JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 24, 2011 - 00:13 |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Dec 24, 2011 - 00:18 |
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Gay porn pic? |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 24, 2011 - 00:19 |
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Yes I am gay for Tim Tebow |
_________________ Pull down the veil - actively bad for the hobby! |
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PainState
Joined: Apr 04, 2007
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  Posted:
Dec 24, 2011 - 00:22 |
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Kick off return
1)Its a legendary skill...take something off the wall to make him diffrent.
2)+3 MV on the opening kick means he is MV9 on kick offs. It forces coaches to kick deep on you. IF they kick short in the widezone MV9 means you can recover and still move into a cage formation with out having to move the rest of the cagers to said wide zone to cover your lumbering mv6 player. |
_________________ Comish of the: |
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Daudy
Joined: Aug 28, 2008
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  Posted:
Dec 24, 2011 - 00:43 |
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He's your only real ball carrier, and presuming you sometimes play the ball, sidestep with blodge, ST4 and fend is a royal pain to deal with. Can also be used for marking ball carriers and making him hard to get his tz off (and subsequently expose the carrier to a st5 blitz next turn if the pestigor remains next to the ball carrier).
Otherwise, tentacles!
EDIT: More leap also required on team. |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Dec 24, 2011 - 00:48 |
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Voted Two Heads.
I have some experience with the skill on a blodging rat throweron an underworld team and I really like the skill for a ballguy. Wanna mark the back of my cage? 2+ dodge with skill reroll and I'm away.
With Ag3 I tend to blitz away the marking player, with my two heads guy I just make the dodge. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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zakatan
Joined: May 17, 2008
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  Posted:
Dec 24, 2011 - 01:39 |
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didn't you consider Sprint? Might be interesting too.
For ballcarrier duties, probably SS or KoR are the best. |
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RandomOracle
Joined: Jan 11, 2004
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  Posted:
Dec 24, 2011 - 01:47 |
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I agree with Cloggy. I would have chosen two heads before fend and I'd definitely take it now. |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Dec 24, 2011 - 03:43 |
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Take whatever the fruit loopiest skill you can get is.
2 Heads could work because then he could double up on somebody between drives.
Diving Tackle would help him to mark his man. Sneaky Git could help him keep it on the down low.
Catch could be good... he could be a designated catcher for the whole team.
Sure Feet sounds like something every party boy should have... shuffleballchange, kick, kickturnturn. |
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Hitonagashi
Joined: Apr 09, 2006
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  Posted:
Dec 24, 2011 - 05:00 |
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As much as I love fend/ss as a combination, I think RO is right. The difference between a 2+ dodge and a 3+ dodge is massive. |
_________________ http://www.calculateyour.tv - an easy way to work out specific team builds.
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BillBrasky
Joined: Feb 15, 2005
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  Posted:
Dec 24, 2011 - 09:39 |
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Blodge,sure hands, Fend + SS = Pure Annoyance.
Since he's your only ball handler, that seems like a good choice. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Dec 24, 2011 - 15:10 |
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Hmm split nearly 50/50 between SS and 2heads.
Thanks for the input guys.
I regret not taking 2 heads as my 5th skill so I guess I have to take it now? |
_________________ Pull down the veil - actively bad for the hobby! |
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Keith-Lemon
Joined: Feb 26, 2011
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  Posted:
Dec 24, 2011 - 16:47 |
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why does it say this link is untrusted? |
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zakatan
Joined: May 17, 2008
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  Posted:
Dec 24, 2011 - 16:52 |
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Keith-Lemon wrote: | why does it say this link is untrusted? |
because it's a jimmyfantastic's thread |
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Keith-Lemon
Joined: Feb 26, 2011
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  Posted:
Dec 24, 2011 - 16:53 |
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best report it then as could be a virus or some thing, i dont trust it one bit. |
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