalty you pay. Having to plan quickly and making mistakes might lose the game but keeps things moving.

_________________
si non modo numquam pragmaticam

Image
Nighteye



Joined: Apr 19, 2004

Post   Posted: Jan 03, 2011 - 01:58 Reply with quote Back to top

f_alk wrote:
uuni wrote:
The timelimit of 4 minutes is specified in the rules.


True, it is defined that a turn shall not take more than 4 minutes and when a turn ends. It is not defined when a turn starts, apart from that you "may start your turn" after a turnover, which leaves room to interpretation. You even can argue that a turn starts with the movement of the turn marker.
So, as long as nothing has been done on the pitch to start the turn, no timer should run.


While I kinda agree with this, it would not work. What you would end up with, was players using unlimited amounts of time to think out their moves before they started their turn.
f_alk



Joined: Sep 30, 2005

Post   Posted: Jan 03, 2011 - 02:38 Reply with quote Back to top

I was bringing the point up mainly to show that it has to be a compromise anyway, so playability and fairness need to be the deciding factors, and not the rule book. If you go by the rule book, you open a can of worms.
And of course, we play FFB - a game that only by chance is similar to that GW game and the CRP. Smile
Mr_Foulscumm



Joined: Mar 05, 2005

Post   Posted: Jan 03, 2011 - 09:14 Reply with quote Back to top

f_alk wrote:
And of course, we play FFB - a game that only by chance is similar to that GW game and the CRP. Smile


Which is why were adding the Eye and the old Dirty Player rules back into the client.

_________________
Everybody's favorite coach on FUMBBL
SillySod



Joined: Oct 10, 2006

Post   Posted: Jan 03, 2011 - 12:46 Reply with quote Back to top

bobsarmy wrote:
You also have the opponents turn in which to think and plan and generalize an idea.
4 mins is enough to finalize and implement those plans.
If your the type that leaves on the opponents turn and just returns on the beeper thats the penalty you pay. Having to plan quickly and making mistakes might lose the game but keeps things moving.


What happens if I go to the toilet and they skull out? :/

_________________
Putting the "eh?" back into Sexeh.

"There are those to whom knowledge is a shield. There are those to whom it is a weapon. Neither view is balanced."
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic