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Poll
What a Legend would take
Pro - Maximum Pain
20%
 20%  [ 12 ]
Juggernaut - No fend can stop me!
27%
 27%  [ 16 ]
Grab - Filthy Sidesteppers
6%
 6%  [ 4 ]
Two heads - Mobile blitz?
0%
 0%  [ 0 ]
Something Else?
27%
 27%  [ 16 ]
Rotter Pie
17%
 17%  [ 10 ]
Total Votes : 58


Semitence



Joined: May 18, 2013

Post   Posted: Aug 17, 2016 - 07:55 Reply with quote Back to top

After a bloody, overtime, coin toss victory, the Fun Police have their first (and my first) ever legend.

Gangrenous Gabriel
https://fumbbl.com/p/player?player_id=10188250

He is an integral part of the team, so making him as effective as possible is pretty important.

I think he might be too slow to benefit from Two Heads. Being MA busted means he is only 2MA after the PO, and nobody every really marks him (funnily enough).

Juggs will help against a couple of the SF heavy teams, as well as anyone with Fend. It also means I can target wrestlers - skinks & elves mainly.

Grab is more for anti-ss, rather than putting players behind me. Pinning more mobile elves etc.

Honestly though it feels like Pro might be the right choice. I usually like to blitz with him later in the turn, and don't want to expend my pricey 70k RR on pushes. At the same time though, I need to get as much bang for my blitz as possible.
ahalfling



Joined: Aug 16, 2008

Post   Posted: Aug 17, 2016 - 08:55 Reply with quote Back to top

If you're blitzing with him, I'd go with frenzy. A second free block on a pushback, without having to expend a reroll or pro, is not a bad deal at all.

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bghandras



Joined: Feb 06, 2011

Post   Posted: Aug 17, 2016 - 09:26 Reply with quote Back to top

Yeah, frenzy or pro. I like frenzy, but it is not so great on movement5. Still solid though.

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Faulcon



Joined: Aug 02, 2003

Post   Posted: Aug 17, 2016 - 11:39 Reply with quote Back to top

I think you should retire the gimp.

What conflict of interest, this is completely unbiased advice!
jarvis_pants



Joined: Oct 30, 2008

Post   Posted: Aug 17, 2016 - 11:53
FUMBBL Staff
Reply with quote Back to top

juggernaught or grab to negate fend.

frenzy could leave him out of position.

pro is asking for trouble.

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"May Nuffle have mercy on your rolls." - St.Basher
Cavetroll



Joined: Jan 21, 2009

Post   Posted: Aug 17, 2016 - 13:26 Reply with quote Back to top

Juggs, Grab or Frenzy all have uses.

Which is why you should probably just retire him and save yourself a decision.

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Daudy



Joined: Aug 28, 2008

Post   Posted: Aug 17, 2016 - 13:55 Reply with quote Back to top

I would have rolled +ST instead. Learn to play Semi!




But since you're a skill rolling scrub, I'd pick Pass Block or Kick-off return for Gabriel. Very Happy

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pythrr



Joined: Mar 07, 2006

Post   Posted: Aug 17, 2016 - 15:43 Reply with quote Back to top

jarvis_pants wrote:
juggernaught or grab to negate fend.

frenzy could leave him out of position.

pro is asking for trouble.


dis

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Uedder



Joined: Aug 03, 2010

Post   Posted: Aug 17, 2016 - 15:57 Reply with quote Back to top

Juggernaut
NickNutria



Joined: Jul 25, 2006

Post   Posted: Aug 17, 2016 - 16:40 Reply with quote Back to top

Pro or frenzy are the only skills that will get him more cas.

Frenzy is nice, but might leave him out of position, if you don't want this take pro. I really don't get it, why this should be asking for trouble. Then every two-dice block would be asking for trouble Smile

Juggernaut or grab are great skills but won't get him more cas.
bghandras



Joined: Feb 06, 2011

Post   Posted: Aug 17, 2016 - 16:45 Reply with quote Back to top

I think it is simple: Can you manage frenzy? Take it. Cant? Dont take it. It is highly coach skill dependent.

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licker



Joined: Jul 10, 2009

Post   Posted: Aug 17, 2016 - 17:11 Reply with quote Back to top

Rare case where fend is the correct answer.

Pro is trash.

Frenzy is great while it doesn't get him killed, but it's more likely to get him out of position and killed.

Juggernaut? Srsly? No.

Grab... meh, I guess it helps with allowing you to pileon from the same square you are standing in, but it doesn't work on a blitz, so how do you use him generally?
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Aug 17, 2016 - 18:20 Reply with quote Back to top

How much Fend and Wrestle do you see? That's the real question. If opponents go all Wrodge/Fend on you to stop you from POMBing them, go Juggernaut. If that doesn't happen... Pro?

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NickNutria



Joined: Jul 25, 2006

Post   Posted: Aug 17, 2016 - 18:22 Reply with quote Back to top

Frenzy = 100% more blocks, Pro = 50 % more blocks with both skills you would get more cas. Fend is a defensive skill, nice for not being into contact after the opponent blocks you, but it won't get you a single cas more!
licker



Joined: Jul 10, 2009

Post   Posted: Aug 17, 2016 - 18:36 Reply with quote Back to top

He's a legend, he doesn't need to farm CAS.

He needs to be able to be used more surgically (and continue to live). Fend helps with both of those.

Frenzy is not a bad skill at all, but I hate it on my cpomb because it really takes them out of position frequently. But I don't look at frenzy for the additional chance at pows, I look at it purely from a surf threat point of view. I want to roll pushes with my frenzy guy! I don't even give them tackle usually Smile

Pro is just... it's just trash. But the pro debates have happened in other threads, no need to revisit them. Save it for your odd big guy you don't want to take dodge on as a 2nd double and your vampires.
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